Instancing with TOPs in TouchDesigner

This TouchDesigner tutorial covers instancing with TOPs through the creation of a “particle donut.” It’s at a beginner to intermediate level, with a more advanced section at the end touching on GLSL. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the creation of […]

Simple tornado with glsl (Touchdesigner tutorial)

Here’s a quick example how to use glsl to make a simple tornado, but honestly a lot of stuff can be achieved in a similar manner. Support the channel: https://www.patreon.com/noonesimg Check out my Instagram for more regular updates: https://www.instagram.com/noonesimg/ Check out my other tutorials:

Domain Warping in TouchDesigner

An introduction to domain warping in TouchDesigner. We will first build some conceptual intuition and then write a domain warping shader from scratch using GLSL (not as scary as it sounds!) Project Files: www.patreon.com/water__shed Links: – https://iquilezles.org/articles/warp/ – http://st4yho.me/domain-warping-an-interactive-introduction/ – https://darienbrito.com/portfolio/pigments/ – https://palmdrop.site/nodes/domain-warping 00:00 – Start 01:40 – Literature Review 03:58 – Domain Warping Intuition […]

Touchdesigner – Droplet effect with a 3d matrix in Tops.

In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/

GLSL Beginner Tutorial #2 (TouchDesigner)

Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re continuing our journey into the world of shadercoding. GLSL is an awesome language that allows […]

GLSL Materials in TouchDesigner: Porting from WebGL

Take your vertex and fragment shader skills to the next level with custom GLSL Materials in TouchDesigner. This tutorial gives a gentle introduction to the concepts of GLSL Materials in TD by porting a shader from WebGL. We discuss each part of the shader pipeline, analogous structures in WebGL vs TouchDesigner, and end up with […]

Glitchy Trails with GLSL in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Copy ShaderToy GLSL Code From This Link (Glitchy Trails by cutmod): https://www.shadertoy.com/view/4lGGRK As we looked at in a previous video, GLSL is an incredibly powerful […]

TouchDesigner Quick Tips: GLSL for Normalization and Mapping Instances to a Grid

In this super quick video, I show two amazingly helpful GLSL tricks, both of which are just ONE LINE of code! Project files available: https://www.patreon.com/water__shed 00:00 – Start 00:40 – GLSL Normalize 05:44 – Easy UV Mapped Instancing

Use CODE to create VISUALS, for absolute beginners – GLSL Tutorial 1

Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re starting our journey into the world of shadercoding. GLSL is an awesome language that allows […]

Pixel Sorting in TouchDesigner

In this tutorial we will learn how to use some pretty simple GLSL to create a cool pixel sorting effect!

Realtime Caustics in TouchDesigner with Easy GLSL

Caustics form from light refracted through a transparent medium (like the pretty patterns that form on the bottom of a swimming pool). This tutorial will outline the physics involved and show you how to create this effect in TouchDesigner using only a handful of lines of GLSL code. Resources: Ray / Plane intersection: https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-plane-and-ray-disk-intersection.html Caustics […]

CMAT 617 BerkleeNYC Week 13 (GLSL TouchDesigner)

TouchDesigner Topics covered: Add SOP Noise SOP Null SOP Constant MAT GLSL TOP Cross TOP Composite TOP Feedback TOP Transform TOP Level TOP Null TOP Timer CHOP Logic CHOP Limit CHOP Audio in CHOP Count CHOP Math CHOP Rename CHOP Null CHOP Select to DAT Table DAT Null DAT Constant MAT Base COMP Camera COMP […]

06th _ 10 min TouchDesigner Tutorial – Vertex Shader Deformation GLSL

6th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to deform the geometry using GLSL Vertex Shader. Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at https://hou2touch.com/ __________ Join us in social media! There we share up-to-date information about planned streams, […]

05th _ 10 min TouchDesigner Tutorial Equirectangular GLSL

5th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to convert Vertical Cross to Equirectangular MDR Map using GLSL Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at hou2touch.com

Easy GLSL Chromatic Aberration in TouchDesigner – Tutorial

Get access to 120+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Chromatic Aberration is a cool and commonly used visual effect to add some variety and vintage vibes to clean textures. It’s also very easy to emulate […]

Coding Art Livestream! #touchdesigner #generativeart #coding

Stream #0 of my Touchdesigner series! I’ll be playing with GLSL code live for visual effects which I will use for videos and shows.

