Advanced484 Videos

TDLego03 STYLEGAN

Setting Up StyleGan model in TD ** You can start from 35:00 before it was an unsuccessful attempt to try the PyTorch model. official repo https://github.com/NVlabs/stylegan2 pretrained models https://drive.google.com/drive/folders/1yanUI9m4b4PWzR0eurKNq6JR1Bbfbh6L link to result https://drive.google.com/file/d/1s30B0ia_ekFF1WnWzykoCHGFkDeZ_feQ/view?usp=sharing

TDLego04 Pix2Pix

Next video with setting up Pix2Pix model with TD and short notes how to train and what its about links: pix2pix repo – https://github.com/junyanz/pytorch-CycleGAN-and-pix2pix Spout4Python – https://github.com/Ajasra/Spout-for-Python archive with asset and model – https://www.dropbox.com/s/v4gnnm265q8vxs7/pix2pix.zip?dl=0

TDLego05_PixelPacking

link to code https://www.dropbox.com/s/ephhq2f9xuwg9uo/styleGan2.rar?dl=0 https://github.com/Ajasra/Spout-for-Python

TDNeuron – A Gradient Descent Into Madness – Darien Brito and Tim Gerritsen

Workshop: TDNeuron – A Gradient Descent Into Madness Assets: TDNeuron is now available in the COMMUNITY section of Derivative’s website. https://derivative.ca/community-post/asset/tdneuron Machine Learning is taking over as a new means for creative and artistic practice. Many platforms already exist that make it relatively easy for programmers to use and integrate in projects. Nevertheless, as mere […]

Teamwork & Version Control a Git Workflow for TouchDesigner – Idzard Kwadijk

Introduction to Git version control, learn how to integrate Git in your TouchDesigner workflow, and examples how to set up projects to collaborate with multiple TD developers. This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018.

Terrain Particle System – Part 3: EXR Files and Procedural Terrain in Houdini

Learn to import EXR files (common format for heightmaps/terrain data) and use them to drive particle systems. Build your own using detailed and physically realistic terrain models in a few clicks using a free Houdini Apprentice license (its easy, I promise). Or just use the EXR file I provide to follow along as we import […]

Terrain Particles 4: Bringing it all together

In the final part of this series on creating terrain-inspired particle systems in TouchDesigner, we create a variety of effects using the techniques developed in prior tutorials and add interaction to our project via Kinect and webcam. Project files available on patreon: patreon.com/water__shed

Text Sequencer Tutorial in #touchdesigner

Hi and welcome to my second ever tutorial on TouchDesigner! Today I’ll cover how to build a custom sequencer that analyses letters and outputs a trigger to an instrument if the condition is met. With this logic you can build a wide variety of sequencers and use them to control visrtual or external instruments. Showing […]

Text-to-Speech ElevenLabs Plugin for TouchDesigner + Whisper, ChatGPT, and MediaPipe Integration

In this tutorial, you’ll learn how to use the new ElevenLabs text-to-speech plugin for TouchDesigner. We’ll also walk through a project creating a voice-activated 3D talking character by integrating Whisper for speech-to-text, ChatGPT for generating dialogue, ElevenLabs for text-to-speech, and MediaPipe for motion tracking to create an interactive experience. Link to project file + Plugin […]

Texture Chopping – TouchDesigner Tutorial 57

In this TouchDesigner tutorial, we’re looking at how to use Replication and Texture Instancing to chop an input image into slices, chunks and different forms. The input texture I’m using was created with MidJourney. —– 00:00 Intro & Overview 01:30 Setup & Replication 05:10 Randomness System 16:14 Render Setup & Instancing 19:29 Texture Instancing 25:29 […]

texture instancing in Touchdesigner

Here’s a fast method for having an input texture mapped on any shape instances. Everything is done after the render so we don’t need to take the texture into the render; we use UV instead. .toe file (Patreon exclusive): https://www.patreon.com/posts/61608997 Subscribe to this channel to get notified when I release new videos! You can support […]

Touch Designer to XArm Robot: Master Pattern Generation File Walkthrough

Here’s the TD file. Please feel welcome to make improvements and share! https://www.dropbox.com/scl/fi/rzv40hya7da0o4ogglfnu/PN_master_pattern_generator.8.toe?rlkey=xgejd8dlsf50z258ogxn1w8is&dl=0

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – Basic Setup

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – [ 2020.22080 ] ____________________ https://www.patreon.com/seskamol https://www.instagram.com/seskamol/ ____________________

Touchdesigner – Bulletsolver and the Realworld – TouchOSC & Physics!

