TouchDesigner tutorial – Creating a cloud using the Nvidia Flow Emitter

————————————————————————————————————————————————————
Due to the CoVid19 emergency in Italy, my work has been negatively affected and at the moment I don’t know when I’ll be back to the normality.
I have always shared my work with passion and for free! However I don’t know if this can now last for longer.
If you find my tutorials useful for your work and you just like what I do, I invite you to consider to send a donation.
You can do it via PayPal at: maurizio.orlando83[at]libero.it – https://www.paypal.com/
If you would like to support me, but you can’t send a donation, PLEASE SUBSCRIBE!
I would really appreciate any helps from you. Thank you!

————————————————————————————————————————————————————–
In this tutorial, we are going to explore a different use of Nvidia Flow Emitter function in TouchDesigner. In fact, we are going to build a cloud with it. The cloud will be in the end mapped to the mouse.

About The Author

You might be interested in