Advanced441 Videos

NYC's MTA Train Time Realtime in TouchDesigner!

In this video, I walk through a project that I have built to display real time train updates for any line or station in New York City’s subway system, using a publicly available API! We will walk though all the steps from API setup to textual display, and along the way touch on some higher-level […]

Instancing with TOPs in TouchDesigner

This TouchDesigner tutorial covers instancing with TOPs through the creation of a “particle donut.” It’s at a beginner to intermediate level, with a more advanced section at the end touching on GLSL. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the creation of […]

Finally, Gaussian Splatting in TouchDesigner!

An extension of my last Luma AI tutorial, in this video we revisit Gaussian Splatting in TouchDesigner, since a new tool is now available to the community thanks to Tim Gerritsen. Learn how to use the component in TouchDesigner, what a Gaussian Splat is anyway, and a few very simple (no-code) ways to begin animating […]

Particle-based Fluid Simulation TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– just the most basic aspects of a fluid sim. Inspired by this […]

TouchDesigner and Houdini Tutorial: Hou2Touch Course Introduction

Learn more about Hou2Touch course and enroll: https://hou2touch.com/course?utm_source=youtube&utm_medium=social&utm_campaign=hou2touch&utm_content=glazov Welcome to the introductory lesson of the Hou2Touch Course on TouchDesigner and Houdini! In this 8.5-month academic course, we will guide you through the fundamental concepts of these powerful tools in a simple and clear manner. Whether you’re a beginner or an experienced media artist, this course […]

Mediapipe4U in Unreal Engine & Mediapipe in TouchDesigner | VTUBER GAME DEV OPEN Q&A

In this new BOWTI series, we will be learning to build a VTuber stream from scratch! We’ll be covering a few things, such as setting up a vtuber character in unreal engine, using different motion capture tools to drive character animations, streaming directly to major platforms like Twitch or TikTok, and building interactive events based […]

Interactive Blobular Fluid TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– Let’s look at some recursion, displacement, curl, and optical flow. —– @simondavidryden […]

39 Python in Touchdesigner : “0 to Hero” _pt2 :: Ubiquity

Welcome back to another exciting episode of Mastering Python in TouchDesigner! Today, we’re delving deep into the realm of Python modules, uncovering their incredible potential to store and recall CHOP data seamlessly within our TouchDesigner network. This newfound capability doesn’t just open doors; it unlocks a universe of creative possibilities, allowing us to craft dynamic […]

Domain Warping in TouchDesigner

An introduction to domain warping in TouchDesigner. We will first build some conceptual intuition and then write a domain warping shader from scratch using GLSL (not as scary as it sounds!) Project Files: www.patreon.com/water__shed Links: – https://iquilezles.org/articles/warp/ – http://st4yho.me/domain-warping-an-interactive-introduction/ – https://darienbrito.com/portfolio/pigments/ – https://palmdrop.site/nodes/domain-warping 00:00 – Start 01:40 – Literature Review 03:58 – Domain Warping Intuition […]

ASCII Effect in TouchDesigner

This is a tutorial for creating an ASCII effect in TouchDesigner. It is a beginner to intermediate level tutorial, though I do expect you have some familiarity with how to navigate the TouchDesigner interface. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the […]

GENERATIVE MYCELIUM PATTERN – TOUCHDESIGNER TUTORIAL

today we create this setup inspired by mycelium structures and the work of tokamu. enjoy! download project files and get access to more tutorials and files while supporting me and my work: ​​ https://www.patreon.com/pppanik or sign up directly to my youtube channel as a member. BIG THANKS FOR YOUR SUPPORT. 🙂 if you want to, […]

falling sand in Touchdesigner

this is my take on a falling sand algorithm done entirely in TOPs. The simulation can take millions of grains and also sample sand from a texture. With this technique you can get some crazy handmade ‘glitch’. I hope you like this method. Thank you massive. Coding Challenge 180: Falling Sand: https://www.youtube.com/watch?v=L4u7Zy_b868 .toe file (Patreon […]

Shadertoy to TouchDesigner: Porting shaders with several buffers

In this tutorial we will port a shader with several buffers from Shadertoy to TouchDesigner. Porting hese multipass shaders will require a little extra infrastructure, but is easier than it seems! Project files on Patreon: https://www.patreon.com/posts/98403682 My Patreon page: www.patreon.com/water__shed Shadertoy shader: https://www.shadertoy.com/view/4dcGW2 Porting a single buffer shadertoy shader: https://www.youtube.com/watch?v=IFycGdOv9oU 00:00 Intro 03:06 Single Buffer […]

Touchdesigner – Droplet effect with a 3d matrix in Tops.

