Vincent Houze

Introduction to GLSL in TouchDesigner : 1/8 Introduction and GLSL TOP overview.

Part 1/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Introduction and GLSL TOP overview. Support files for the workshop at https://derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner

Introduction to GLSL in TouchDesigner : 2/8 UV manipulation in a GLSL TOP.

Part 2/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 UV manipulation in a GLSL TOP. See Part 1 for support files

Introduction to GLSL in TouchDesigner : 3/8 Compositing with the GLSL TOP.

Part 3/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Compositing with the GLSL TOP. See Part 1 for support files

Introduction to GLSL in TouchDesigner : 4/8 Shapes in the GLSL TOP.

Part 4/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Shapes in the GLSL TOP. See Part 1 for support files

Introduction to GLSL in TouchDesigner : 5/8 Shadertoy conversion.

Part 5/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Shadertoy conversion. See Part 1 for support files

Introduction to GLSL in TouchDesigner : 6/8 Overview of the 3D pipeline

Part 6/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Overview of the 3D pipeline See Part 1 for support files

Introduction to GLSL in TouchDesigner : 7/8 Bend deformer for instances with the vertex shader

Part 7/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Bend deformer for instances with the vertex shader. See Part 1 for support files

Introduction to GLSL in TouchDesigner : 8/8 GLSL Particle System introduction

Part 8/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 GLSL Particle System introduction 10/31/2019 update : added the example I’m showing at the end in the download at https://derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner

GLSL in Touch Designer – Lesson 3

A look at how to tweak shaders from www.shadertoy.com for use in Touch Designer, specifically a radial bur shader here.

GLSL in Touch Designer – Lesson 2

GLSL TOP continued, first look into transforms and blending.