Another quick utilization with Touchdesigner and BulletSolver. This time we look at how easy it is to get the outside physical world inside touchdesigner and interacting with our physics worlds. By using OSC, our smartphones and the built in accelerometers we can send super accurate rotation data from the real world into the virtual one. […]

Touchdesigner – Droplet effect with a 3d matrix in Tops.

In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/

TouchDesigner – FullDome – Carlos Serrano

Sesión con invitado especial, hablandonos de su trabajo en formato FullDome, compartiendonos su proceso en su obra “PENUMBRA” desde Berlin CONSIGUE EL ARCHIVO QUE NOS COMPARTIO CARLOS EN ESTE LINK https://derivative.ca/community-post/asset/fulldome-penumbra

Touchdesigner – User interface with widgets

Download the template: https://eusebijucgla.gumroad.com/l/td-ui-with-widgets In this tutorial I explain how to work with containers and widgets within Touchdesigner. You will learn how to hook up those widgets with a simple audio visual setup. UI Theme download link: https://eusebijucgla.gumroad.com/l/ui-theme

TouchDesigner | Inspired by VVVV’s Boy Grouping

Here you’ll find an example network that lets you see some of these ideas in action. To configure locally, start the machine-grouping.toe twice so that you have two processes running simultaneously. On base_project set one project’s role to be Controller and the other to be Draw. On the Controller machine, in base_projectbase_scenesbase_scene_01 you can now […]

TouchDesigner 202 Berlin, Bullet Dynamics

Building a Breakout game as a introduction to the Bullet Dynamics System in TouchDesigner

TouchDesigner 202 Berlin, PBR Rendering with Stefan Kraus

An overview of the PBR rendering pipeline in TouchDesigner (Stefan Kraus)

TouchDesigner 202 Berlin, Widgets with Jonas Schmidt

Showcasing the widget system and how to go about creating a auto ui builder (Jonas Schmidt)

TouchDesigner and Houdini Tutorial: Hou2Touch Course Introduction

Learn more about Hou2Touch course and enroll: https://hou2touch.com/course?utm_source=youtube&utm_medium=social&utm_campaign=hou2touch&utm_content=glazov Welcome to the introductory lesson of the Hou2Touch Course on TouchDesigner and Houdini! In this 8.5-month academic course, we will guide you through the fundamental concepts of these powerful tools in a simple and clear manner. Whether you’re a beginner or an experienced media artist, this course […]

TouchDesigner Boids Flocking Tutorial

Project file: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids I use a binning technique with GLSL compute shaders to efficiently find each bird’s neighbors so that they can undergo a “flocking” or “boids” algorithm. Additionally, the birds avoid a dynamic 3D object using a 3D Jump Flood Algorithm. When the number of vertices of the “bird” object is very small, I […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build […]

TouchDesigner Dynamic Particle System Part 6: Kinect Mapping UI and Wrap Up

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 6, we dive back into the Kinect mapping component we worked on last time, finishing off […]

TouchDesigner Dynamic Particle System Part 7: Creative Uses!

Bonus! I couldn’t help myself and created this final installment for the Particles Series with motion tracking and attractors. In this short video, we will use attractors to build a spiral staircase rising from our ocean of particles! Project files available on Patreon: www.patreon.com/water__shed

TouchDesigner Dynamic Particle System with Attractors Part 1: Autonomous Agents

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 1, we explore the overall project and then jump right in designing an autonomous agent system! […]

TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 2, we create a particle system with a cool perspective view and add some functionality to […]

TouchDesigner Dynamic Particle System with Attractors Part 3: Crisp Trails with Texture 3D TOP

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 3, we create crisp particle trails using a Texture 3D top and write our own GLSL […]

TouchDesigner Dynamic Particle System with Attractors Part 4: Autonomous Attractors

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 4, we use the Autonomous Agent component we created in Part 1, adding these agents as […]

TouchDesigner Electronic Music Studio – Owen Kirby

* Video starts at 3:30 Workshop: TouchDesigner Electronic Music Studio Example Files: https://tinyurl.com/Summit2019-OwenKirby 0:00 – Introduction 3:30 – Audio synthesis in TouchDesigner 17:50 – EQs, filters, and effects 22:30 – MIDI and sequencing 27:43 – Audio recording and playback 31:14 – Troubleshooting 34:10 – Synth Builder Components – available here: https://www.owenkirby.net/components 41:40 – SuperSynth 52:20 […]

