visual glsl in Touchdesigner

Here’s a playfull method for doing glsl in TOPs. We play here with signed distance functions for circle and sphere. Massive thanks to Inigo Quilez for his wonderful research. Here’s the link for sdf primitives: https://iquilezles.org/www/articles/distfunctions/distfunctions.htm

source file free to download: https://www.patreon.com/posts/33309273

Subscribe to this channel to get notified when I release new videos!

You can support me on Patreon
https://www.patreon.com/paketa12

or follow me on:
https://www.instagram.com/paketa12
https://www.facebook.com/paketa12

About The Author

You might be interested in