Rain and Puddles Using GLSL and Vertex Displacement in TouchDesigner (Tutorial)

In this video I show how to make ‘realistic’ rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes

GLSL Transitions in TouchDesigner | Step by Step Tutorial

Become a Patreon for exclusive content: https://www.patreon.com/acrylicode Follow us on social media: Instagram: https://www.instagram.com/acrylicode…. Twitter: https://twitter.com/acrylicode_art Website: https://www.acrylicode.com Support us by donating on our PayPal: https://www.paypal.me/acrylicode Gl-Transition Website: https://gl-transitions.com TouchDesigner is a node based visual programming language for real time interactive multimedia content. These videos are beginner level and we’ll soon record new tutorials which […]

26 fract(UV) and TOP Collsion Detection

Hi, in this video i will reply to some emails. People were asking a bit of help when the glsl TOP come in top play. Here we will see how to use the fractional component of a vector and how to use the sum of the alpha of two incoming images as trigger for a […]

Instance and offset an animated FBX using GLSL in Touchdesigner – Part 2

In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]

Instance and offset an animated FBX using GLSL in Touchdesigner – Part 1

In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]

TouchDesigner Boids Flocking Tutorial

Project file: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids I use a binning technique with GLSL compute shaders to efficiently find each bird’s neighbors so that they can undergo a “flocking” or “boids” algorithm. Additionally, the birds avoid a dynamic 3D object using a 3D Jump Flood Algorithm. When the number of vertices of the “bird” object is very small, I […]

GLSL – Moving particles (Touchdesigner tutorial)

In this tutorial, we are going to explore different possibilities to store positions and velocities in a GLSL TOP to make a little particle system. Also, we’re going to touch upon uniform variables and how to use them as parameters for our particle system. Some vector math included, hope my explanations make sense 🙂 Enjoy! […]

18 Top Rampers_Visual Generator

Hi, in this tutorial we will build and study a multi Ramp effect. Is top based, and there’s a bit of Glsl involved. Have fun , Unveil_Studio: unveil.contact.berlin@gmail.com

16 GLSL FROM The SOFA part3 … VOROSURFACE , sdf and pbr displacement

In this Lasy Tutorial you will see how to get sdf function, use it heightMap in Pbr material. The first part of the video shows the voronoi surface in action!!!!! A big Thanks to : https://ekar.bandcamp.com/ and https://iquilezles.org/ Here the link for the VORO SURFACE. https://olib.amb-service.net/component/voronoi-surface

2-Line GLSL Point Cloud Clipping in TouchDesigner – Tutorial

Get access to 90+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Point clouds are becoming increasingly popular both in offline and real-time usages. One challenge that a lot of developers face is cleaning up and clipping their […]

15 GLSL from the sofa part2. VORONOI

Hi, in this Tutorial you will learn how to import a shader from shaderToy, and how have multiple buffer with Data from a single GlslTop, and finally, how can we actually create those Voronoi Cells. https://www.shadertoy.com/view/ldl3W8 Enjoy, Unveil_Studio: unveil.contact.berlin@gmail.com

14 GLSL from the Sofa

Hi, In this really lazy tutorial we are going to understand the basic of what you can do with the glslTOP. We are going to generate UV, Ramps, and displace, all in max 10 line of code. Enjoy, unveil.contact.berlin@gmail.com

GLSL particles with velocity fields (Touchdesigner tutorial)

In this short tutorial, I’m trying my best to show you the basic setup for a 2D velocity-fields-based particle system. Extremely useful for augmenting images and videos, cause you can use it with regular TOPs. Enjoy! Get project file and support the channel: https://www.patreon.com/noonesimg Checkout my instagram: https://www.instagram.com/noonesimg/ Check out my other tutorials:

