Case Studies of FullDome Storytelling Projects – Yan Breuleux and Rémi Lapierre

Note: We lost some of the audio recording so we used the audio from a second camera feed, sorry for the audio quality.

Talk: Case Studies of FullDome Storytelling Projects
This presentation will address the challenge of creating real-time content while using particle tools for fulldome display formats. The discussion will focus largely on the technical aspects of three research-creation projects created at the Société des Arts Technologiques in Montreal: Enigma (2017-2019), Les Planètes (2018) and Illumination Frankenstein (2019), which were made in collaboration with the creative programmer Rémi Lapierre and music composers, Alain Thibault and Walter Boudreau.
Specifically, Breuleux will discuss a variety of methods for environmental storytelling, will explain how to synchronize music and visuals, and will go into detail describing the field of A/V performance. He will also discuss his experience working collaboratively to design performance tools and will highlight the expressive potential of TouchDesigner.

Presenter: Yan Breuleux
Yan Breuleux is a professor at NAD-UQAC (École des arts numériques, de l’animation et du design à Montréal). He’s also a researcher and practitioner in the field of visual music for immersive display. For 20 years, he has collaborated with musicians and composers to create multi-screen, panoramic, architectural projections and fulldome pieces.

Presenter: Rémi Lapierre
Rémi Lapierre began his career as an analyst programmer but quickly decided to pursue a career in the arts instead. He first studied comic books at University of Québec in Outaouais and received an MFA at NAD -UQAC, University of Québec at Chicoutimi.
His multi-disciplinary background allowed him to simultaneously pursue software design and the expressive logic of digital creation. Over the past five years he has worked with different artists and businesses to build a variety of projects, including interactive live shows in the dome of the Société des Arts Technologique de Montréal, interactive virtual singer and virtual reality pipeline tools for movie studios. These projects have been achieved largely using TouchDesigner and Unreal Engine.

About The Author