flying tube in Touchdesigner

this tutorial marks 6 years with Touchdesigner and we build a fake 3D flying tube made mostly with TOPs using feedback, normals, UV map, and other tricks. I really hope you like it. inspired by Juhani Halkomaki https://www.instagram.com/p/CmZzRCFODfP .toe file (Patreon exclusive): https://www.patreon.com/posts/81858910 Subscribe to this channel to get notified when I release new videos! […]

TouchDesigner Beginner Tutorial: BB8 (Sphere, Texture, Phong, Carve, Cap, Comp, Noise, Normal Map)

In this TouchDesigner beginner tutorial, we make BB8! We use the following TouchDesigner operators: – Sphere – Texture – Phong – Carve – Cap – Comp – Noise – Normal Map – Edge

Low Polygon Wave in Touchdesigner (터치디자이너 튜토리얼 자막)

Using SOP to CHOP and CHOP to SOP process is really fun to make! 00:00 Intro 00:20 First setting and grid 02:20 Using Noise to ty 04:55 Render setting 06:20 Compute Normal with Facet 07:40 Normal/Facet Explanation 08:30 Wave with Ramp 10:30 X Z position with Noise 15:20 Camera, Light setting 17:20 Reflectivity material 18:35 […]

attractors in UV space in Touchdesigner

Here’s my quick take on attractors & repellers in UV space using only TOPs. In this one, I also use the revised normal map component using the ‘stretching’ method I once covered in a tutorial for my patrons. Normal Map v2 component: https://derivative.ca/community-post/asset/normal-map-v2/65562 .toe file (Patreon exclusive): https://www.patreon.com/posts/59723711 Subscribe to this channel to get notified […]