TouchDesigner | Live 002 | Project File (.toe)

Mark Tutorial Completed! TouchDesigner Build 2025.32050 Download the project file (.toe): http://patreon.com/pbltrr ♪ Isolation Moods IV – Forgotten Dawn https://creativecommons.org/licenses/by/4.0/deed.en

Point Cloud of a Bananna image | TouchDesigner project 2

Mark Tutorial Completed! n this video, I turn a banana image into a point cloud using TouchDesigner. By converting pixel data into 3D points, the image comes alive as a generative structure. This experiment dives into image processing, point clouds, and real-time visual manipulation.

TouchDesigner Tutorial : Your First GLSL Pattern

Mark Tutorial Completed! In this video, we build a simple animated 3D pattern using GLSL POP in TouchDesigner. Download the project file on Patreon → https://www.patreon.com/carovilleneuve 💫 Socials: TikTok → https://www.tiktok.com/@carov.td Instagram → https://www.instagram.com/caroleann.vi TouchDesigner version 2025.32050

TouchDesigner Glitch Effect with GLSL

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Learn how to create a stylized VHS-style glitch effect using GLSL! This tutorial walks you through simulating analog video distortion (chromatic aberration, […]

Differential Line Growth in TouchDesigner

Mark Tutorial Completed! This tutorial shows how to create Differential Line Growth in TouchDesigner. The system touches on the Line Resample and Line Smooth POPs, along with how to work with the Neighbor POP via the GLSL POP. Project File: https://www.patreon.com/posts/146321540 Differential Line Growth Tool: https://www.patreon.com/posts/146322491 Anders Hoff on Differential Line Growth: https://inconvergent.net/generative/differential-line/ Paketa 12 […]

GLSL for POPs in TouchDesigner: Lesson 7 (GLSL Advanced POP – Voronoi Fracture pt. 2)

Mark Tutorial Completed! You made it!! In this final lesson, we take the Voronoi region data from Part 1 and extract the actual crack lines where two Voronoi cells meet. This is where the effect comes alive. Using GLSL, we detect exact boundary crossings on triangle edges and reposition prebuilt line segments entirely on the […]

GLSL for POPs in TouchDesigner: Lesson 6 (GLSL Advanced POP – Voronoi Fracture pt. 1)

Mark Tutorial Completed! In this lesson of GLSL in POPs, we build the foundation of a fully GPU-driven Voronoi system using GLSL Advanced POP to classify a mesh into clean, real-time Voronoi regions. We take a triangulated mesh, project it into 2D space, and compute the nearest Voronoi site for every vertex directly on the […]

Recreating Retro CGI in TouchDesigner

Mark Tutorial Completed! A beautiful mix of weirdness, noise, and Phong shading. Software: TouchDesigner Inspired by: Robert A. Mickelson’s “Snakes” (1993)

How to Create Scene Transitions in TouchDesigner (2 Examples + allowCooking Trick)

Mark Tutorial Completed! In this tutorial, I’ll show you how to create smooth scene transitions in TouchDesigner. I have prepared one simple example and one using a shader. You’ll also learn how to control and disable cooking (allowCooking) to optimize your network performance. 📁 Get all project files and visuals on my Patreon: https://www.patreon.com/c/fxduke_108 00:00 […]

GLSL for POPs in TouchDesigner: Lesson 4 (GLSL Copy POP + Phyllotaxis)

Mark Tutorial Completed! In this lesson of GLSL in POPs, we explore the GLSL Copy POP by building a procedural phyllotaxis pattern — the same spiral structure found in sunflowers and pinecones. You’ll learn how to use GLSL to position and color thousands of copies directly on the GPU, using the golden angle and square-root […]

Audio Reactive GLSL Shaders in TouchDesigner

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Download the project file here: https://interactiveimmersive.ac-page.com/audio-reactive-glsl-shaders-touchdesigner Learn to link audio directly to GLSL shaders in TouchDesigner for limitless audio-reactive visuals! This short […]

