GLSL simple & useful tricks #1

The idea behind this series is to provide simple GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL).
This time I show how to implement geometry transformations (rotate/scale/translate) for point clouds (or SOP to TOP data).
You could download fully functional component here – https://www.patreon.com/posts/36289228 by becoming my Patreon supporter

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