Touchdesigner Free primitives Tutorial (Свободные примитивы)

https://share.substance3d.com/libraries/3013 https://share.substance3d.com/libraries/2754 https://iquilezles.org/www/articles/functions/functions.htm

TouchDesigner InSession with Ana Herruzo – April 14th 2023

A hands-on session with the Derivative team —- Guest: Ana Herruzo https://anaherruzo.com https://vimeo.com/anitazk —- derivative.ca derivative.ca/inSession

TouchDesigner InSession with Darien Brito – February 10th 2023

A hands-on session with the Derivative team —- Guest: Darien Brito Works https://www.instagram.com/darien.brito/ https://vimeo.com/darienbrito —- derivative.ca derivative.ca/inSession

Touchdesigner L-system Research and Development

Exploring lindenmayer systems using Touchdesigner. From wikipedia: “An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial […]

TouchDesigner Operators: DATs

All about the DATs family of operators in TouchDesigner 🖥️ Watch our full TouchDesigner Beginner Crash Course here: https://www.youtube.com/playlist?list=PLpuCjVEMQha9rjhDET3uuE0T3UeIcROJu

TouchDesigner Quick Tips: Timer CHOP with Segments DAT

Content management system issues? Ever need a custom timer with a bit more functionality? In this video we will look at using a DAT table to pass data to our Timer CHOP, as well as callbacks and some other tools to build richly featured media players inside TouchDesigner. I originally learned about a similar technique […]

TouchDesigner Tiled Grid Virtual Canvas Installation – Transitions

In this tutorial, we build the last part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode add another layer of tiles and explore Draw Priority rendering, an advanced technique that allows the selective application of different MATs to […]

Touchdesigner Tutorial – Lissajous Curve Table. DAT, Pattern, BASE Operators

You will surely enjoy watching this tutorial. In this tutorial you will be able to learn – Use of Execute DAT Operator, Pattern, LFO, Base Operators. There is so much more explained in this tutorial with some good examples. You will have a good learning session with this video. Lissajous curve table, Bowditch curve, Lissajous […]

TouchDesigner tutorial – Objects on fire! – Nvidia flow emitter & Render picker

———————————————————————————————————————————————————— Due to the CoVid19 emergency in Italy, my work has been negatively affected and at the moment I don’t know when I’ll be back to the normality. I have always shared my work with passion and for free! However I don’t know if this can now last for longer. If you find my tutorials […]

TouchDesigner Tutorial 03 – Parametric equations in TouchDesigner

In this tutorial we will learn how to visualize complex math equations using CHOPs in Touchdesigner. What’s waiting for you: – Standard and Parametric equation explained – learn about Hamid Naderi’s equation art – visualizing Complex equations Chapters: 00:00 – Overview 00:27 – Basics 05:14 – Hamid Naderi Yeganeh 06:17 – “Abird in flight” Equation […]

TouchDesigner Tutorial 48 – Case Study [Generative Design: P.2.2.2_01 Intelligent Agents]

Hello everyone, in this new tutorial we’re going to recreate the code for the Chapter 2.2.2 “Intelligent Agents” of the Generative Design book inside touchdesigner. Enjoy ! —- Final Project: https://www.patreon.com/posts/82407681/ —- Book: http://www.generative-gestaltung.de/1/ Processing Code: http://www.generative-gestaltung.de/1/P_2_2_2_01 You can support me on: https://www.patreon.com/akenbak —- Or following me in: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

TouchDesigner Tutorial 51 – Case Study [Generative Design: P.2.2.3_01 Shapes from Agents]

Hello everyone, in this new tutorial we’re going to recreate the code for the Chapter 2.2.3 “Shapes from Agents” of the Generative Design book inside touchdesigner. Enjoy ! —- Final Project: https://www.patreon.com/posts/85396624/ —- Book: http://www.generative-gestaltung.de/1/ Processing Code: http://www.generative-gestaltung.de/1/P_2_2_3_01 You can support me on: https://www.patreon.com/akenbak —- Or following me in: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

Touchdesigner Tutorial: Midi Controlling Point Clouds

This is a tutorial/patch walkthrough of my approach to controlling visuals with MIDI. This is a huge topic, and largely outside the scope of a single tutorial, but hopefully it will help get the creative juices flowing. Here’s the Marcus Heckmann tutorial I reference: https://www.youtube.com/watch?v=QB3P0-uCszo The .toe for this project can be downloaded here: https://www.dropbox.com/s/jl8zdo7gghq6py1/midi_tut.1.toe?dl=0 […]

