Particle SOP in TouchDesigner – Interactive Metaball Forces and Surface Attractors

Use the built-in power of TouchDesigner by leveraging the Particle SOP for quick, easy interactive particle systems. In this tutorial we will take a tour of the Particle SOP, then focus on using Metaball and Force SOPs, along with the Point SOP to precisely manipulate our geometry attributes.

Use the mouse and Panel CHOP to add quick interactivity, easily extensible to other inputs like LiDAR or Kinect sensors. I hope you enjoy!

Project file available on Patreon: www.patreon.com/water__shed

Local Component: https://www.youtube.com/watch?v=qgeUBCOMWD8&list=PL0wlxZiHO_vLFNR_NraG8rCgx18lqCKZN&index=3

00:00:00 – Start
00:00:57 – Particle SOP Overview
00:08:41 – Local Component
00:10:49 – Particle Force Parameters
00:17:32 – Using Point SOP to Customize Input Normals
00:23:07 – Metaball Forces
00:29:49 – Surface Attractors
00:35:09 – Adding Mouse Interactivity with Panel CHOP
00:52:32 – Clicking to Create Attractors

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