Particle system with GLSL part2 – Custom emitter (Touchdesigner tutorial)

Support me on Patreon and get access to all project files and more stuff: https://www.patreon.com/noonesimg Download the Attribute Transfer .tox https://forum.derivative.ca/t/attribute-transfer/11469 Part1 with basic particle system: https://youtu.be/IDyDc3kAUzI Check out my other tutorials:

Basic particle system with GLSL TOP (Touchdesigner tutorial)

Hey, It’s been four months already 👀 I finally found some time and courage to make another tut. Hope you gonna like it, It’s a basic GLSL particle setup with compute shaders, I want to do more videos about particles in Touchdesigner, so this one is a kinda basic setup that I’m gonna reference a […]

Glitches, pixel sorting and data moshing. TouchDesigner tutorial

Different approaches for making glitchy and trippy effects, real and fake pixel sorting and data moshing in TouchDesigner with a bit of GLSL magic as well. There are many references and examples in the video, so it’s better to download file, open it and follow the video. File and all links to mentioned resources in […]

Basic GLSL shaders tutorial with Touchdesigner, shader coding tutorial – pixel shader – by Ideami

Learn the basics of working with GLSL in Touchdesigner in this basic pixel shader tutorial. Learn to create shapes, scale them, move them, rotate backgrounds and work with different coordinate systems. This tutorial focuses on the use of: – Pixel shaders – Uniform variables – The creation of shapes with distance functions and equations – […]

Complex UV Math toolkit in Touchdesigner – FREE DOWNLOAD #touchdesigner #uvmath

Download for free (or name your price): https://gum.co/WOftGn IG: https://www.instagram.com/function.str/ Background music also by me. —- References: UV Math tutorial by Paketa12: https://www.youtube.com/watch?v=BPk9kAob_R0 Crazy warping effects with a complex numbers by Exsstas: https://www.youtube.com/watch?v=pjNLaYpRoSA 0:00 Intro 2:29 Examples 4:17 UV mapping basics 6:21 Single GLSL TOP approach 7:36 ComplexOp component 13:47 ComplexMix component 17:13 Examples more […]

TouchDesigner meetup#6 GLSL material

Project files: https://drive.google.com/file/d/1v6VRRdKApx8CL9ma1GSJEVnC3EBWQuqB/view?usp=sharing

magical color with glsl part2 – touchdesigner tutorial

part2 This touchdesigner tutorial is about iridescence with own glsl MAT. If you can write glsl, you can extend your range of expression!! IG:https://www.instagram.com/p/CKOgfXLh0UT/​ twitter:https://twitter.com/miwata34 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/4d742cd517e9d1f62900 GLSL for beginner glsl school:https://webgl.souhonzan.org/entry/?v=1808 wgld.org:https://wgld.org/d/glsl/g001.html the book of shader:https://thebookofshaders.com/ tdsw:https://www.youtube.com/watch?v=0Bm8CjpdsAY&t=2s write a glsl:https://docs.derivative.ca/Write_a_GLSL_Material

magical color with glsl part1 – touchdesigner tutorial

This touchdesigner tutorial is about iridescence with own glsl MAT. If you can write glsl, you can extend your range of expression!! IG:https://www.instagram.com/p/CKOgfXLh0UT/​ twitter:https://twitter.com/miwata34 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/4d742cd517e9d1f62900 GLSL for beginner glsl school:https://webgl.souhonzan.org/entry/?v=1808 wgld.org:https://wgld.org/d/glsl/g001.html the book of shader:https://thebookofshaders.com/ tdsw:https://www.youtube.com/watch?v=0Bm8CjpdsAY&t=2s write a glsl:https://docs.derivative.ca/Write_a_GLSL_Material

Points avec feedback | TouchDesigner

Avec ce tutoriel, vous apprendrez à créer une grille de point à l’aide d’un Glsl TOP, puis à modifier les coordonnées de la grille pour faire un feedback selon une trame sonore provenant de la bibliothèque de YouTube. Bref, comment créer une grille dont ses coordonnées se replacent à leur origine. La première partie présente […]