Easy GLSL UV Tricks & Texture Distortion Wizardry for beginners in TouchDesigner

Mark Tutorial Completed! A simple intro to GLSL in TouchDesigner. Covering UV basics, texture blending, and distortion effects. Perfect for beginners. Book Of Shaders: https://thebookofshaders.com/ Patreon: https://patreon.com/fxduke_108

Affine-PSX-Style GLSL Material in TouchDesigner

Mark Tutorial Completed! In this tutorial, we’ll break down how to create a PS1-style GLSL material in TouchDesigner. It is my first step into TDMatrix as well. But everything for geometry transformation and vertex shading.

Strange Attractor GLSL POP – TouchDesigner Tutorial

Mark Tutorial Completed! Writing compute shaders using the new GLSL POP. If you had any issues feel free to ask 🙂 _-__ My Instagram ツ https://www.instagram.com/_tribeholz Code on my GitHub: https://github.com/sync-tax/TD_Strange_Attractors_GLSL/blob/main/Halvorsen_TD.glsl _-__ Background sound by ZHRØ https://freesound.org/people/ZHR%C3%98/sounds/703713/ Enjoy & have a nice one! ❤ _-__

GLSL for POPs in TouchDesigner: Lesson 1 (Attribute Blur and Neighbor POP)

Mark Tutorial Completed! In this lesson of GLSL in POPs, we create a motivational example: building an Attribute Blur component using the NeighborPOP and a GLSL POP. Attribute blur is a classic computer graphics technique where the value of an attribute is smoothed by averaging over its neighbors. This is a powerful way to create […]

Webcam Piano | Part 5: Touchdesigner, POPs, MIDI, Python, GLSL, Ableton Live

Mark Tutorial Completed! Bringing in musical scales and more intricate control over notes, midi velocities etc in Part 5 of ‘Webcam Piano’ in Touchdesigner. POPs, MIDI, Python, GLSL, Ableton Live and more! See https://www.patreon.com/c/memoakten for downloads and more.

Webcam Piano | Part 4: Touchdesigner, POPs, MIDI, Python, GLSL, Ableton Live

Mark Tutorial Completed! Part 4 of building ‘Webcam Piano’ in Touchdesigner tutorial series. POPs, MIDI, Python, GLSL, Ableton Live and more! Also see https://www.patreon.com/c/memoakten.

GLSL for POPs in TouchDesigner: Lesson 0 (Introduction to GLSL for POPs)

Mark Tutorial Completed! In this first lesson of GLSL in POPs, we introduce how to write compute shaders for the new POP operator family in TouchDesigner. You’ll learn the fundamentals of how POPs represent data and working with attributes, the difference between GLSL TOPs and POPs, and how to create and manipulate attributes directly on […]

Webcam Piano | Part 3: Touchdesigner, POPs, MIDI, Python, GLSL, Ableton Live

Mark Tutorial Completed! Part 3 of building ‘Webcam Piano’ in Touchdesigner tutorial series. POPs, MIDI, Python, GLSL, Ableton Live and more! This series ended up being quite ambitious, so there’s a few more videos to come… Also see https://www.patreon.com/c/memoakten.

ASCII rendering in TOUCHDESIGNER

Mark Tutorial Completed! feel free to support me on patreon: and grab the component and project files there 🙂 https://www.patreon.com/supermarketsallad —————- 0:00 intro 0:38 DAT ASCII 10:16 GLSL set up 15:55 filling the cache 19:30 quality of life stuff 23:27 GLSL ASCII render

47 FLEX and POPs _pt 1 #touchdesigner

Mark Tutorial Completed! Patreon Link coming soon , i am recording the seconda part

