Vertex shaders again! In this tutorial, we will look at how to build a cool render-based feedback loop in two ways, using SOPs (slow!) and then vertex shaders (fast!). Project files on Patreon: www.patreon.com/water__shed I am including an updated fluid sim .tox in the project file too, enjoy 🙂 TITLE: Timeline 1 FCM: NON-DROP FRAME […]
We continue our exploration of vertex shaders in TouchDesigner in this video, writing a custom Vertex and Fragment shader for a GLSL material that will allow us to create and composite layers of a texture to generate kalaidescopic visuals. I have included the boilerplate code for the GLSL rotation matrix below in the description, as […]
6th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to deform the geometry using GLSL Vertex Shader. Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at https://hou2touch.com/ __________ Join us in social media! There we share up-to-date information about planned streams, […]
Here’s {TouchArtist} series, next one I wanna share more about visual staff in TouchDesigner, and it’s opensource, I hope everyone to join me to develop based on this program. https://github.com/Wingto/TouchArtist Free project file – https://www.patreon.com/posts/cellshader0-tox-72909985?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator Extra examples available for Patron supporters(in the end of video, please check it out) – https://www.patreon.com/posts/cellshader1-2-72910012?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
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This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1. Three “green” containers from […]
Workshop: GLSL 101: Shaders for Everyone In this workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. This will be achieved through the creation of two real-life projects (an analog style synthesizer and a 2D pattern generator). The instructor […]
In this TouchDesigner tutorial we create a feedback loop to imitate watercolors or ink in water. In the second part of the video we make the project interactive. —– 00:00 Intro / Overview 01:49 Setup 04:27 Feedback 05:58 Slope Explanation Attempt 10:29 Color etc 13:38 Interaction 21:00 Additional Stuff —– paketa12 – Recursive Displace: https://youtu.be/V-h9rNVokqU […]
This lesson is about how to move separate groups of primitives of a single geometry using a shader. And a little about setting up noise in the shader. I made a mistake (video time: 15:40). For an exponential function, it’s correct to write this: noise = noise * exp(abs(noise)*uExponent)/exp(uExponent); Этот урок о том как перемещать […]