Owsley Wylyfyrd

Touchdesigner & Polycam Point Clouds: Pt. 2 The Energy Wave Effect

Welcome to part 2 of my series on creating Point Clouds with Polycam and Touchdesigner! Part 1 was an easy(ish) method to scan a room, object, or just about anything else with an app called Polycam, and turn it into a point cloud in Touchdesigner. The next parts will be how to manipulate those point […]

Touchdesigner Tutorial: Using Video to Displace Other Video

In this tutorial we look at using the rbg info from any video to displace the values of another video to get this kind of data-mosh, glitch aesthetic look, or something that kind of looks like wrapping the video in smooth plastic. Project files to this and all my other tutorials are available on my […]

Touchdesigner & Polycam Point Clouds: Pt. 1 Scan Anything on Your Phone and Create a Point Cloud

Here’s an easy method to scan a room, object, or just about anything else, and turn it into a point cloud in Touchdesigner. Project files for this and all other tutorials available on my Patreon: https://www.patreon.com/owsley_wylyfyrd Using any lidar-equipped smartphone (I use an iPhone 13 Pro Max in the example video) and the Polycam App […]

Generative Coloration Tutorial: Use Delay and Glow to Color Art in Touchdesigner

These are two simple, built-in, and highly effective ways to add some spice to your monochromatic projects in Touchdesigner. Project files (.toe files) for this and all my other tutorials are available on my Patreon: https://www.patreon.com/owsley_wylyfyrd When RGBA Delay (a built-in “image filter” in Touchdesigner’s Palette Browser) is added after anything in black and white, […]

Touchdesigner Tutorial: Animating Blend Modes

This is a technique that produces aggressive, flashy behavior in an instanced particle system. This tutorial covers the basic technique and discusses a few use cases. Enjoy! Project files for this and all my other tutorials are available for “It’s A Vibe” tier and up on my Patreon: patreon.com/owsley_wylyfyrd

Touchdesigner Tutorial: Twist & Fractal SOPs

This is a tutorial (with a bit of riffing) on using twist & fractal SOPs to create some interesting particle behavior.

TouchDesigner Tutorial: Pixelated Looks

In this tutorial, we explore two techniques for getting the pixelated looks you see in the beginning of the video. All of those clips use this basic principle as their basis. Apologies for the bad audio. I will be getting a mic and interface soon. Project files for this and all my other tutorials are […]

TouchDesigner Tutorial: Sacred Geometry-Style Line Art

This tutorial covers how to create these webby line art scenes by creating impossible camera angles in virtual space. Basically, we can curve our lens beyond 180 degrees (fisheye) to get severe distortions around the edges of the scene (much like you see in a 360-degree image). I like the way these distortions look on […]

Touchdesigner Tutorial: My most-requested 2D texture

This was one of those happy accidents messing around with feedback loops. The result is the texture most often requested by clients. I’ve used versions of this in multiple visualizers, and as a texture mapped onto a sphere to create a 3d environment for a film. The network itself is pretty simple. The texture is […]

Touchdesigner Tutorial: Line Art With Particle Systems

In this tutorial, I show how to use a Grid SOP to create this kind of glowing line art you see in the intro frames. Project files are available on my Patreon: https://patreon.com/owsley_wylyfyrd If you like my work I post regularly on Instagram.com/owsley_wylyfyrd I do take commissions for various kinds of projects. If you would […]

Touchdesigner Tutorial: Working with 3D Type Imported from Photoshop

This one was by request of one of my Patrons. I was asked to do something with typography, and this is kind of that. I did all the type in Photoshop, which is a much more robust program for that sort of thing (I used Photoshop over Illustrator because I needed 3D extrusion tools). I […]

Touchdesigner Tutorial: Snake Galaxy

Multi-Op Instancing in TouchDesigner. This is an old one, but a cool one. When I say “snake” I mean the old 8-bit video game that you played on Nokia cell phones and TI calculators. If you’re in your mid-thirties you know what I’m talking about. Project files for this and many others are available on […]

2D Particle Systems (Fluid Simulation) in Touchdesigner

This is a patch walkthrough/tutorial. Due to how it was created I wanted to share it as it is rather than do a full re-creation. Hence the walkthrough. Also, sorry for the audio. That one low-mid frequency that keeps peaking borders on intolerable. Future tutorials will have proper audio, but I still have a backlog […]

Touchdesigner Tutorial: Midi Controlling Point Clouds

This is a tutorial/patch walkthrough of my approach to controlling visuals with MIDI. This is a huge topic, and largely outside the scope of a single tutorial, but hopefully it will help get the creative juices flowing. Here’s the Marcus Heckmann tutorial I reference: https://www.youtube.com/watch?v=QB3P0-uCszo The .toe for this project can be downloaded here: https://www.dropbox.com/s/jl8zdo7gghq6py1/midi_tut.1.toe?dl=0 […]

Touchdesigner Tutorial: Reflective Surfaces

Taking a look at metallic and mirrored surface texturing techniques in Touchdesigner. This tutorial shows how to use an Environment Light and a PBR Mat to create a 3D environment and have an object reflect that environment. Project files are available on my Patreon https://patreon.com/owsley_wylyfyrd Please comment if you have any questions!

Touchdesigner Tutorial/Patch Walkthrough: Reaction Diffusion

This is an early “tutorial” of mine. I hadn’t quite gotten the flow of how to make these things yet, but it still shows all the concepts I was trying to get across. It’s just a bit long-winded. Maybe a good candidate for 1.5x speed lol. In any case, this is a patch walkthrough but […]

Touchdesigner Tutorial: Simple Geometric Animations

In this video, we look at some techniques to create some simple animations using feedback and then instancing. The techniques produce results that are great for any situation that demands something bold, high contrast, and easy on the CPU/GPU. The first technique looks at using a circle TOP to produce different basic geometries (if you […]

Touchdesigner Tutorial: Particle Techniques

I do a deep dive on using the Particle SOP, forces, and some externally generated 3D models. This is cool because it opens up a lot of interesting possibilities for 3D objects created outside of TouchDesigner. There are nearly infinite resources for free 3D models online, so one of my favorite things to do in […]

Touchdesigner Tutorial/Network Walkthrough: Audio-Reactive Ripples

PLEASE NOTE: This is a live-stream style walkthrough of an existing network to show the post-render ripple effect described in the title, NOT a standard build-it-from-scratch tutorial. The pre-render input can be anything. It also doesn’t have to use a render network at all. This effect works on 2D textures too. The key elements are […]

Touchdesigner Tutorial: Generative Instancing

In this video, I do a walkthrough of an existing instancing network I built, designed to look like randomly shifting geometry that resets on command–the command in most cases being some kind of audio input for music visualizers or real-time stage visuals. This isn’t a conventional tutorial where we build from scratch. It’s more of […]