In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/

Using Stablediffusion to create a pointcloud 3D effect in Touchdesigner. Part 1

In this tutorial, we are going to look at a method to simulate a Pointcloud model in Touchdesigner based on a StableDiffusion output. The second part of the tutorial will be available on my Patreon along with project files. https://patreon.com/Dith_idsgn Some useful links to install stablediffusion and models : Stable Diffusion Art – Tutorials, prompts […]

Luma AI in TouchDesigner – Import Geometry, Point Clouds, Environment Maps and more!

Bring your Luma AI reality captures to TouchDesigner in this easy, no code tutorial! I will go through how to import point clouds, geometry (obj and usdz), as well as 360 images (HDR environment maps) into TouchDesigner with just a few clicks, and how to render them to achieve physically based lighting effects like reflections […]

ComfyTD Deep Dive

ComfyTD operator available here – https://www.patreon.com/dotsimulate This video is a thorough walkthrough of ComfyTD, detailing my entire approach to working with the operator for integrating ComfyUI workfows into TouchDesigner. It is less of a step by step guide and more of a masterclass for how to approach using the operator. I hope you enjoy. Thank […]

Стрим по Notch VFX / Kinect → TouchDesigner → OSC → Notch

Собираем эту штуку https://www.youtube.com/watch?v=CMATKZ40LEI в Notch VFX. Сегодня подключаем Kinect 2.0 к TouchDesigner и пробрасываем данные по OSC в Notch. Заменяем управление мышью на управление с кинекта

Touch Designer to XArm Robot: Master Pattern Generation File Walkthrough

Here’s the TD file. Please feel welcome to make improvements and share! https://www.dropbox.com/scl/fi/rzv40hya7da0o4ogglfnu/PN_master_pattern_generator.8.toe?rlkey=xgejd8dlsf50z258ogxn1w8is&dl=0

Lava Lamp Instances TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —— a great resource and channel recommendation that I borrow a lot of […]

Real-time diffusion in TouchDesigner – StreamdiffusionTD Setup + Install + Settings

Important ! Read description for Installation Tips ! This uses TouchDesigner 2023 and will not work in TouchDesigner 2022. Currently only working using windows + nvidia graphics card. StreamDiffusionTD TOX available here -https://www.patreon.com/dotsimulate StreamDiffusion github – https://github.com/cumulo-autumn/StreamDiffusion BEFORE Installing – make sure to have: Python 3.10 (make sure Python is added to Path in your […]

GLSL Materials in TouchDesigner: Porting from WebGL

Take your vertex and fragment shader skills to the next level with custom GLSL Materials in TouchDesigner. This tutorial gives a gentle introduction to the concepts of GLSL Materials in TD by porting a shader from WebGL. We discuss each part of the shader pipeline, analogous structures in WebGL vs TouchDesigner, and end up with […]

AUDIOREACTIVE PSEUDO-DATA-GRAPH DISPLACEMENT – TOUCHDESIGNER TUTORIAL

hello hello hello. it’s your captain typing and it is this time of the year again: merry crisis. this is a special format I started 2020 and it means: I will create something special on my patreon and all the proceeds of the month get donated to people in crisis. this time i chose to […]

BLOB TRACK INSTANCING (AUDIOREACTIVE) – TOUCHDESIGNER TUTORIAL

hello hello hello. it’s your captain typing and it is this time of the year again: merry crisis. this is a special format I started 2020 and it means: I will create something special on my patreon and all the proceeds of the month get donated to people in crisis. this time i chose to […]

TouchDesigner Tiled Grid Virtual Canvas Installation – Transitions

In this tutorial, we build the last part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode add another layer of tiles and explore Draw Priority rendering, an advanced technique that allows the selective application of different MATs to […]

Virtual Screen Installation – Dynamics and Distortion

In this tutorial, we build the second part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode we will build on our prior work, distorting the canvases we created in Part 1. Using noise and a couple custom GLSL […]

Virtual Screen Installation – Perfect Mosaic Tiles

In this tutorial, we build the first part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode we will create the framework of the virtual canvas, which is a tiled grid mapped with some pixel perfect texture offsetting to […]

Vertex Shaders 03: Next Level Feedback Effects in TouchDesigner!

