TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow
In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions!
In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build a workflow utility that will let us listen for any input channels and easily map them to a normalized range. This will set us up for Part 6, the last part in this series, where we bring everything together!
Project Files: patreon.com/water__shed
00:00:00 – Start
00:02:54 – Kinect Intro
00:12:09 – Dynamic Range Calculations
00:19:34 – Parameter from Channel List
00:22:19 – Saving Dynamic Ranges – Extension Setup
00:28:21 – Using inline list comprehension to process DATs with python
00:52:27 – Override or avoid duplicates with a message box
01:11:27 – DAT Chain