A beginner-friendly TouchDesigner tutorial on morphing with GLSL! I hope you find it helpful. _-__ Grab the Pokémon sprites here: https://drive.google.com/drive/folders/1Dm70fZhirfj0saNbfiRyXCg651V1F1-L?usp=sharing _-__ Quick maths code snippet: (for those who made it this far – I am impressed!) vec4 sx = ((tl_from_color + tl_to_color + bl_from_color + bl_to_color) – (tr_from_color + tr_to_color + br_from_color + br_to_color)); […]
here we play with Voronoi iteration or relaxation using the jump flood algorithm built in glsl by Yea Chen with which we build the SDF cells as a ramp to drive the particles to the relax position. I really hope you like this tutorial. This .toe file is available to any Touchdesigner enthusiast for free […]
Pretty much silent in this one as I get locked in with a wavey scene I’ve been working on & a couple mixes from Maxfield. I refine color/lighting/shading, fix some aliasing in geometry, refine control parameters & shape morphs, etc. etc. Find more of my work on the free & paid tiers of Patreon here: […]
In this one I do even more explaining, instead of less! I cover a basic GLSL feedback effect that I made & set up in TouchDesigner, and some caveats I encountered along the way. If you’d like to just grab the effect, I have it on Patreon here: https://patreon.com/dewpoint If you’re curious about the visual […]
Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may seem. Other topics […]
This TouchDesigner tutorial covers instancing with TOPs through the creation of a “particle donut.” It’s at a beginner to intermediate level, with a more advanced section at the end touching on GLSL. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the creation of […]
Here’s a quick example how to use glsl to make a simple tornado, but honestly a lot of stuff can be achieved in a similar manner. Support the channel: https://www.patreon.com/noonesimg Check out my Instagram for more regular updates: https://www.instagram.com/noonesimg/ Check out my other tutorials:
An introduction to domain warping in TouchDesigner. We will first build some conceptual intuition and then write a domain warping shader from scratch using GLSL (not as scary as it sounds!) Project Files: www.patreon.com/water__shed Links: – https://iquilezles.org/articles/warp/ – http://st4yho.me/domain-warping-an-interactive-introduction/ – https://darienbrito.com/portfolio/pigments/ – https://palmdrop.site/nodes/domain-warping 00:00 – Start 01:40 – Literature Review 03:58 – Domain Warping Intuition […]
In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/
Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re continuing our journey into the world of shadercoding. GLSL is an awesome language that allows […]
Take your vertex and fragment shader skills to the next level with custom GLSL Materials in TouchDesigner. This tutorial gives a gentle introduction to the concepts of GLSL Materials in TD by porting a shader from WebGL. We discuss each part of the shader pipeline, analogous structures in WebGL vs TouchDesigner, and end up with […]
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Copy ShaderToy GLSL Code From This Link (Glitchy Trails by cutmod): https://www.shadertoy.com/view/4lGGRK As we looked at in a previous video, GLSL is an incredibly powerful […]
In this super quick video, I show two amazingly helpful GLSL tricks, both of which are just ONE LINE of code! Project files available: https://www.patreon.com/water__shed 00:00 – Start 00:40 – GLSL Normalize 05:44 – Easy UV Mapped Instancing
Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re starting our journey into the world of shadercoding. GLSL is an awesome language that allows […]
Caustics form from light refracted through a transparent medium (like the pretty patterns that form on the bottom of a swimming pool). This tutorial will outline the physics involved and show you how to create this effect in TouchDesigner using only a handful of lines of GLSL code. Resources: Ray / Plane intersection: https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-plane-and-ray-disk-intersection.html Caustics […]
TouchDesigner Topics covered: Add SOP Noise SOP Null SOP Constant MAT GLSL TOP Cross TOP Composite TOP Feedback TOP Transform TOP Level TOP Null TOP Timer CHOP Logic CHOP Limit CHOP Audio in CHOP Count CHOP Math CHOP Rename CHOP Null CHOP Select to DAT Table DAT Null DAT Constant MAT Base COMP Camera COMP […]
6th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to deform the geometry using GLSL Vertex Shader. Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at https://hou2touch.com/ __________ Join us in social media! There we share up-to-date information about planned streams, […]
5th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to convert Vertical Cross to Equirectangular MDR Map using GLSL Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at hou2touch.com