Vertex shaders again! In this tutorial, we will look at how to build a cool render-based feedback loop in two ways, using SOPs (slow!) and then vertex shaders (fast!). Project files on Patreon: www.patreon.com/water__shed I am including an updated fluid sim .tox in the project file too, enjoy 🙂 TITLE: Timeline 1 FCM: NON-DROP FRAME […]

Project Update: Swapping LiDAR and Kinect for Leap Motion in TouchDesigner (Part 2)

In this video, I will build on a prior tutorials and discuss in depth how to substitute one type of sensor for another. By following some simple best practices, your networks can become easy to use with any type of sensor data! In this section, we add a Leap Motion controller to the mix and […]

TouchDesigner Vertex Shaders 02 – Kalaidescopic Layers

We continue our exploration of vertex shaders in TouchDesigner in this video, writing a custom Vertex and Fragment shader for a GLSL material that will allow us to create and composite layers of a texture to generate kalaidescopic visuals. I have included the boilerplate code for the GLSL rotation matrix below in the description, as […]

Particle SOP in TouchDesigner – Interactive Metaball Forces and Surface Attractors

Use the built-in power of TouchDesigner by leveraging the Particle SOP for quick, easy interactive particle systems. In this tutorial we will take a tour of the Particle SOP, then focus on using Metaball and Force SOPs, along with the Point SOP to precisely manipulate our geometry attributes. Use the mouse and Panel CHOP to […]

Creating Abstract 3D Sculptures in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/creating-abstract-3d-sculptures-in-touchdesigner Although procedural geometry isn’t often thought of in the same sense as physical sculptural artwork, there’s a lot of […]

Generative Maps in TouchDesigner: Creating Map Layers with Replicator COMP

Create dynamic generative maps in TouchDesigner with this 3 part tutorial series. We will use a touchdesigner implementation of the Jump Flood algorithm (s/o David Braun) and a Replicator COMP to make a number of map layers complete with nation boundaries and road line! Project files on patreon: www.patreon.com/water__shed 00:00 – Start 01:01 – Overview […]

(ES)TouchDesigner Tutorial 51 – Case Study [Generative Design: P.2.2.3_01 Shapes from Agents]

Hola a todxs, en este nuevo tutorial vamos a recrear el código del Capítulo 2.2.3 “Shapes From Agents” del libro Generative Design dentro de touchdesigner. Disfruten ! —- Proyecto Final: https://www.patreon.com/posts/85396624/ —- Libro: http://www.generative-gestaltung.de/1/ Codigo Processing: http://www.generative-gestaltung.de/1/P_2_2_3_01 —- Puedes apoyarme en: https://www.patreon.com/akenbak —- O seguirme en: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

Step Up Your VJ : audio reactive effect with TouchDesigner and UnrealEngine

Special Thanks Spout2Media https://github.com/backspacetokyo/UE-Spout2Media Chapter 0:00 Intro 1:53 Send analyzed audio via OSC 4:51 Receive OSC in UE5 15:42 Make Niagara effect 24:30 Apply audio values in Blueprint 32:40 Camera Setting 36:30 Bloom 38:14 Send viewport by Spout 43:14 Post your work in Instagram!!! Tiktok : https://www.tiktok.com/@miwa_maroon IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

TouchDesigner Tutorial 51 – Case Study [Generative Design: P.2.2.3_01 Shapes from Agents]

Hello everyone, in this new tutorial we’re going to recreate the code for the Chapter 2.2.3 “Shapes from Agents” of the Generative Design book inside touchdesigner. Enjoy ! —- Final Project: https://www.patreon.com/posts/85396624/ —- Book: http://www.generative-gestaltung.de/1/ Processing Code: http://www.generative-gestaltung.de/1/P_2_2_3_01 You can support me on: https://www.patreon.com/akenbak —- Or following me in: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

