Interactive Fluid System (Part1) – Splitting Water like Moses – TOUCHDESIGNER TUTORIAL

Welcome to my channel! Hey there, I’m perspek.steven, and I’m thrilled to present my very first tutorial to you. In this tutorial series, I’ll guide you through harnessing the power of the NvidiaFlex solver in Touchdesigner. Together, we’ll dive into creating a basic fluid simulation and take it a step further by making it interactive. […]

Nvidia Body Track CHOP in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Video File Download Link: https://commons.wikimedia.org/wiki/File:Walking_in_the_sands.webm Video Info: Me walking in the waves by sgu18ify, CC Attribution 3.0 Unported License: https://creativecommons.org/licenses/by/3.0/deed.en New feature alert! With the […]

Foamy Waves with NVIDIA Flex in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get project files here: https://interactiveimmersive.ac-page.com/foamy-waves-with-NVIDIA-flex Note: The content of this tutorial uses the NVIDIA Flex series of operators, which is only supported under the Microsoft […]

Nvidia Flex Emitter and Collision Basics in TouchDesigner – Tutorial

Get access to 100+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid simulations that Nvidia […]

Nvidia Flex Emitter and Collision Basics in TouchDesigner – Tutorial

Get access to 100+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid simulations that Nvidia […]

Touchdesigner[SkeletonTracking][Realsense][Nvidia Flex Solver]

TouchdesignerとRealsenseを使ってインタラクティブアートの作成をしていきます。 スケルトントラッキングポイントにboxをコピーして配置し、Nvidia Flex Solverを使って作りました。 Nvidia Flex Solverを使えばトラックポイントに配置したboxの当たり判定や、パーティクルの流れなども簡単に作れます。 次回は[Bullet Solver]を使ってインタラクティブアートを作ってみたいと思います! 前回チュートリアルで作ったトラッキングポイントを使っていきますので、まだの方は先にこちらを見てください。 [SkeletonTracking]Touchdesigner Realsense 使用したRealsenseCamera https://hb.afl.rakuten.co.jp/ichiba/1f951b9b.0a8e2b33.1f951b9c.c1df3d66/?pc=https%3A%2F%2Fitem.rakuten.co.jp%2F3top%2F3-0f0400-000077%2F&link_type=hybrid_url&ut=eyJwYWdlIjoiaXRlbSIsInR5cGUiOiJoeWJyaWRfdXJsIiwic2l6ZSI6IjI0MHgyNDAiLCJuYW0iOjEsIm5hbXAiOiJyaWdodCIsImNvbSI6MSwiY29tcCI6ImRvd24iLCJwcmljZSI6MSwiYm9yIjoxLCJjb2wiOjEsImJidG4iOjEsInByb2QiOjAsImFtcCI6ZmFsc2V9 #Touchdesigner #InteractiveArt #Realsense #SkeletonTracking #NvidiaFlexSolver —————————- 0:25 前回のチュートリアルとの変更(トラッキングポイント) 1:46 2Dに変換 4:29 カメラ位置調整 5:13 Nvidia Flex Solverの設定 —————————- ぎまパパチャンネル[プロジェクションマッピング/Scratch/TouchDesingnerの使い方/VJ] https://www.youtube.com/channel/UCes28LH1ggowLvNBa_sR5Sw FaceBook https://www.facebook.com/hiroshige.gima Twitter Tweets by gimapapa

Nvidia Flex Basics in TouchDesigner – Tutorial

Get access to 100+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Nvidia Flex is an amazing system that allows you make highly scalable particle-based fluid simulations in TouchDesigner. But if you’ve never worked with fluid simulations or […]

Schooling Fish with NvidiaFlex in TouchDesigner (Tutorial)

This tutorial shows how to create the effect of fish schooling and following each other under the ocean. It’s fully operator based with no GLSL. This is however an intermediate level tutorial and requires familiarity with TouchDesigner in general. I hope it’s useful, enjoy! Jayson. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes SketchFab Fish […]

Nvidia Flex Solver – part I (Touchdesigner tutorial)

The cool thing about Nvidia flex is that you can pretty easily override it, and get a fairly complex particle system on GPU with almost no GLSL. But I’m getting ahead of myself, here I’m just going to show you the basics, so stay tuned for that part 2! Get project file and support the […]

TouchDesigner InSession – June12th 2020

A hands-on session with the Derivative team —- Guest: Somil Metha Instagram: @msomil —- derivative.ca

TouchDesigner – Nvidia Flex Solver COMP – Tutorial, Experiment – Basic Setup

Touchdesigner – Realtime Fluid Simulation Particle Physics – Nvidia Flex Solver COMP – Tutorial, Experiment – [ 2020.22080 ] ____________________ https://www.patreon.com/seskamol https://www.instagram.com/seskamol/ ____________________ https://derivative.ca/UserGuide/flex