Ce tutoriel reprend les fondamentaux des GLSL shader pour gérer les particules dans TouchDesigner et plus particulièrement les Compute Shader. lien vers les projets: https://github.com/jhoepffner/TD_GLSL_Particules
The idea behind this series is to provide simple GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL). This time I show how to implement geometry transformations (rotate/scale/translate) for point clouds (or SOP to TOP data). You […]
Kantan Mapper is an awsome tool for projection mapping, but performance can get a big hit by usin it. The Kantan UV Helper is a simple, but very powerfull way of getting the most performance for what actually matters.
Ce tutoriel explique comment utiliser des images pour créer et mouvoir des particules. vous pouvez retrouver les projets ici https://github.com/jhoepffner/TD_GLSL_Particules
Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. Helpful resources I mentioned in the tutorial: Gyroids tutorial – https://www.youtube.com/watch?v=-adHIyjIYgk Luna Sorcery Twitch LiveCoding https://www.twitch.tv/lunasorcery evvvvil_ Twitch demoscene style LiveCoding https://www.twitch.tv/evvvvil
Workshop: SOP on GPU v 2.0 This workshop is based on the presenter’s long and intensive experience trying to improve the complexity and quality of the real-time graphics he creates in TouchDesigner. This session is oriented towards intermediate TouchDesigner users who have an understanding of Surface Operators and a handle on the basics of GLSL […]
Working with instances in vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34396515 Wiki – https://docs.derivative.ca/Write_a_GLSL_Material GLSL function reference – http://www.shaderific.com/glsl-functions SDF functions – http://iquilezles.org/www/articles/distfunctions/distfunctions.htm Step/smoothstep interactive example – https://thebookofshaders.com/05/
Unwrap a SOP into the UV coordinate space with GLSL MAT. TouchDesigner 099 64-Bit Build 2020.20020 Volcano – Poly by Google: https://poly.google.com/view/dwSigTeSMCo Ambulance – Poly by Google: https://poly.google.com/view/8NOFImgkI5N Instagram: https://www.instagram.com/threedashes___
In this tutorial I will show you how to make an image consisting of the sides of dice using GLSL in Touchdesigner https://vk.com/iga_stud https://www.instagram.com/iga_stud https://www.patreon.com/iga_stud
Basics of working with vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34116481 Normals recalculation code – https://matthewragan.com/touchdesigner-glsl-cheat-sheet/
Computationally cheap, but visually appealing God rays effect in TouchDesigner for 2D and 3D scenes. Support me on Patreon https://www.patreon.com/exsstas and get project files. It will also motivate me to make tutorials more often 🙂
Here’s a playfull method for doing glsl in TOPs. We play here with signed distance functions for circle and sphere. Massive thanks to Inigo Quilez for his wonderful research. Here’s the link for sdf primitives: https://iquilezles.org/www/articles/distfunctions/distfunctions.htm source file free to download: https://www.patreon.com/posts/33309273 Subscribe to this channel to get notified when I release new videos! You […]
demonstrates GPU particle systems rendered as 3D tube trails in TouchDesigner, using TOPs to calculate position and a SOP+custom MAT to render the tubes. recommended you have at least a basic-intermediate understanding of TouchDesigner and GLSL first, but can probably be stepped through if you’re very careful. apologies for the aggressive gating on the mic, […]
How to convert shaders from Shadertoy to TouchDesigner and integrate it with new environment with all CHOPs, TOPs and UI. This tutorial require basic GLSL knowledge only, I’ll share some tips&tricks how to modified a code without full understanding of its meaning. Helpful links from this video and some thoughts shared on my Patreon for […]
Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Raymarch Toolkit by Patrik Lechner – https://github.com/hrtlacek/TDraymarchToolkit Huge […]
Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Short theory about raymarching https://www.youtube.com/watch?v=Cp5WWtMoeKg Geometry functions from […]
Support me on Patreon: https://www.patreon.com/exsstas Here is my first tutorial on how to turn Phong MAT into GLSL MAT with a vertex displacement for each of 3 dimensions. And some ideas how to use it in your patches.
Using the GLSL TOP to make high performance post-process type effects. Example file: https://goo.gl/Av11Fh Blog post: https://speakerdeck.com/fand/glsl-posteffect-in-touchdesigner MUTEK.jp 2018 Advanced Class Day1 Lecturer: Amagi Takayosi Link: https://www.1-10.com/ Twitter: https://twitter.com/amagitakayosi 0:00 – Introduction 4:25 – GLSL introduction 8:20 – Review of the sample files 11:31 – GLSL TOP 26:00 – RGB Glitch effect 41:27 – Chroma […]
Visualizing noise with instances and and setting up shadows and depth in your renders. (w/quick PBR setup) Example file: http://tinyurl.com/y4n8pzzh MUTEK.jp 2018 Advanced Class Day2 Lecturer: Ben Voigt Link: https://www.derivative.ca Twitter: https://twitter.com/brvoigt Interpreter: Tetsuya Kanakubo Link: http://ted-kanakubo.com/touchdesigner-jp Twitter: https://twitter.com/ted_kanakubo 0:00 – Initial setup 4:55 – Adding PBR and setting up the look 8:55 – Setting […]
Part 1/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Introduction and GLSL TOP overview. Support files for the workshop at https://derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner
Part 2/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 UV manipulation in a GLSL TOP. See Part 1 for support files
Part 3/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Compositing with the GLSL TOP. See Part 1 for support files
Part 4/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Shapes in the GLSL TOP. See Part 1 for support files
Part 5/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Shadertoy conversion. See Part 1 for support files
Part 6/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Overview of the 3D pipeline See Part 1 for support files
Part 7/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Bend deformer for instances with the vertex shader. See Part 1 for support files
Part 8/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 GLSL Particle System introduction 10/31/2019 update : added the example I’m showing at the end in the download at https://derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner
THIS IS NOT A GLSL Coding Video. Also please only use the information in here to learn, dont just steal other peoples hard work! Thanks to the shaders from: Shane: https://www.shadertoy.com/user/Shane https://www.shadertoy.com/view/4l2cD3 Chronos: https://www.shadertoy.com/user/chronos https://www.shadertoy.com/view/XtdSDn In this video we have a look at importing and converting shadertoy shaders (even those with multiple buffers) into touchdesigner […]
Additional Files – https://goo.gl/VQFDKz An introduction to GLSL in TouchDesigner covering the basics of the language, some tips on porting shadertoy to TouchDesigner and a walkthrough of a simple particle system. This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018.