TouchDesigner Dynamic Particle System Part 6: Kinect Mapping UI and Wrap Up

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 6, we dive back into the Kinect mapping component we worked on last time, finishing off […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build […]