Get access to 120+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Chromatic Aberration is a cool and commonly used visual effect to add some variety and vintage vibes to clean textures. It’s also very easy to emulate […]
In this video I show how to make ‘realistic’ rain and puddles in TouchDesigner. The basis of this is a GLSL Top and vertex displacement on a PBR MAT. Patreon (Project Files): https://www.patreon.com/thoseeyes Instagram: https://www.instagram.com/thoseeyesomg Twitch: https://www.twitch.tv/thoseeyes
Become a Patreon for exclusive content: https://www.patreon.com/acrylicode Follow us on social media: Instagram: https://www.instagram.com/acrylicode…. Twitter: https://twitter.com/acrylicode_art Website: https://www.acrylicode.com Support us by donating on our PayPal: https://www.paypal.me/acrylicode Gl-Transition Website: https://gl-transitions.com TouchDesigner is a node based visual programming language for real time interactive multimedia content. These videos are beginner level and we’ll soon record new tutorials which […]
Hi, in this video i will reply to some emails. People were asking a bit of help when the glsl TOP come in top play. Here we will see how to use the fractional component of a vector and how to use the sum of the alpha of two incoming images as trigger for a […]
In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]
In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]
Project file: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids I use a binning technique with GLSL compute shaders to efficiently find each bird’s neighbors so that they can undergo a “flocking” or “boids” algorithm. Additionally, the birds avoid a dynamic 3D object using a 3D Jump Flood Algorithm. When the number of vertices of the “bird” object is very small, I […]
In this tutorial, we are going to explore different possibilities to store positions and velocities in a GLSL TOP to make a little particle system. Also, we’re going to touch upon uniform variables and how to use them as parameters for our particle system. Some vector math included, hope my explanations make sense 🙂 Enjoy! […]
Hi, in this tutorial we will build and study a multi Ramp effect. Is top based, and there’s a bit of Glsl involved. Have fun , Unveil_Studio: unveil.contact.berlin@gmail.com
In this Lasy Tutorial you will see how to get sdf function, use it heightMap in Pbr material. The first part of the video shows the voronoi surface in action!!!!! A big Thanks to : https://ekar.bandcamp.com/ and https://iquilezles.org/ Here the link for the VORO SURFACE. https://olib.amb-service.net/component/voronoi-surface
Get access to 90+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Point clouds are becoming increasingly popular both in offline and real-time usages. One challenge that a lot of developers face is cleaning up and clipping their […]
Hi, in this Tutorial you will learn how to import a shader from shaderToy, and how have multiple buffer with Data from a single GlslTop, and finally, how can we actually create those Voronoi Cells. https://www.shadertoy.com/view/ldl3W8 Enjoy, Unveil_Studio: unveil.contact.berlin@gmail.com
Hi, In this really lazy tutorial we are going to understand the basic of what you can do with the glslTOP. We are going to generate UV, Ramps, and displace, all in max 10 line of code. Enjoy, unveil.contact.berlin@gmail.com
In this short tutorial, I’m trying my best to show you the basic setup for a 2D velocity-fields-based particle system. Extremely useful for augmenting images and videos, cause you can use it with regular TOPs. Enjoy! Get project file and support the channel: https://www.patreon.com/noonesimg Checkout my instagram: https://www.instagram.com/noonesimg/ Check out my other tutorials:
Support me on Patreon and get access to all project files and more stuff: https://www.patreon.com/noonesimg Download the Attribute Transfer .tox https://forum.derivative.ca/t/attribute-transfer/11469 Part1 with basic particle system: https://youtu.be/IDyDc3kAUzI Check out my other tutorials:
Hey, It’s been four months already 👀 I finally found some time and courage to make another tut. Hope you gonna like it, It’s a basic GLSL particle setup with compute shaders, I want to do more videos about particles in Touchdesigner, so this one is a kinda basic setup that I’m gonna reference a […]
Different approaches for making glitchy and trippy effects, real and fake pixel sorting and data moshing in TouchDesigner with a bit of GLSL magic as well. There are many references and examples in the video, so it’s better to download file, open it and follow the video. File and all links to mentioned resources in […]
