Attractors and Particles TOUCHDESIGNER TUTORIAL

Download the project files and more here. I usually add some extra spice to the Patreon files. https://patreon.com/supermarketsallad Palette component: https://derivative.ca/community-post/… Paketa 12’s normal map Component: https://derivative.ca/community-post/asset/normal-map-v2/65562 —————- 0:00 intro and gratitude 1:07 initial set-up 2:18 instancing grid 4:15 creating the feedback loop 5:15 constant vectors 6:00 returning home 8:30 noises 12:00 base color 13:30 […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build […]

TouchDesigner Dynamic Particle System with Attractors Part 4: Autonomous Attractors

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 4, we use the Autonomous Agent component we created in Part 1, adding these agents as […]

TouchDesigner Dynamic Particle System with Attractors Part 3: Crisp Trails with Texture 3D TOP

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 3, we create crisp particle trails using a Texture 3D top and write our own GLSL […]

TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 2, we create a particle system with a cool perspective view and add some functionality to […]

TouchDesigner Dynamic Particle System with Attractors Part 1: Autonomous Agents

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 1, we explore the overall project and then jump right in designing an autonomous agent system! […]

attractors in UV space in Touchdesigner

Here’s my quick take on attractors & repellers in UV space using only TOPs. In this one, I also use the revised normal map component using the ‘stretching’ method I once covered in a tutorial for my patrons. Normal Map v2 component: https://derivative.ca/community-post/asset/normal-map-v2/65562 .toe file (Patreon exclusive): https://www.patreon.com/posts/59723711 Subscribe to this channel to get notified […]