Sonic Flowers – TouchDesigner x StableDiffusion Tutorial 1

In this tutorial we’re having a first look at how to integrate the image-generation AI tool #stablediffusion into TouchDesigner. We’re creating an audio-reactive texture in an independant component to be able to do frame by frame animation without worrying about losing frames. TD is running in real-time, but the process itself is not (yet) real-time, […]

Sonic Flowers – TouchDesigner x StableDiffusion Tutorial 1

In this tutorial we’re having a first look at how to integrate the image-generation AI tool #stablediffusion into TouchDesigner. We’re creating an audio-reactive texture in an independant component to be able to do frame by frame animation without worrying about losing frames. TD is running in real-time, but the process itself is not (yet) real-time, […]

Generative Maps in TouchDesigner: Jump Flood Algorithm

Create dynamic generative maps in TouchDesigner with this 3 part tutorial series. We will use a touchdesigner implementation of the Jump Flood algorithm (s/o David Braun) and a Replicator COMP to make a number of map layers complete with nation boundaries and road line! Project files on patreon: www.patreon.com/water__shed

Touchdesigner – User interface with widgets

Download the template: https://eusebijucgla.gumroad.com/l/td-ui-with-widgets In this tutorial I explain how to work with containers and widgets within Touchdesigner. You will learn how to hook up those widgets with a simple audio visual setup. UI Theme download link: https://eusebijucgla.gumroad.com/l/ui-theme

Slamtec RPLiDAR in TouchDesigner

Turn any surface into an interactive multi-touch surface using a Slamtec RPLiDAR A1M8 sensor. This LiDAR sensor is one of the cheapest models out there but still provides a reasonable refresh rate and can create some stunning interactions. In this video I will go over unboxing and wiring of the Slamtec lidar sensor, use an […]

Bikeshare API Visualization in TouchDesigner: Part 2

In this tutorial we use some simple Python (assisted by ChatGPT) to access and import real time bikeshare data from anywhere in the world via API. In Part 1 we will use jupyter notebooks, create a stand-alone python program that runs as its own process, and then in Part 2 we will leverage OSC to […]

Bikeshare API Visualization in TouchDesigner

In this tutorial we use some simple Python (assisted by ChatGPT) to access and import real time bikeshare data from anywhere in the world via API. In Part 1 we will use jupyter notebooks, create a stand-alone python program that runs as its own process, and then in Part 2 we will leverage OSC to […]

터치디자이너ㅣFlying Flowers 2/2 with Noise TOP Instancing ㅣTouchDesigner

노이즈 TOP와 인스턴싱을 활용해 꽃잎이 흩날리는 애니메이션을 연출해 보는 튜토리얼입니다. In this TouchDesigner tutorial, I use Noise TOP Instancing to animate flying flowers. Example files: https://drive.google.com/file/d/1Gf8jcrx3Vayy6zzO9mlajOCux_xHPMTh/view?usp=drive_link —— Website: http://crazyradio.xyz Instagram: https://www.instagram.com/crazy.radio… #touchdesigner #터치디자이너 #particles

터치디자이너ㅣFlying Flowers 1/2 with Particle Instancing ㅣTouchDesigner

파티클 시스템과 인스턴싱을 활용해 꽃잎이 흩날리는 애니메이션을 연출해 보는 튜토리얼입니다. In this TouchDesigner tutorial, I use particle instance to animate flying flowers. Example files: https://drive.google.com/file/d/1Gf8jcrx3Vayy6zzO9mlajOCux_xHPMTh/view?usp=drive_link —— Website: http://crazyradio.xyz Instagram: https://www.instagram.com/crazy.radio… #touchdesigner #터치디자이너 #particles

RayTK Scene: Segmented Ring Tutorial

Create a scene with a segmented ring with radial wave patterns. Toolkit download: https://github.com/t3kt/raytk/releases Reach out on: https://patreon.com/tekt https://instagram.com/t3kt https://facebook.com/int3kt http://td-discord.com/ (Use the #raytk channel) 0:00 Intro 0:48 Render Setup 1:47 Sliced Torus 3:31 Radial Repetition 4:40 Twist Wave 6:22 Ridges 10:45 Thickness Variation 12:40 Material 14:44 Tunnel Merge 17:52 Animation 19:27 Render Quality 21:23 […]

