TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions!

In Part 2, we create a particle system with a cool perspective view and add some functionality to let us build up to highly-controllable particle dynamics! We also look at some handy techniques like dynamic depth calculation, camera tricks, and more!

Links:
Color Lovers Palette: https://derivative.ca/community-post/asset/colour-lover-palette-picker/62697
Particles Comp: https://www.patreon.com/posts/terrain-particle-79207017
Global Op Shortcuts / Local COMP tutorial: https://youtu.be/qgeUBCOMWD8

Project files: www.patreon.com/water__shed

00:00 – Start
00:32 – Particles GPU Intro
00:56 – Particles Component from Last Tutorial
02:34 – Review Structure of Watershed Particles GPU
04:39 – Add Fluid Simulation
12:19 – Camera + Perspective
14:23 – Local OP
15:38 – Color Lovers Palette Picker
19:14 – Adding Color
27:58 – Add controlled vertical motion
36:13 – Adding dynamic depth blur
41:28 – Cam Look At

About The Author

You might be interested in