attractors in UV space in Touchdesigner

Here’s my quick take on attractors & repellers in UV space using only TOPs. In this one, I also use the revised normal map component using the ‘stretching’ method I once covered in a tutorial for my patrons.

Normal Map v2 component:
https://derivative.ca/community-post/asset/normal-map-v2/65562

.toe file (Patreon exclusive): https://www.patreon.com/posts/59723711

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