Kinect V2 and Touchdesigner: how to rig a character in Blender

How to control a 3D organic character mesh with a Kinect V2. This tutorial shows you the workflow how to rig a mesh in Blender, export it to fbx, import it in Touchdesigner and setting up the parameters of the Kinect chop to let the mesh actually follow your gestures and movements.

IMPORTANT!
The newer builds from 2019 handle the fbx import a little different. Just leave the FBXComp as it is and build your KinectChop netwerk inside of it, where the bones are situated. If you want to adjust your fbx model and reload the character, in the FBXComponent select the fbx in the field ‘FBX File’, and hit ‘Update’. This wil update the fbx but leaves the Kinect network intact.

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