TouchDesigner Quick Tips: Timer CHOP with Segments DAT

Content management system issues? Ever need a custom timer with a bit more functionality? In this video we will look at using a DAT table to pass data to our Timer CHOP, as well as callbacks and some other tools to build richly featured media players inside TouchDesigner. I originally learned about a similar technique […]

Geospatial Data Visualization with TouchDesigner, Part 2: Point Cloud Rendering

In this project, we build a geospatial data pipeline to power a real-time visualization built in TouchDesigner. We will look at a number of applications and effects, visualization with instancing and render picking, and integrate various data sources along the way. Part 2 outlines a super-lightweight rendering setup for point clouds! Project files: www.patreon.com/water__shed 00:00 […]

TouchDesigner Dynamic Particle System Part 7: Creative Uses!

Bonus! I couldn’t help myself and created this final installment for the Particles Series with motion tracking and attractors. In this short video, we will use attractors to build a spiral staircase rising from our ocean of particles! Project files available on Patreon: www.patreon.com/water__shed

Foamy Waves with NVIDIA Flex in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get project files here: https://interactiveimmersive.ac-page.com/foamy-waves-with-NVIDIA-flex Note: The content of this tutorial uses the NVIDIA Flex series of operators, which is only supported under the Microsoft […]

Polygonal Sequencer with Audio VST in TouchDesigner

RVK808(VST plugin) https://www.kvraudio.com/product/rvk-808-by-electronik-sound-lab Chapter 0:00 Intro 2:36 Design Parameters 6:20 Custom Parameters 8:05 Polygon 10:20 Circle 17:57 Audio Pulse 24:25 AudioVST 31:05 Delay 33:00 Local Time 36:00 Complete Tiktok : https://www.tiktok.com/@miwa_maroon IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

TouchDesigner Dynamic Particle System Part 6: Kinect Mapping UI and Wrap Up

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 6, we dive back into the Kinect mapping component we worked on last time, finishing off […]

Geospatial Data Visualization with TouchDesigner, Part 1: Open Street Maps

In this project, we build a geospatial data pipeline to power a real-time visualization built in TouchDesigner. We will look at a number of applications and effects, visualization with instancing and render picking, and integrate various data sources along the way. Part 1 includes using qGIS software to bulk download Open Street Map data, Houdini […]

Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Unreal Engine, well known for its association with video games including the Unreal series (for which it was named) and more recently Fortnite, has been […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build […]

TouchDesigner Tutorial 48 – Case Study [Generative Design: P.2.2.2_01 Intelligent Agents]

Hello everyone, in this new tutorial we’re going to recreate the code for the Chapter 2.2.2 “Intelligent Agents” of the Generative Design book inside touchdesigner. Enjoy ! —- Final Project: https://www.patreon.com/posts/82407681/ —- Book: http://www.generative-gestaltung.de/1/ Processing Code: http://www.generative-gestaltung.de/1/P_2_2_2_01 You can support me on: https://www.patreon.com/akenbak —- Or following me in: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

(ES)TouchDesigner Tutorial 48 – Case Study [Generative Design: P.2.2.2_01 Intelligent Agents]

Hola a todxs, en este nuevo tutorial vamos a recrear el código del Capítulo 2.2.2 “Intelligent Agents” del libro Generative Design dentro de touchdesigner. Disfruten ! —- Proyecto Final: https://www.patreon.com/posts/82407681/ —- Libro: http://www.generative-gestaltung.de/1/ Codigo Processing: http://www.generative-gestaltung.de/1/P_2_2_2_01 —- Puedes apoyarme en: https://www.patreon.com/akenbak —- O seguirme en: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

TouchDesigner Dynamic Particle System with Attractors Part 4: Autonomous Attractors

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 4, we use the Autonomous Agent component we created in Part 1, adding these agents as […]

flying tube in Touchdesigner

this tutorial marks 6 years with Touchdesigner and we build a fake 3D flying tube made mostly with TOPs using feedback, normals, UV map, and other tricks. I really hope you like it. inspired by Juhani Halkomaki https://www.instagram.com/p/CmZzRCFODfP .toe file (Patreon exclusive): https://www.patreon.com/posts/81858910 Subscribe to this channel to get notified when I release new videos! […]