# 0007 Ship – Touchdesigner GLSL+POPs

Mark Tutorial Completed! Touchdesigner experimental version Premade glsl top code. Project files for sub tiers on my patreon: https://www.patreon.com/Dr0mp

line segment SDF in Touchdesigner

Mark Tutorial Completed! Here’s a TOPs only method for SDF of a line segment heavily inspired by Inigo Quilez. Deriving the SDF of a Line Segment: Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

glsl line segment in Touchdesigner

Mark Tutorial Completed! here’s a short one about doing glsl with TOPs. This example will take the sdf of a horizontal segment line. source file: https://www.patreon.com/posts/50687448 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12​​ or follow me on: https://www.instagram.com/paketa12​​ https://www.facebook.com/paketa12​

3D Slimemold – POP GLSL TouchDesigner

Mark Tutorial Completed! An update of my slimemold physarum component! Make slime molds in 3D using POPs. The component is available for free on my Patreon: https://www.patreon.com/posts/3d-slimemold-136829256 Original component and description here: https://www.youtube.com/watch?v=O3vVrvGdNE8 Component subscirbers get access to a special project file + component presets and other extras. #TouchDesigner #interactivevisuals #glsl #biology #slimemold #simulation #coding […]

#0004 Dandelions – Touchdesigner POPS

Mark Tutorial Completed! Touchdesigner experimental version Flying bubbles pops, premade glsl code. Project files for sub tiers on my patreon: https://www.patreon.com/Dr0mp

#0003 Collision Circles – Touchdesigner POPS

Mark Tutorial Completed! Touchdesigner experimental version Collision Circles, premade glsl code. Project files for sub tiers on my patreon: https://www.patreon.com/Dr0mp

#0002 Flying Bubbles – Touchdesigner POPS

Mark Tutorial Completed! Touchdesigner experimental version Flying bubbles pops, premade glsl code. Project files for sub tiers on my patreon: https://www.patreon.com/Dr0mp Music generated with Udio.

Quantise 3D – TouchDesigner

Mark Tutorial Completed! Walkthrough of some recent projects and a WIP component used for quantising to different 3D gridsteps in TouchDesigner. Component can be accessed here: https://www.patreon.com/posts/quantize-3d-135931706?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

TouchDesigner GLSL Effect: Dithering – TouchDesigner Tutorial 217

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial In this video with Lake Heckaman, create a retro, stippled effect in TouchDesigner with Bayer dithering — turning smooth gradients into wavy, […]

TouchDesigner POP explorations – getting into math, neighbour + GLSL

Mark Tutorial Completed! Some new POP explorations focused on recreating more advanced motion and self aware systems. This example project has 3 systems that focus on using POP math operators for motion, the neighbour POP for collision detection and particle awareness, GLSL to further leverage POP capabilities. Free boundary bounce GLSL example here: https://www.patreon.com/posts/pop-explorations-132532794 All […]

Recreating the sun with Touchdesigner GLSL particles

Mark Tutorial Completed! Random Projects Projects you can download: http://gumroad.com/bbbn19 Current projects: https://www.instagram.com/cartesian_caramel #b3d #geometrynodes

TOUCHDESIGNER MICRO PROJECT #1 – fractal domain warping – GLSL TUTORIAL

Mark Tutorial Completed! feel free to support me on patreon: and grab the component and project files there 🙂 https://www.patreon.com/supermarketsallad —————- references https://iquilezles.org/articles/fbm/ IQ is a gold mine for all things shader-related. —————- chapters: 0:00 intro 0:40 set up and uniforms 2:13 shader set up 5:20 noise and fbm 9:30 domain warp 11:15 transform 12:10 […]

GLSL Effect with TouchDesigner: Sobel Filter – TouchDesigner Tutorial 210

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial In this video, new media artist Lake Heckaman (@lake_heckaman) explains the basics of Sobel filters and image kernels in GLSL. Learn how […]

