Bryan Chung

Running Stream Diffusion in TouchDesigner with a separate thread

It is the 2nd test of Stream Diffusion (https://github.com/cumulo-autumn/StreamDiffusion) in TouchDesigner running a separate thread. The main timeline can run at 60 frames per second while there is an obvious delay in the image generation.

Start up TouchDesigner project in Perform Mode

It is a simple demonstration on how to start up a TouchDesigner project in Perform Mode with full screen.

Synchronise image sequence with music in TouchDesigner

It is a simple tutorial to synchronise the playback of an image sequence with dance music in TouchDesigner (https://derivative.ca), using the built-in palette Audio Analysis. The music loop is from lhttps://www.looperman.com/.

Color map and normal map in TouchDesigner

It is a quick demo of 3D graphics in TouchDesigner with Phong material and color map and normal map.

Noise and normal map in TouchDesigner

It is a simple demo of using ramp and noise in color and normal map in TouchDesigner 3D material.

Using FBX in TouchDesigner

It is a short demo to use the Mixamo (https://www.mixamo.com/) FBX animation sequence in TouchDesigner.

Faking an environment map in TouchDesigner

It is a demo video to use the live video camera input as a faked cubemap for the 3D model.

TouchDesigner tutorial of video mosaic effect

This tutorial uses TouchDesigner to create a traditional video mosaic effect with a bigger image composed of small copies of itself.

TouchDesigner Tutorial – Export Movie

This is a demonstration of TouchDesigner to export a movie after completing the work.

TouchDesigner Tutorial – Particles System 102

It is the 2nd particles system exercise made with TouchDesigner. This version uses 3D box as the particle.

TouchDesigner Colour Change

This patch demonstrates the use of RAMP to create a gradual colour change effect in a material.

TouchDesigner – Feedback Tutorial

It is a demonstration of the Feedback TOP (texture operator) in TouchDesigner.

TouchDesigner Tutorial – Particles 101

This is a simple tutorial to create a particles system in TouchDesigner. It uses a sphere to generate particles and renders each with a point sprite material.