TouchDesigner Dynamic Particle System with Attractors Part 3: Crisp Trails with Texture 3D TOP

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 3, we create crisp particle trails using a Texture 3D top and write our own GLSL […]

TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 2, we create a particle system with a cool perspective view and add some functionality to […]

TouchDesigner InSession with Ana Herruzo – April 14th 2023

A hands-on session with the Derivative team —- Guest: Ana Herruzo https://anaherruzo.com https://vimeo.com/anitazk —- derivative.ca derivative.ca/inSession

TouchDesigner Dynamic Particle System with Attractors Part 1: Autonomous Agents

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 1, we explore the overall project and then jump right in designing an autonomous agent system! […]

PBR Render Everything in TouchDesigner!

Ever felt your 2d textures were washed out, glowing, or flat? Use PBR textures to quickly design custom materials that will make your 2D work pop. Project files available on patreon: patreon.com/water__shed

Pixel Sorting in TouchDesigner Part 2: Dynamic Anisotropic Detail

Bring your pixel sorting to life with multi-layered dynamics! In this tutorial we build on the basic pixel sorting component from last time, adding texture and details that vary from place to place across the image. We also see examples of using Python list comprehension and Python conditionals inline to control operator parameters. Project files […]

Procedural Coding in Touch Designer with Ian

Join Ian Boyd as he walks through some of his recent Touch Designer projects. Come check them out and learn a few things for yourself.

Pixel Sorting in TouchDesigner

In this tutorial we will learn how to use some pretty simple GLSL to create a cool pixel sorting effect!

Generative Point Clouds in TouchDesigner

It’s time for more point clouds! Although commonly associated with impressively detailed scans of spaces, objects, and terrain, point clouds can be a great source of generative visuals and creative inspiration, especially when you start to generate and animate your own. Taking inspiration from the recent Cyberpunk 2077-Inspired Point Cloud Effect (https://www.youtube.com/watch?v=pV_WLFZCVo4), Jack DiLaura walks […]

Custom ChatGPT and Whisper(speech to text) Plugins for TouchDesigner

Hey! In this tutorial we’ll go over 2 new components I developed to run OpenAI’s Whisper (speech to text) and ChatGPT within TouchDesigner. The components work without any setup needed, just add your OpenAI API key. I also show how to extend the functionality of the components so you can use these models in your […]

Terrain Particles 4: Bringing it all together

In the final part of this series on creating terrain-inspired particle systems in TouchDesigner, we create a variety of effects using the techniques developed in prior tutorials and add interaction to our project via Kinect and webcam. Project files available on patreon: patreon.com/water__shed

Point Clouds Part 2 – Exploding Flowers :: Touchdesigner Work Stream

Part two of Highlights from my live stream exploring point clouds in touchdesigner, working on some visual ideas such as animating by colour, selecting and performing operations on different sections of the cloud, and adding aesthetic features to the render. This episode i take some flowers i 3D scanned and make them explode into curl […]

Cyberpunk 2077-Inspired Point Cloud Effects in TouchDesigner

Taking inspiration from sci-fi and cyberpunk classics of the past, Cyberpunk 2077 presents a visual aesthetic equally gritty, vintage, and futuristic. The retro-futurist aesthetic is taken even further during certain scenes throughout the game where the main character interacts with a firewall called the Darkwall — the environment transforms into a pixellated, glitchy computer rendering […]

Terrain Particle System – Part 3: EXR Files and Procedural Terrain in Houdini

Learn to import EXR files (common format for heightmaps/terrain data) and use them to drive particle systems. Build your own using detailed and physically realistic terrain models in a few clicks using a free Houdini Apprentice license (its easy, I promise). Or just use the EXR file I provide to follow along as we import […]

particle collisions in Touchdesigner

this is a special tutorial for my 46th birthday in which I share with you my solving collisions method for a set of particles. The method used here has something in common with the ‘plexus’ tutorial from a while ago. I really hope you like this. .toe file (Patreon exclusive): https://www.patreon.com/posts/78916228 Subscribe to this channel […]