Mastering GLSL in TouchDesigner, Lesson 15: TouchDesigner, Shadertoy, and Beyond

Mark Tutorial Completed! Porting shaders between different environments—whether Shadertoy, TouchDesigner, WebGL, or other GLSL-based systems—is mostly a matter of updating naming conventions and adapting to specific platform constraints. Since GLSL syntax remains consistent, understanding how different environments handle uniforms, texture samplers, and function structures is key to making your shaders transferable across platforms. 📌 What […]

Mastering GLSL in TouchDesigner, Lesson 14: Intro to GLSL Simulations (2)

Mark Tutorial Completed! In this lesson, we refine our simulation workflow by using structs, functions, and multi-buffer strategies to create scalable, efficient, and maintainable GLSL simulations. By structuring particle attributes inside custom data types (structs) and implementing modular update functions, we improve code readability and simulation complexity without unnecessary computation overhead. 📌 Key Topics Covered: […]

GLSL Chromatic Aberration in TouchDesigner

Mark Tutorial Completed! Creating a chromatic aberration effect with GLSL in TouchDesigner 💻 #interactiveimmersivehq #touchdesigner #glsl

Mastering GLSL in TouchDesigner, Lesson 13: Intro to GLSL Simulations (1)

Mark Tutorial Completed! Simulations bring digital systems to life, allowing us to model fluid dynamics, particle interactions, cellular automata, and agent-based behaviors in real time. In this lesson, we break down different simulation paradigms—particle-based, rule-based, and grid-based systems—and explore how GLSL can drive complex, emergent behavior using textures, multiple buffers, and feedback loops. 📌 Key […]

GLSL Effect Porting in TouchDesigner – TouchDesigner Tutorial 203

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Conversion of GLSL-based visual effects to TouchDesigner is a popular topic that’s been covered a number of times over the years. Often, […]

Mastering GLSL in TouchDesigner, Lesson 12: Feedback Effects

Mark Tutorial Completed! Feedback loops allow shaders to reference their own past outputs, enabling evolving textures, simulations, and motion effects. In this lesson, we explore how to use GLSL for pixel sorting, displacement mapping, and generative growth solvers to create dynamic visuals. 📌 Key Topics Covered: ✅ What is a feedback loop, and why is […]

Bio Spiral Creatures – TouchDesigner Tutorial 06

Mark Tutorial Completed! In this tutorial Im a showing 2D Particle System with GLSL Top and creating bio kindda creature with simple TOPs. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: / […]

Mastering GLSL in TouchDesigner, Lesson 11: Convolution Kernels

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore convolution kernels, a powerful technique for image filtering that allows for effects like sharpening, edge detection, embossing, and Gaussian blur. You’ll learn how convolution matrices modify pixel neighborhoods and how to implement multi-pass filtering for dynamic effects. 📌 Key Topics Covered: ✅ […]

Creating GLSL Shaders in Touchdesigner with Cursor AI

Mark Tutorial Completed! Creating GLSL Shaders in Touchdesigner with Cursor AI Learn how powerful it can be to create GLSL Shaders for Touchdesigner with the help of Claude inside of Cursor AI. Get the project files on my Patreon: https://www.patreon.com/c/jaschasuess/ — Links: Mastering GLSL in TouchDesigner – Lake Heckaman: https://youtu.be/WYAcOhKHxnU?si=vbY7aB_Dm3a3usyY The Book of Shaders: https://thebookofshaders.com/ […]

Slimemold (Physarum) GLSL simulation in TouchDesigner

Mark Tutorial Completed! A GLSL component I made to simulate slime molds. Inspired by this p5js version https://openprocessing.org/sketch/2213463/#code + https://www.youtube.com/watch?v=VyXxSNcgDtg I have converted into GLSL – a new and fun language for me. You can get the component to experiment with and use in your own work here: https://www.patreon.com/VisualCodePoetry

Mastering GLSL in TouchDesigner, Lesson 10: Basic Image Filtering

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore image filtering, a fundamental process for altering textures through pixel-based operations. You’ll learn how shaders efficiently apply color grading, convolution kernels, and post-processing effects, enabling a wide range of creative visual transformations. We’ll break down essential filters like blur, sharpen, edge detection, […]