Touchdesigner Tutorial: Particle Techniques

I do a deep dive on using the Particle SOP, forces, and some externally generated 3D models. This is cool because it opens up a lot of interesting possibilities for 3D objects created outside of TouchDesigner. There are nearly infinite resources for free 3D models online, so one of my favorite things to do in […]

Touchdesigner Tutorial/Network Walkthrough: Audio-Reactive Ripples

PLEASE NOTE: This is a live-stream style walkthrough of an existing network to show the post-render ripple effect described in the title, NOT a standard build-it-from-scratch tutorial. The pre-render input can be anything. It also doesn’t have to use a render network at all. This effect works on 2D textures too. The key elements are […]

Touchdesigner Tutorial/Patch Walkthrough: Reaction Diffusion

This is an early “tutorial” of mine. I hadn’t quite gotten the flow of how to make these things yet, but it still shows all the concepts I was trying to get across. It’s just a bit long-winded. Maybe a good candidate for 1.5x speed lol. In any case, this is a patch walkthrough but […]

TouchDesigner Vertex Shaders 02 – Kalaidescopic Layers

We continue our exploration of vertex shaders in TouchDesigner in this video, writing a custom Vertex and Fragment shader for a GLSL material that will allow us to create and composite layers of a texture to generate kalaidescopic visuals. I have included the boilerplate code for the GLSL rotation matrix below in the description, as […]

TouchDesigner Vol.050 Intro to Deep Learning for Graphics Programmers – From Training to Inference

注意:このYoutube Liveは TouchDesigner Vol.050 Intro to Deep Learning for Graphics Programmers – From Training to Inference のDAY1(2021/12/5)配信用ページとなっています。 Note: This Youtube Live is a page for broadcasting DAY1 (2021/12/5 UTC+9) ; TouchDesigner Vol.050 Intro to Deep Learning for Graphics Programmers – From Training to Inference. #Touchdesigner #tutorial Sample files (TD PROJECT / Github) : https://github.com/5c0tt411en/TDSW_DLWS Sample […]

TouchDesigner Vol.056 Lighting and Rendering with TouchDesigner

#Touchdesigner #tutorial Sample files: https://drive.google.com/drive/folders/15K9Cz87kjxll_KrIlONUsZ3eRc1ijekZ?usp=sharing Guide: https://backspace-productions.notion.site/TDSW-v56-Lighting-and-Rendering-with-TouchDesigner-bb3727c95f9148f495c2fa4d440afcb6 Tokyo Developers Study Weekend TouchDesigner Vol.056 Lighting and Rendering with TouchDesigner ■ 日時 2022/4/24(日)15:00-18:00 UTC+9 ■ 使用言語 日本語 / Japanese ■ レベル Intermediate ■ スケジュール UTC+9 15:00-18:00 Workshop (incl. 10 mins break x 2) 18:00-18:10 Update from TDSW 18:10-18:20 Close ※スケジュールは目安です。前後する可能性があります。 ■ 講義内容 / Contents このワークショップでは、リニアワークフローのセットアップ、ライティングやレンダリングの基礎知識、色々なポストプロセスを使ったルックの調整、やイメージの作り込み方などを、TouchDesignerの基礎的なノードを使ってハンズオン形式で解説していければと思っています。 ■ 講師 / Instructor […]

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 1

Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple implementation on our […]

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 2

Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple implementation on our […]

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 3

Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple implementation on our […]

Touching Typography – Case 2: Cache Grid

In this tutorial series we are exploring certain ways of animating text using Touchdesigner. Where our multiple tutorial series ‘Kinetic Typography’ focuses on building an actual text tool for iterating typographic animations quickly, this series is more focused on examples from the field. Unfortunately, a lot of these typographic animations are pre baked. We’re rebuilding […]

Trailer: Real Time Interactions in Unreal Engine from TouchDesigner with Spout

Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling 20.06.24: 1500 BST Interactive live on our Discord: https://discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for […]

trees with particles in Touchdesigner

here’s a simple method for getting the right particles into feedback in order to draw a tree. .toe file (Patreon exclusive): https://www.patreon.com/posts/67143509 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12​​ or follow me on: https://www.instagram.com/paketa12​​ https://www.facebook.com/paketa12​