Learn the basics of working with GLSL in Touchdesigner in this basic pixel shader tutorial. Learn to create shapes, scale them, move them, rotate backgrounds and work with different coordinate systems. This tutorial focuses on the use of: – Pixel shaders – Uniform variables – The creation of shapes with distance functions and equations – […]
Download for free (or name your price): https://gum.co/WOftGn IG: https://www.instagram.com/function.str/ Background music also by me. —- References: UV Math tutorial by Paketa12: https://www.youtube.com/watch?v=BPk9kAob_R0 Crazy warping effects with a complex numbers by Exsstas: https://www.youtube.com/watch?v=pjNLaYpRoSA 0:00 Intro 2:29 Examples 4:17 UV mapping basics 6:21 Single GLSL TOP approach 7:36 ComplexOp component 13:47 ComplexMix component 17:13 Examples more […]
part2 This touchdesigner tutorial is about iridescence with own glsl MAT. If you can write glsl, you can extend your range of expression!! IG:https://www.instagram.com/p/CKOgfXLh0UT/ twitter:https://twitter.com/miwata34 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/4d742cd517e9d1f62900 GLSL for beginner glsl school:https://webgl.souhonzan.org/entry/?v=1808 wgld.org:https://wgld.org/d/glsl/g001.html the book of shader:https://thebookofshaders.com/ tdsw:https://www.youtube.com/watch?v=0Bm8CjpdsAY&t=2s write a glsl:https://docs.derivative.ca/Write_a_GLSL_Material
This touchdesigner tutorial is about iridescence with own glsl MAT. If you can write glsl, you can extend your range of expression!! IG:https://www.instagram.com/p/CKOgfXLh0UT/ twitter:https://twitter.com/miwata34 詳しい解説はこちら qiita:https://qiita.com/miwa_maroon/items/4d742cd517e9d1f62900 GLSL for beginner glsl school:https://webgl.souhonzan.org/entry/?v=1808 wgld.org:https://wgld.org/d/glsl/g001.html the book of shader:https://thebookofshaders.com/ tdsw:https://www.youtube.com/watch?v=0Bm8CjpdsAY&t=2s write a glsl:https://docs.derivative.ca/Write_a_GLSL_Material
Avec ce tutoriel, vous apprendrez à créer une grille de point à l’aide d’un Glsl TOP, puis à modifier les coordonnées de la grille pour faire un feedback selon une trame sonore provenant de la bibliothèque de YouTube. Bref, comment créer une grille dont ses coordonnées se replacent à leur origine. La première partie présente […]
A simple implementation of circle packing with compute shaders in Touchdeisnger. You can also support me on Patreon and get access to all the project files and more stuff: https://www.patreon.com/noonesimg If you’re not familiar with compute shaders I can recommend this video as a starting point: https://youtu.be/25cS5nidHkM
Water ripple effect in GLSL and its different applications Download .tox file here – https://derivative.ca/community-post/asset/water-ripple-effect/63763 Or become a Patreon supporter and download it with extra examples here – https://www.patreon.com/posts/45962806 Math explanations – https://web.archive.org/web/20160505235423/http://freespace.virgin.net/hugo.elias/graphics/x_water.htm Contents: 00:00 – Intro 01:50 – GLSL code explanations 08:48 – Controls 12:25 – Camera (or any other image/video) input displacement 18:00 […]
A simple way to implement the Lorenz system in touchdesigner, using TOPs and a bit of GLSL. Hope you enjoyed this tutorial. I’m trying to experiment with the speed of my videos, this one is a bit slower than usual. Let me know what you think! Subscribe to this channel not to miss my other […]
Broken mirror and distorted lenses effect with camera displacement trick. Made in TouchDesigner with basic level GLSL code, so no previous GLSL knowledge is required. Project file (including Voronoi tiles) available for patrons – https://www.patreon.com/posts/45115567 Contents: 00:00 – Explanation of the idea behind effect 03:25 – Making effect for standard TD rendering setup (polygonal geometry) […]
Денис Новиков, инструктор Realtime School, инженер, программист, медиа-художник. Массивные — до нескольких миллионов — системы интерактивных частиц, управляемых в реальном времени, украсят любую инсталляцию. Мы рассмотрим процесс создания массивных систем частиц в Touchdesigner с помощью GLSL. Поговорим: – о методах создания и оптимизации, подводных камнях; – о методах управления и отображения системы частиц; – о […]
Project files and links to all of mentioned resources – https://www.patreon.com/posts/43144103 Extra examples for Patreon supporters only – https://www.patreon.com/posts/43144301 Instanced particles interacted with a surface of raymarched geometry (signed distance function). How to combine two types of approach toward geometry rendering in one scene and make particles fly around SDF of bounce from it. Low-intermediate […]
[Patreon] https://www.patreon.com/woulg [Links] https://www.woulg.com https://woulg.bandcamp.com https://facebook.com/woulg.music https://youtube.com/user/woulg https://twitch.tv/woulg [Disclaimer] This account is not owned by woulg, yet is woulg-approved. Twitch stream VODs will be re-uploaded on this channel for posterity.
