TouchDesigner Tutorial: Calculating Normals on Geometry Shader

Join us for a step-by-step tutorial on calculating normals on the geometry shader. This video covers the essential processes of computing normals for primitives and improving surface quality by increasing geometry detail. Understand the importance of shader functions, optimize performance, and enhance your 3D rendering skills.

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Key Moments:

– 00:00 Introduction and understanding shader stages for normal calculations of primitives
– 01:15 Geometry shaders’ role in handling geometry processing and calculating normals
– 05:04 The importance of calculating normals for 3D geometry in shaders for surface quality
– 07:24 How optimizing geometry detail can improve the visual quality of 3D models
– 08:45 The impact of viewing tools on GPU performance during rendering

Previous lessons:

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