Mastering GLSL in TouchDesigner, Lesson 9: Fractals

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore fractals, their mathematical foundations, and how to implement them in shaders. Fractals exhibit self-similarity at different scales, appearing in nature, financial markets, and computer graphics. We’ll introduce complex numbers, explain their role in fractal generation, and dive into Mandelbrot and Julia sets, […]

Mastering GLSL in TouchDesigner, Lesson 8: FBM Noise

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore Fractional Brownian Motion (FBM) Noise, a powerful technique for layering multiple noise functions to create complex, organic textures. You’ll learn how FBM accumulates scaled noise octaves to introduce self-similarity and fractal patterns, and how to implement it efficiently in GLSL using for […]

Mastering GLSL in TouchDesigner, Lesson 7: Cellular Noise and Voronoi Textures

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore cellular noise and Voronoi diagrams, two powerful techniques for procedural texture generation. Unlike Perlin or Simplex noise, cellular noise partitions space based on the distance from a pixel to a set of points, creating organic, structured patterns. You’ll learn how to implement […]

GLSL video mixer – TouchDesigner tutorial

Mark Tutorial Completed! Tutorial on how to use GLSL multi to mix between video inputs.

Mastering GLSL in TouchDesigner, Lesson 6: Basic Procedural Noise

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we dive into procedural noise, a fundamental tool for generating organic textures and patterns in shaders. You’ll learn about random and pseudo-random numbers, different types of noise (Perlin, Simplex, Value, Worley, Cellular, and Voronoi), and how noise functions can be used to create smooth, […]

Mastering GLSL in TouchDesigner, Lesson 5: Domain Manipulation

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore domain manipulation, a powerful technique for transforming UV space to achieve unique visual effects. You’ll learn how to translate, scale, rotate, wrap, mirror, and warp domains, allowing you to tile textures, correct aspect ratios, and create complex patterns. 📌 Key Topics Covered: […]

Mastering GLSL in TouchDesigner, Lesson 4: Drawing Shapes & Essential GLSL Functions

Mark Tutorial Completed! In this (longer) lesson of Mastering GLSL in TouchDesigner, we dive into drawing simple shapes using GLSL and common math functions that are essential for shader programming. You’ll learn how to use functions like fract(), mod(), step(), mix(), and smoothstep() to manipulate values and create dynamic visuals. We’ll also explore how to […]

Mastering GLSL in TouchDesigner, Lesson 3: Shader Macros, Color Spaces, and Bit Depth in GLSL

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we explore key concepts that will deepen your shader programming skills. You’ll learn about macros (#define), how to include external GLSL code, and the impact of bit depth on image precision. We’ll also break down color spaces (RGB vs. HSV) and show how to […]

Mastering GLSL in TouchDesigner, Lesson 2: Texture Sampling and Per-Texel Calculations

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, we dive into texture sampling and per-texel calculations, exploring how shaders process images at the pixel level. You’ll learn about gl_FragCoord, UV coordinates, and the difference between texture() and texelFetch(). We’ll also cover practical applications like creating gradients, flipping textures, and manipulating image data […]

GLSL Snippets: Voronoi Effect in TouchDesigner – TouchDesigner Tutorial 192

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/glsl-voronoi-effect-touchdesigner The third video in our series of bite-sized GLSL techniques, this tutorial will guide you through […]

Mastering GLSL in TouchDesigner, Lesson 1: Writing your First Shader in TouchDesigner!

