Kinetic Typography: Sentence instancing with Touchdesigner – PART 1

In this first part of a multiple part tutorial series we are going to explore a concept we’ve called ‘sentence instancing’. This rather technical part will explore the fundamental steps you need to take for creating a tool where a user can input a sentence and iterate through different shapes and/or animation paths which this sentence will follow.

There are a lot of different ways you can generate animation data with this tool, so that’s why we’ve decided to expand this explanation over several parts.

For the ‘NON-Kepler GPU’ and/or Mac OSX version where ‘texture instancing’ isn’t available, check this tutorial: https://youtu.be/AWYBmfMv25M.

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