Soft shadows trick for TouchDesigner

A way to improve quality of a soft shadows in TouchDesigner, works well with realtime rendering. It’s based on rendering geometry and shadows separately, applying some blur to the shadows and multiplying it back with main render. Project files are available for everyone – https://www.patreon.com/posts/47915513 My video about using render buffers – https://www.youtube.com/playlist?list=PLHJsIPZ8qGuJyQrgNygUJIPbmr8avnXoZ Contents: 00:00 […]

Explanation Video – TouchDesigner : Particle Instancing & Shadow

This video explaining how I use particle instance and shadow. Previous test video was recorded in 4K and the parameter window was difficult to see, So I upload in FHD. I hope you enjoy this video! If you have any problems or questions, please leave a comment. Download project file here : https://tinyurl.com/y2odu7sx official www.claudeworks.com […]

2D Raycaster in TouchDesigner: lights and shadows

Download project file here – https://www.patreon.com/posts/42201574 Extra examples for Patreon supporters – https://www.patreon.com/posts/42201692 This tutorials shows texture based raycaster coded in GLSL with a several variations. Aside from the effect itself, it could be used as an exercise in GLSL for beginner/intermediate level, because it can be modified in different ways to achieve different results. […]