Circle packing – GLSL – (Touchdesigner tutorial)

A simple implementation of circle packing with compute shaders in Touchdeisnger. You can also support me on Patreon and get access to all the project files and more stuff: https://www.patreon.com/noonesimg If you’re not familiar with compute shaders I can recommend this video as a starting point: https://youtu.be/25cS5nidHkM

aboutDot | TouchDesigner 教程

高阶者慎点,本教程为我(初学者)而录制的视频 相应工程文件的方法可以关注微信公众号THE3 -输入 20201215 会弹出链接

Water ripple effect (TouchDesigner tutorial)

Water ripple effect in GLSL and its different applications Download .tox file here – https://derivative.ca/community-post/asset/water-ripple-effect/63763 Or become a Patreon supporter and download it with extra examples here – https://www.patreon.com/posts/45962806 Math explanations – https://web.archive.org/web/20160505235423/http://freespace.virgin.net/hugo.elias/graphics/x_water.htm Contents: 00:00 – Intro 01:50 – GLSL code explanations 08:48 – Controls 12:25 – Camera (or any other image/video) input displacement 18:00 […]

Butterfly effect – Lorenz attractor (Touchdesigner tutorial)

A simple way to implement the Lorenz system in touchdesigner, using TOPs and a bit of GLSL. Hope you enjoyed this tutorial. I’m trying to experiment with the speed of my videos, this one is a bit slower than usual. Let me know what you think! Subscribe to this channel not to miss my other […]

Camera displacement (TouchDesigner tutorial)

Broken mirror and distorted lenses effect with camera displacement trick. Made in TouchDesigner with basic level GLSL code, so no previous GLSL knowledge is required. Project file (including Voronoi tiles) available for patrons – https://www.patreon.com/posts/45115567 Contents: 00:00 – Explanation of the idea behind effect 03:25 – Making effect for standard TD rendering setup (polygonal geometry) […]

Shadertoy import in TouchDesigner – Part 2 get it running on Raspberry Pi 4

Using https://derivative.ca/community-post/asset/shadertoy-touchdesigner-raspberry-pi/63259

Shadertoy import in TouchDesigner – Part 1

Using https://derivative.ca/community-post/asset/shadertoy-touchdesigner-raspberry-pi/63259

Миллионы интерактивных реалтаймовых GPU-частиц на GLSL в Touchdesigner – полная версия

Денис Новиков, инструктор Realtime School, инженер, программист, медиа-художник. Массивные — до нескольких миллионов — системы интерактивных частиц, управляемых в реальном времени, украсят любую инсталляцию. Мы рассмотрим процесс создания массивных систем частиц в Touchdesigner с помощью GLSL. Поговорим: – о методах создания и оптимизации, подводных камнях; – о методах управления и отображения системы частиц; – о […]

Interactive particles & raymarching (SDF) geometry. TouchDesigner tutorial

Project files and links to all of mentioned resources – https://www.patreon.com/posts/43144103 Extra examples for Patreon supporters only – https://www.patreon.com/posts/43144301 Instanced particles interacted with a surface of raymarched geometry (signed distance function). How to combine two types of approach toward geometry rendering in one scene and make particles fly around SDF of bounce from it. Low-intermediate […]

Woulg Stream – TouchDesigner, maybe shaders

[Patreon] https://www.patreon.com/woulg [Links] https://www.woulg.com https://woulg.bandcamp.com https://facebook.com/woulg.music https://youtube.com/user/woulg https://twitch.tv/woulg [Disclaimer] This account is not owned by woulg, yet is woulg-approved. Twitch stream VODs will be re-uploaded on this channel for posterity.