Download project file here – https://www.patreon.com/posts/42201574 Extra examples for Patreon supporters – https://www.patreon.com/posts/42201692 This tutorials shows texture based raycaster coded in GLSL with a several variations. Aside from the effect itself, it could be used as an exercise in GLSL for beginner/intermediate level, because it can be modified in different ways to achieve different results. […]
Workshop: Creating Generative Visuals with Complex Systems Example Files: https://tinyurl.com/Summit2019-SimonAlexanderAdams This workshop will walk participants through the process of creating real-time generative visuals using two types of systems: reaction-diffusion and cellular automata. Both methods yield a variety of complex and often non-repeating patterns. Reaction-diffusion systems model the changing of one or more chemical substances. The […]
Generative palettes from part 1 can be used in very different scenarios, here are some of them: raymarching, rendering with GLSL MAT, conformal mapping, fractals colorization, colorful particles. The basic code stays almost the same in all cases, so as soon as you understand it, you’ll be able to use it in many of your […]
Never Knows Better and Creative Code Art are featuring VITAMIN in this workshop, as they teach you TouchDesigner to build an audiovisual interactive digital organism. Duration: 1:15 Hrs This workshop taught by Pablo Alvarez the co-founder of VITAMIN (https://vitamin-arte.com/) /////////////////////////////// What you will need: TouchDesigner (download the program here: https://derivative.ca/download) About the artist: Vitamin is […]
Algorithms to generate nice color palettes. Why defining colors in GLSL sometimes could be better than do it in TOP operators? Recreating palettes from Zach Lieberman and Inigo Quilez in TouchDesigner. Download project file here: https://www.patreon.com/posts/40770871/ Resources mentioned in the video: 1. https://www.color-hex.com/color-palettes/popular.php 2. https://cran.r-project.org/web/packages/viridis/vignettes/intro-to-viridis.html 3. https://iquilezles.org/www/articles/palettes/palettes.htm 4. https://iquilezles.org/www/articles/bandlimiting/bandlimiting.htm 5. https://thebookofshaders.com/05/ Contents: 00:00 – Intro […]
Simple GLSL code to make a noise with a variative period (frequency). The idea behind this series is to provide simple (even for complete beginners) GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL). You could download […]
This tutorial shows you how to create a wireframe-like voxel model in TouchDesigner. In the tutorial I use Houdini to make polyline geometries. If you aren’t accustomed to Houdini, please download the assets below link. https://drive.google.com/drive/folders/1tXd0GLpNh0qZZX38ggHZSf4mc_lTi4DU?usp=sharing
This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1. Three “green” containers from […]
Workshop: GLSL 101: Shaders for Everyone In this workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed. This will be achieved through the creation of two real-life projects (an analog style synthesizer and a 2D pattern generator). The instructor […]
Workshop: Multi GPU System Design This workshop will focus on Multi GPU System Design, implementation and execution with a focus on stability, performance and simplicity. Participants will examine the inner workings of a custom multi-node playlist component (Fusion Player) that plays back a playlists of cues (either pre-rendered content files or real-time components) across multiple […]
In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA
In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA