thoseEyes

Rain and Puddles Using GLSL and Vertex Displacement in TouchDesigner (Tutorial)

In this video I show how to make ‘realistic’ rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes

Butterflies: Animating Instanced SOPs with a Vertex Shader in TouchDesigner (Tutorial)

This is an intermediate TouchDesigner tutorial that shows how to animate simple instanced SOPs via a vertex shader. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes

Schooling Fish with NvidiaFlex in TouchDesigner (Tutorial)

This tutorial shows how to create the effect of fish schooling and following each other under the ocean. It’s fully operator based with no GLSL. This is however an intermediate level tutorial and requires familiarity with TouchDesigner in general. I hope it’s useful, enjoy! Jayson. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes SketchFab Fish […]