2D Raycaster in TouchDesigner: lights and shadows

Download project file here – https://www.patreon.com/posts/42201574 Extra examples for Patreon supporters – https://www.patreon.com/posts/42201692 This tutorials shows texture based raycaster coded in GLSL with a several variations. Aside from the effect itself, it could be used as an exercise in GLSL for beginner/intermediate level, because it can be modified in different ways to achieve different results. […]

Particle system in Touchdesigner & GLSL

Say thanks & download project file: https://gum.co/agIxq Random function: https://thebookofshaders.com/10/ My instagram: https://www.instagram.com/karpik.visuals/ Telegram channel: https://t.me/karpik_realtime Timecode: 00:00 — Intro 00:35 — Instancing & rendering setup 03:06 — TOP feedback loops setup 06:02 — GLSL Coding 09:12 — Gravity 13:12 — Interactive gravity 16:02 — Simpe attractor

TouchDesigner GLSL Compute Particles Tutorial

Files are here: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/optical_flow_particles_compute

Creating Generative Visuals with Complex Systems – Simon Alexander-Adams

Workshop: Creating Generative Visuals with Complex Systems Example Files: https://tinyurl.com/Summit2019-SimonAlexanderAdams This workshop will walk participants through the process of creating real-time generative visuals using two types of systems: reaction-diffusion and cellular automata. Both methods yield a variety of complex and often non-repeating patterns. Reaction-diffusion systems model the changing of one or more chemical substances. The […]

Generative color palettes. Part 2/2

Generative palettes from part 1 can be used in very different scenarios, here are some of them: raymarching, rendering with GLSL MAT, conformal mapping, fractals colorization, colorful particles. The basic code stays almost the same in all cases, so as soon as you understand it, you’ll be able to use it in many of your […]

NKB Workshop 002 // Featuring VITAMIN

Never Knows Better and Creative Code Art are featuring VITAMIN in this workshop, as they teach you TouchDesigner to build an audiovisual interactive digital organism. Duration: 1:15 Hrs This workshop taught by Pablo Alvarez the co-founder of VITAMIN (https://vitamin-arte.com/) /////////////////////////////// What you will need: TouchDesigner (download the program here: https://derivative.ca/download) About the artist: Vitamin is […]

Generative color palettes. Part 1/2

Algorithms to generate nice color palettes. Why defining colors in GLSL sometimes could be better than do it in TOP operators? Recreating palettes from Zach Lieberman and Inigo Quilez in TouchDesigner. Download project file here: https://www.patreon.com/posts/40770871/ Resources mentioned in the video: 1. https://www.color-hex.com/color-palettes/popular.php 2. https://cran.r-project.org/web/packages/viridis/vignettes/intro-to-viridis.html 3. https://iquilezles.org/www/articles/palettes/palettes.htm 4. https://iquilezles.org/www/articles/bandlimiting/bandlimiting.htm 5. https://thebookofshaders.com/05/ Contents: 00:00 – Intro […]

GLSL simple & useful tricks #2

Simple GLSL code to make a noise with a variative period (frequency). The idea behind this series is to provide simple (even for complete beginners) GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL). You could download […]

Voxel Line – TouchDesigner Tutorial 01

This tutorial shows you how to create a wireframe-like voxel model in TouchDesigner. In the tutorial I use Houdini to make polyline geometries. If you aren’t accustomed to Houdini, please download the assets below link. https://drive.google.com/drive/folders/1tXd0GLpNh0qZZX38ggHZSf4mc_lTi4DU?usp=sharing

Touchdesigner Free primitives Tutorial (Свободные примитивы)

https://share.substance3d.com/libraries/3013 https://share.substance3d.com/libraries/2754 https://iquilezles.org/www/articles/functions/functions.htm

TouchDesigner _05 Gradient Waves

Gradient colours, blend modes, GLSL and lots of noise TouchDesigner 099 64-Bit Build 2020.23680 00:00 – Intro 00:45 – Konami! 01:10 – Examples 01:24 – Grid 02:23 – Displacement 07:15 – Time / Speed 08:14 – Colours 13:50 – Grain 15:56 – Overlay 16:45 – Outro Instagram: https://www.instagram.com/threedashes___

Creative shading with render buffers – part 2 (GLSL)

This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1. Three “green” containers from […]

