Mastering GLSL in TouchDesigner, Lesson 15: TouchDesigner, Shadertoy, and Beyond
Porting shaders between different environments—whether Shadertoy, TouchDesigner, WebGL, or other GLSL-based systems—is mostly a matter of updating naming conventions and adapting to specific platform constraints. Since GLSL syntax remains consistent, understanding how different environments handle uniforms, texture samplers, and function structures is key to making your shaders transferable across platforms. 📌 What You’ll Learn: ✅ […]