Mark Tutorial Completed! In this lesson of Mastering GLSL in TouchDesigner, you’ll set up your first GLSL TOP and write a basic shader from scratch. We’ll cover essential concepts like uniforms, textures, and output buffers, giving you a solid foundation for GPU programming. By the end, you’ll understand how shaders execute per pixel and how […]

Mastering GLSL in TouchDesigner, Lesson 0: Parallel Computing Conceptual Foundation

Mark Tutorial Completed! Unlock the power of GLSL programming in TouchDesigner with this comprehensive introduction. Whether you’re just starting out or looking to deepen your understanding, this course takes you from foundational concepts to advanced techniques like noise generation, image filtering, simulations, and instancing. Learn how to write shaders, manipulate textures, and optimize real-time graphics […]

GLSL Snippets: Quantization in TouchDesigner – TouchDesigner Tutorial 189

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Continuing our series of bite-sized GLSL techniques in TouchDesigner, this video will teach you how to create aspect-correct pixelation patterns via quantization. […]

Refraction, Transparency and Dispersion: GLSL Materials in TouchDesigner

Mark Tutorial Completed! Explore the mesmerizing world of refraction, dispersion, and chromatic aberration in 3D scenes! 🌈 This video dives into shader effects inspired by real-world light physics, including bending light through transparent meshes, achieving chromatic dispersion, and multi-pass rendering. Learn how to use tools like TouchDesigner and GLSL to create stunning real-time visuals featuring […]

SDF Interference Patterns in TouchDesigner

Mark Tutorial Completed! In this update to an earlier video, I will show you how to draw interference patterns on screen with a mouse, as well as how to use any type of SDF (not just a circle) to create interesting, dynamic patterns interactively. We will also look at writing simple python in TouchDesigner, using […]

TouchDesigner replicator

Mark Tutorial Completed! How to use replicator node in TouchDesigner and calculate rotation of rolling sphere in glsl.

Easy Monochrome Effect with GLSL in TouchDesigner

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Download the project files here: https://interactiveimmersive.ac-page.com/easy-monochrome-effect-glsl-touchdesigner Let’s dip our toes into GLSL by coding a simple monochrome effect shader with the GLSL […]

Cymatics in TouchDesigner

Mark Tutorial Completed! Cymatics are an amazing phenomenon created by resonant waves, which cause sand or other small particles to form beautiful, self-organized patterns. A very common example of cymatics are Chladni plates, a special case of this cool effect! In this tutorial, we will first understand what cymatics are and how they function, then […]

GLSL Snippets: Chromatic Aberration in TouchDesigner

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/glsl-snippets-chromatic-aberration The first in a series of bite-sized GLSL techniques, this video will teach you how to […]

Volumetric Ray Marching – TouchDesigner Tutorial 15

Mark Tutorial Completed! I’m super excited to share two components with you: ‘VolumetricGeo,’ which runs volumetric ray marching to render 3D textures as volumes, and ‘soptoTexture3D,’ which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with ‘VolumetricGeo.’ The project file and components are available exclusively on […]

TouchDesigner GLSL Glitch

Mark Tutorial Completed! Experimenting with Touch Designer and GLSL on premade digital paintings. Song is from GoGo Penguin

Easy Morph Effect with GLSL – Touchdesigner Tutorial

Mark Tutorial Completed! A beginner-friendly TouchDesigner tutorial on morphing with GLSL! I hope you find it helpful. _-__ Grab the Pokémon sprites here: https://drive.google.com/drive/folders/1Dm70fZhirfj0saNbfiRyXCg651V1F1-L?usp=sharing _-__ Quick maths code snippet: (for those who made it this far – I am impressed!) vec4 sx = ((tl_from_color + tl_to_color + bl_from_color + bl_to_color) – (tr_from_color + tr_to_color + […]

relax sweetheart in Touchdesigner

Mark Tutorial Completed! here we play with Voronoi iteration or relaxation using the jump flood algorithm built in glsl by Yea Chen with which we build the SDF cells as a ramp to drive the particles to the relax position. I really hope you like this tutorial. This .toe file is available to any Touchdesigner […]

