05th _ 10 min TouchDesigner Tutorial Equirectangular GLSL

5th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to convert Vertical Cross to Equirectangular MDR Map using GLSL Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at hou2touch.com

CellShader0 | TouchDesiger Tutorial

Here’s {TouchArtist} series, next one I wanna share more about visual staff in TouchDesigner, and it’s opensource, I hope everyone to join me to develop based on this program. https://github.com/Wingto/TouchArtist Free project file – https://www.patreon.com/posts/cellshader0-tox-72909985?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator Extra examples available for Patron supporters(in the end of video, please check it out) – https://www.patreon.com/posts/cellshader1-2-72910012?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator

stroma of iris II in Touchdesigner

here’s a retake on the older topic ‘iris stroma’ …this time is done with particles and feedback for which we also build a nice shading using only TOPs. .toe file (Patreon exclusive): https://www.patreon.com/posts/70541328 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me […]

2-Line GLSL Point Cloud Clipping in TouchDesigner – Tutorial

Get access to 90+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Point clouds are becoming increasingly popular both in offline and real-time usages. One challenge that a lot of developers face is cleaning up and clipping their […]

Π Π°Π±ΠΎΡ‚Π° с ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π°ΠΌΠΈ Π² TouchDesigner. Π§Π°ΡΡ‚ΡŒ 2

Π—Π°ΠΏΠΈΡΡŒ стрима с Twitch xangina — Watch live at https://www.twitch.tv/xsangina

Π Π°Π±Π°Ρ‚Π° с ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π°ΠΌΠΈ Π² TouchDesigner.

Π—Π°ΠΏΠΈΡΡŒ стрима с Twitch — Watch live at https://www.twitch.tv/xsangina

Creative shading with render buffers – part 2 (GLSL)

This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1. Three “green” containers from […]

GLSL 101 Shaders for Everyone – Van Ta

Workshop: GLSL 101: Shaders for Everyone In this workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. This will be achieved through the creation of two real-life projects (an analog style synthesizer and a 2D pattern generator). The instructor […]

Creative shading with render buffers – part 1

This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is first part of two, where I’m showing basic setup and options you have without using custom GLSL MATs. You could support me and download project file with an examples from this tutorial on […]

GPU Implementation of SOP to TOP – Quentin Bleton

Workshop: GPU Implementation of SOP to TOP This workshop aims to demonstrate a new way of manipulating SOPs in TOP space, while preserving optimized performances, by leveraging the GPU through geometry shaders to convert an SOP into, or from, a TOP. The geometry shader will be presented and explained first through a series of simple […]

MX10 TD Tutorial – Make That Voxels Shine!

Nail Polish for a Touch of Glamour: Make That Voxels Shine! – Workshop Intermediate While radical and glitched aesthetics are quite in fashion these days, many might still struggle to get a more glamorous or expensive look out of their real-time renders. In the first part of this workshop Stefan Kraus is going to show […]

touchdesigner tutorial -Modeling-

#touchdesigner#tutorial#modeling This is a touchdesigner tutorial on modeling. It is a simple geometric modeling. The topics of this tutorial are the design of the line along the normal of sphere sop and the expression of texture by fractal sop. Also contains geometry instance. 【instagram】 https://www.instagram.com/u________ssu/

SOP on GPU v 2.0 – Stanislav Glazov

Workshop: SOP on GPU v 2.0 This workshop is based on the presenter’s long and intensive experience trying to improve the complexity and quality of the real-time graphics he creates in TouchDesigner. This session is oriented towards intermediate TouchDesigner users who have an understanding of Surface Operators and a handle on the basics of GLSL […]

GLSL Vertex shaders in TouchDesigner. Part 2/2

Working with instances in vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34396515 Wiki – https://docs.derivative.ca/Write_a_GLSL_Material GLSL function reference – http://www.shaderific.com/glsl-functions SDF functions – http://iquilezles.org/www/articles/distfunctions/distfunctions.htm Step/smoothstep interactive example – https://thebookofshaders.com/05/

Dice stylizer | TouchDesigner

In this tutorial I will show you how to make an image consisting of the sides of dice using GLSL in Touchdesigner https://vk.com/iga_stud https://www.instagram.com/iga_stud https://www.patreon.com/iga_stud

GLSL Vertex shaders in TouchDesigner. Part 1/2

Basics of working with vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34116481 Normals recalculation code – https://matthewragan.com/touchdesigner-glsl-cheat-sheet/

TouchDesigner – 3D Tube Trails Custom MAT Tutorial – Atagen

demonstrates GPU particle systems rendered as 3D tube trails in TouchDesigner, using TOPs to calculate position and a SOP+custom MAT to render the tubes. recommended you have at least a basic-intermediate understanding of TouchDesigner and GLSL first, but can probably be stepped through if you’re very careful. apologies for the aggressive gating on the mic, […]

Convert Shadertoy into TouchDesigner and further integration

How to convert shaders from Shadertoy to TouchDesigner and integrate it with new environment with all CHOPs, TOPs and UI. This tutorial require basic GLSL knowledge only, I’ll share some tips&tricks how to modified a code without full understanding of its meaning. Helpful links from this video and some thoughts shared on my Patreon for […]

Raymarching in TouchDesigner tutorial. Part II – Light and colors

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials πŸ˜‰ Helpful resources I mentioned in the tutorial: Raymarch Toolkit by Patrik Lechner – https://github.com/hrtlacek/TDraymarchToolkit Huge […]

Raymarching in TouchDesigner tutorial. Part I – Defining a geometry

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials πŸ˜‰ Helpful resources I mentioned in the tutorial: Short theory about raymarching https://www.youtube.com/watch?v=Cp5WWtMoeKg Geometry functions from […]

SOPs and Shading (English / ζ—₯本θͺž)

Introduction to SOPs and rendering, including tips on materials and PBR. Example file: http://tinyurl.com/y6lnr29p MUTEK.jp 2018 Beginner Class Day1 Lecturer: Markus Heckmann Link: https://www.derivative.ca Twitter: https://twitter.com/w_____________n Interpreter: Shuhei Matsuyama Link: https://www.shuhei-matsuyama.com Twitter: https://twitter.com/MatsuyamaShuhe1 6:13 – SOP introduction 15:05 – Rendering a scene 27:55 – Texturing 39:40 – Facet SOP 45:45 – PBR shading and Substance […]

Introduction to GLSL in TouchDesigner : 7/8 Bend deformer for instances with the vertex shader

Part 7/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Bend deformer for instances with the vertex shader. See Part 1 for support files

Real-Time Photo Mosaic GLSL Shader (TouchDesigner)

Download the file here: http://www.enviral-design.com/downloa…

Introduction to GLSL – Markus Heckmann

Additional Files – https://goo.gl/VQFDKz An introduction to GLSL in TouchDesigner covering the basics of the language, some tips on porting shadertoy to TouchDesigner and a walkthrough of a simple particle system. This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018.