GLSL 101 Shaders for Everyone – Van Ta

Workshop: GLSL 101: Shaders for Everyone In this workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. This will be achieved through the creation of two real-life projects (an analog style synthesizer and a 2D pattern generator). The instructor […]

Multi GPU System Design – Keith Lostracco

Workshop: Multi GPU System Design This workshop will focus on Multi GPU System Design, implementation and execution with a focus on stability, performance and simplicity. Participants will examine the inner workings of a custom multi-node playlist component (Fusion Player) that plays back a playlists of cues (either pre-rendered content files or real-time components) across multiple […]

【TouchDesignerではじめるGLSL】#12 Fragment Shader お役立ちサイト&ツール

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第12回です。(2020.7.2) TouchDesigner 2020.22080 ▼ この動画でわかること Fragment Shader のお役立ちサイトやツール ▼ この動画で参考にした記事一覧 https://docs.derivative.ca/Write_a_GLSL_TOP http://satoruhiga.com/TDWS2019/ https://www.khronos.org/files/opengl43-quick-reference-card.pdf http://docs.gl/ https://www.packtpub.com/game-development/opengl-4-shading-language-cookbook-third-edition https://thebookofshaders.com/?lan=jp https://hexler.net/products/kodelife https://github.com/keijiro/ShaderSketches https://isf.video/ https://twitter.com/search?q=%E3%81%A4%E3%81%B6%E3%82%84%E3%81%8DGLSL&src=typed_query https://twigl.app/ https://webgl.souhonzan.org/entry/?v=1709 https://www.shadertoy.com/ http://glslsandbox.com/ ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! […]

【TouchDesignerではじめるGLSL】#11 ブレンドモード

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第11回です。(2020.7.1) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLでのブレンド ▼ この動画で参考にした記事一覧 https://helpx.adobe.com/jp/photoshop/using/blending-modes.html http://tobysoft.net/wiki/index.php?PhotoShop%2F%A5%EC%A5%A4%A5%E4%A1%BC%A4%CE%B7%D7%BB%BB%CA%FD%CB%A1%A4%CB%A4%C4%A4%A4%A4%C6#tc1810cc https://github.com/jamieowen/glsl-blend Photoshopの描画モード(ブレンドモード)を理解するための、画像合成は計算だという話 ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#10 行列を使った2D座標変換

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第10回です。(2020.6.30) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLでの行列を使った2D座標変換 ▼ この動画で参考にした記事一覧 https://thebookofshaders.com/08/ https://qiita.com/doxas/items/5d6e39c54e16f352488c ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#09 タイリング&関数

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第9回です。(2020.6.29) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLでのタイリングと関数、includeの使い方 ▼ この動画で参考にした記事一覧 https://thebookofshaders.com/09/ http://satoruhiga.com/TDWS2018/day17/ ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#08 円を描く&座標正規化

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第8回です。(2020.6.27) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLでの円の描き方と座標の正規化 ▼ この動画で参考にした記事一覧 https://webgl.souhonzan.org/entry/?v=1709 https://thebookofshaders.com/07/ http://satoruhiga.com/TDWS2018/day17/ ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#07 ISFを使った勉強法

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第7回です。(2020.6.26) TouchDesigner 2020.22080 ▼ この動画でわかること ISFを使ったGLSLの勉強法 ▼ この動画で参考にした記事一覧 https://editor.isf.video/ https://editor.isf.video/u/VIDVOX https://editor.isf.video/shaders/5e7a7f797c113618206dde42 https://github.com/Vidvox/ISF-Files https://github.com/mrRay/ISF_Spec/ https://docs.derivative.ca/Write_a_GLSL_TOP ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#06 モザイクエフェクト

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第6回です。(2020.6.25) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLのモザイクエフェクト ▼ この動画で参考にした記事一覧 GLSLで画像のぼかし、モザイク https://github.com/spite/Wagner/blob/master/fragment-shaders/pixelate-fs.glsl https://ics.media/entry/5535/ ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 ▼ イベント情報 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【TouchDesignerではじめるGLSL】#05 RGBシフト