Part 1: Procedural Terrain Generation in TouchDesigner

Learn how to create procedural terrain heightmaps based on the topology of real ranges, a technique ported from Texturing and Modeling: A Procedural Approach (which I highly recommend for those looking to learn). Over this set of tutorials I will build on this technique and others to create an interactive particle system using various methods […]

Generating Text with GPT3 in TouchDesigner

You’ve probably heard about OpenAI’s GPT3 or its sibling, ChatGPT, as they’ve been making headlines recently about their ability to generate very convincing human-like text. ​​At this point, ChatGPT is only available in a web-based beta, but GPT3 is accessible via an API, and (great for TouchDesigner users!) has its own Python library. ​​In this […]

TouchDesigner InSession with Darien Brito – February 10th 2023

A hands-on session with the Derivative team —- Guest: Darien Brito Works https://www.instagram.com/darien.brito/ https://vimeo.com/darienbrito —- derivative.ca derivative.ca/inSession

Audio Reactive Animations with Stable Diffusion and TouchDesigner – Tutorial 3

Hey! In this tutorial, we’ll go over how to use Stable Diffusion with a custom component to generate audio-reactive animations in TouchDesigner. Project File: https://drive.google.com/drive/folders/1mUU5ApNJXAQPCrKVuc-8sUNkizdVH7JP?usp=sharing Link to The first Tutorial: https://www.youtube.com/watch?v=mRXTR9vcHAs Link to the API: https://computerender.com/ Link to my Patreon: https://patreon.com/tblankensmith Prompt Engineering with Lexica: https://lexica.art/ Opt out of Ai Training: https://haveibeentrained.com/ Huge thank you […]

Realtime AI Artwork in Touchdesigner with Stable Diffusion Pt. 2 – Morphing Faces

Highlights from my live stream exploring the possibilities of using text prompt based AI tools in a real-time generative environment. Lots of IMG2IMG work + multi-layered diffusion images. Part two involves creating an abstract artwork that morphs between multiple versions of a human face. Big shoutout to @blankensmithing for his awesome integration of the Compute […]

Create Stable Diffusion Images and Deforum Animations in VR with Unity and TouchDesigner – Part 4

Part 4 of a tutorial series on how to combine Stable Diffusion, Deforum, Touchdesigner and Unity VR with a Meta Quest headset connected to a PC with oculus link to create and integrate AI Generated art in a 360 environment in realtime! In this tutorial we continue to show how to use TouchDesigner to begin […]

Realtime AI Artwork in Touchdesigner with Stable Diffusion

Highlights from my live stream exploring the possibilities of using text prompt based AI tools in a real-time generative environment. Lots of IMG2IMG work + multi-layered diffusion images Big shoutout to @blankensmithing for his awesome integration of the Compute Render API into touchdesigner, checkout his tutorial on it here: https://www.youtube.com/watch?v=mRXTR9vcHAs Find me: Instagram: https://www.instagram.com/benheim_/ Website: […]

Web GUI for TouchDesigner – Component & Beginner Tutorial

Hey! In this tutorial, we’ll go over how to use a new custom component that allows you to instantly create a web GUI for any TouchDesigner container and control TD in real time over the web. The website will also live-update when changes in TD are made. We’ll also dive into behind the scenes how […]

Geometric Solar Flares with particlesGPU

ParticlesGPU is an amazing tool for working with particle systems in TouchDesigner. As a GPU-based compute shader, it offers higher performance with larger particle counts than previous methods. Since the initial release of the 2022 version of TouchDesigner, many exciting new additions have been made to particlesGPU, including the ability to use forces, a favorite […]

Procedural Coding in Touch Designer with Ian

Join Ian Boyd as he walks through some of his recent Touch Designer projects. Come check them out and learn a few things for yourself.

Joy Division in Touchdesigner

here’s my take on the iconic album cover Unknown Pleasures. We use TOPs and SOPs for this algorithm. I really hope you like this. .toe file (Patreon exclusive): https://www.patreon.com/posts/76870933 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12​​ or follow me on: https://www.instagram.com/paketa12​​ https://www.facebook.com/paketa12​