Refik Anadol Particles in TouchDesigner, Part One – Tutorial

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Refik Anadol is one of the most well known new media artists working today. His artworks often take the shape of immersive installations, which use machine learning to visualize data to give new perspective to the current technological era.

In this two part series, Jack DiLaura will walk you through laying the foundation for a particle system-based generative artwork inspired by Refik Anadol’s recent artworks that contain beautifully rendered particle systems and physics simulations. With beginner TouchDesigner users in mind, the network you’ll build utilizes only operators built-in to TouchDesigner and requires no coding. In part one, you’ll work on setting up a basic render pipeline, setting up and modifying SOP geometry to generate particles, working with the particle SOP to generate and control a particle system, and finally adding surface attractors to apply attraction forces to the particle system, emulating some of the complex physics found in Anadol’s artworks.

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