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第5回です。(2020.6.24) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLのRGBシフト ▼ この動画で参考にした記事一覧 GLSLで画像のぼかしやノイズ ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

TouchDesigner GPU Instancing 2/3 [0xDEADBEEF Quarantine Zoom Jam]

In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA

TouchDesigner GPU Instancing 1/3 [0xDEADBEEF Quarantine Zoom Jam]

In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA

【 TouchDesignerではじめるGLSL 】#04 条件分岐

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第4回です。(2020.6.23) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLの条件分岐ifとstep関数、mix関数 ▼ この動画で参考にした記事一覧 https://www.khronos.org/files/opengl43-quick-reference-card.pdf https://qiita.com/yuichiroharai/items/6e378cd128279ac9a2f0 ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【 TouchDesignerではじめるGLSL 】#03 UV処理 拡大縮小

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第三回です。(2020.6.22) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLのUV処理での拡大縮小 ▼ このシリーズで参考にした記事一覧 https://docs.google.com/document/d/1uu6iN-I6IoOaEHmnYrDfZ6QFnQPrGQXqoEjUYLa6UFw/edit# ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【 TouchDesignerではじめるGLSL 】#02 座標系

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第二回です。(2020.6.21) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLの座標系 ▼ このシリーズで参考にした記事一覧 https://docs.google.com/document/d/1uu6iN-I6IoOaEHmnYrDfZ6QFnQPrGQXqoEjUYLa6UFw/edit# ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ Tweets by tdsw_info https://instagram.com/tdsw_info ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

【 TouchDesignerではじめるGLSL 】#01 基礎知識

#TouchDesigner #tutorial TouchDesignerではじめるGLSL第一回です。(2020.6.20) TouchDesigner 2020.22080 ▼ この動画でわかること GLSLって何? ▼ このシリーズで参考にした記事一覧 https://docs.google.com/document/d/1uu6iN-I6IoOaEHmnYrDfZ6QFnQPrGQXqoEjUYLa6UFw/edit# ▼ 喋ってる人 @chimanaco Twitter: https://twitter.com/chimanaco Instagram: https://instagram.com/chimanaco ▼ TDSWって何 TDSW(Tokyo Developers Study Weekend)は、クリエイター向けに主にTouchDesignerをメインとしたワークショップやイベントを主催しているプロジェクトです。 様々な業界で活躍されている方を講師に招いて旬の技術をお届けしています。 https://tdsw.peatix.com/ https://tdsw.eventbrite.com/ Tweets by tdsw_info https://instagram.com/tdsw_info ▼Patreon 応援してやるか〜と思っていただけた方、配信動画をお得に視聴したい方はこちらへ https://www.patreon.com/tdsw ▼ Design Direction 350 Twitter: https://twitter.com/chicken350px オープニング、エンディングを作ってくれました。 天才すぎ! ワークショップやイベント、企画制作などのご相談は info@tdsw.jp までお気軽にお問い合わせください。

Touchdesigner Tutorial – How To Build Point Sprites in A GLSL Shader

A walkthrough of how yo can build point sprites within a GLSL shader. Project can be found here – https://github.com/franklin113/Tutorial-Repo

ParticulesGLSL partie04

Ce tutoriel reprend les fondamentaux des GLSL shader pour gérer les particules dans TouchDesigner et plus particulièrement les Compute Shader. lien vers les projets: https://github.com/jhoepffner/TD_GLSL_Particules

Cellular Automata Tutorial – Part 4

In this video, we represent this 2D system in a 3D scene, using instancing.

Cellular Automata Tutorial – Part 3

Learn how to implement the “Game of Life”, by John Conway, using a pixel shader in TouchDesigner

GLSL simple & useful tricks #1

The idea behind this series is to provide simple GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL). This time I show how to implement geometry transformations (rotate/scale/translate) for point clouds (or SOP to TOP data). You […]

Particules GLSL partie03

les particules GLSL dans TouchDesigner: âge et temps lien vers les projets: https://github.com/jhoepffner/TD_GLSL_Particules