UE4 plug-in samples 1/6 – Touchdesigner Tutorial

This is a remarkable plugin for Touchdesigner user or UnrealEngine user links latest Touchdesigner link:https://derivative.ca/download UnrealEngine install link:https://docs.unrealengine.com/4.27/ja/Basics/InstallingUnrealEngine/ Visual Studio install link:https://docs.microsoft.com/ja-jp/visualstudio/install/install-visual-studio?view=vs-2019 github TouchEngine-UE4-Samples(Official set up tutorial is in here) link:https://github.com/TouchDesigner/TouchEngine-UE4-Samples github TouchEngine-UE4-Plugin link:https://github.com/TouchDesigner/TouchEngine-UE4/tree/main source tree install link:https://www.sourcetreeapp.com/ In detail medium:https://miwa-maroon.medium.com/super-beginner-touchdesigners-unrealengine-plug-in-samples-explained-set-up-aa9c3771a4d9 詳細はこちら qiita:https://qiita.com/miwa_maroon/items/f77ea2ba1b9be2093abb IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

UE4 plug-in samples 3/6 – Touchdesigner Tutorial

This is a remarkable plugin for Touchdesigner user or UnrealEngine user In detail medium:https://miwa-maroon.medium.com/super-beginner-touchdesigners-unrealengine-plug-in-samples-explained-top-170443f91bd3 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/5dfd12d823703e408a2d IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

UE4 plug-in samples 4/6 – Touchdesigner Tutorial

This tutorial is basic to handle CHOP This is a remarkable plugin for Touchdesigner user or UnrealEngine user In detail medium:https://miwa-maroon.medium.com/super-beginner-touchdesigners-unrealengine-plug-in-samples-explained-chop-basics-a47d9a33bd35 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/3c9d7016626eb8389475 IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

UE4 plug-in samples 5/6 – Touchdesigner Tutorial

This tutorial is basic to handle CHOP in advance This is a remarkable plugin for Touchdesigner user and UnrealEngine user In detail medium:https://miwa-maroon.medium.com/super-beginner-touchdesigners-unrealengine-plug-in-samples-explained-chop-in-advance-fbf366d59b26 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/c56aa88f80deae4b7426 IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

UE4 plug-in samples 6/6 – Touchdesigner Tutorial

This tutorial is about DAT and the way we can communicate UE4 & Touchdesigner in realtime. This is a remarkable plugin for Touchdesigner user and UnrealEngine user In detail medium:https://miwa-maroon.medium.com/super-beginner-touchdesigners-unrealengine-plug-in-samples-explained-dat-real-time-c178ffcf8aa5 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/2340d86dcc1a67ef2c42 IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

Une page web comme interface mobile (Partie 1)

Dans cette mini-série de 7 vidéos, vous apprendrez comment il est possible de se servir d’une page web sur un appareil mobile pour interagir avec TouchDesigner. La page en question utilisera le protocole WebSocket pour se connecter à l’opérateur Web Server de TouchDesigner et ainsi envoyer et recevoir des messages. Dans cette première partie, vous […]

Une page web comme interface mobile (Partie 2)

Dans cette 2e partie de la série, vous apprendrez comment créer un WebSocket pour envoyer des informations à TouchDesigner à partir d’une page web. Vous pouvez télécharger les fichiers dans l’état où ils étaient à la fin de la vidéo précédente: https://downgit.github.io/#/home?url=https://github.com/djipco/approfondir-touchdesigner/tree/main/une-page-web-comme-interface-mobile/partie2/version-initiale —– Introduction: 00:00 Aperçu de l’interface: 00:45 Aperçu du code existant: 02:15 Modification […]

Une page web comme interface mobile (Partie 3)

Dans cette vidéo, nous ajoutons l’envoi des clics de l’interface web vers TouchDesigner. Vous pouvez télécharger les fichiers dans l’état où ils étaient à la fin de la vidéo précédente: https://downgit.github.io/#/home?url=https://github.com/djipco/approfondir-touchdesigner/tree/main/une-page-web-comme-interface-mobile/partie3/version-initiale —– Introduction: 00:00 Ajout des écouteurs de clic: 00:18 Ajout d’opérateurs JSON: 09:59 Conclusion: 11:42 —– Cette vidéo fait partie d’une mini-série dont la […]

Une page web comme interface mobile (Partie 4)

Dans cette vidéo, nous créons un composant dans TouchDesigner pour faciliter la réutilisation et la configuration de notre serveur. Vous pouvez télécharger les fichiers dans l’état où ils étaient à la fin de la vidéo précédente: https://downgit.github.io/#/home?url=https://github.com/djipco/approfondir-touchdesigner/tree/main/une-page-web-comme-interface-mobile/partie4/version-initiale —– Introduction: 00:00 Création du composant: 00:14 Personnaliser le composant: 01:55 Utiliser les paramètres personnalisés: 06:30 Conclusion: 15:30 […]