Creating Sesh 3: Freeform Raymarching Progress in TouchDesigner with GLSL

Mark Tutorial Completed! Pretty much silent in this one as I get locked in with a wavey scene I’ve been working on & a couple mixes from Maxfield. I refine color/lighting/shading, fix some aliasing in geometry, refine control parameters & shape morphs, etc. etc. Find more of my work on the free & paid tiers […]

Creating Sesh 2 – Simple GLSL Feedback Effect in TouchDesigner

Mark Tutorial Completed! In this one I do even more explaining, instead of less! I cover a basic GLSL feedback effect that I made & set up in TouchDesigner, and some caveats I encountered along the way. If you’d like to just grab the effect, I have it on Patreon here: https://patreon.com/dewpoint If you’re curious […]

GLSL Particle Simulations in TouchDesigner Tutorial

Mark Tutorial Completed! Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may […]

Instancing with TOPs in TouchDesigner

Mark Tutorial Completed! This TouchDesigner tutorial covers instancing with TOPs through the creation of a “particle donut.” It’s at a beginner to intermediate level, with a more advanced section at the end touching on GLSL. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support […]

Simple tornado with glsl (Touchdesigner tutorial)

Mark Tutorial Completed! Here’s a quick example how to use glsl to make a simple tornado, but honestly a lot of stuff can be achieved in a similar manner. Support the channel: https://www.patreon.com/noonesimg Check out my Instagram for more regular updates: https://www.instagram.com/noonesimg/ Check out my other tutorials:

Domain Warping in TouchDesigner

Mark Tutorial Completed! An introduction to domain warping in TouchDesigner. We will first build some conceptual intuition and then write a domain warping shader from scratch using GLSL (not as scary as it sounds!) Project Files: www.patreon.com/water__shed Links: – https://iquilezles.org/articles/warp/ – http://st4yho.me/domain-warping-an-interactive-introduction/ – https://darienbrito.com/portfolio/pigments/ – https://palmdrop.site/nodes/domain-warping 00:00 – Start 01:40 – Literature Review 03:58 – […]

Touchdesigner – Droplet effect with a 3d matrix in Tops.

Mark Tutorial Completed! In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/

GLSL Beginner Tutorial #2 (TouchDesigner)

Mark Tutorial Completed! Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re continuing our journey into the world of shadercoding. GLSL is an awesome […]

GLSL Materials in TouchDesigner: Porting from WebGL

Mark Tutorial Completed! Take your vertex and fragment shader skills to the next level with custom GLSL Materials in TouchDesigner. This tutorial gives a gentle introduction to the concepts of GLSL Materials in TD by porting a shader from WebGL. We discuss each part of the shader pipeline, analogous structures in WebGL vs TouchDesigner, and […]

Glitchy Trails with GLSL in TouchDesigner

Mark Tutorial Completed! Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Copy ShaderToy GLSL Code From This Link (Glitchy Trails by cutmod): https://www.shadertoy.com/view/4lGGRK As we looked at in a previous video, GLSL is […]

TouchDesigner Quick Tips: GLSL for Normalization and Mapping Instances to a Grid

Mark Tutorial Completed! In this super quick video, I show two amazingly helpful GLSL tricks, both of which are just ONE LINE of code! Project files available: https://www.patreon.com/water__shed 00:00 – Start 00:40 – GLSL Normalize 05:44 – Easy UV Mapped Instancing

Use CODE to create VISUALS, for absolute beginners – GLSL Tutorial 1

Mark Tutorial Completed! Please consider supporting me by checking out my patreon! Not only will you be the one that makes this channel possible, you’ll also get today’s awesome project and other files I talk about. Patreon: https://www.patreon.com/danielsteenhoff TouchDesigner download: https://derivative.ca/download Today we’re starting our journey into the world of shadercoding. GLSL is an awesome […]

Pixel Sorting in TouchDesigner

Mark Tutorial Completed! In this tutorial we will learn how to use some pretty simple GLSL to create a cool pixel sorting effect!

Realtime Caustics in TouchDesigner with Easy GLSL

Mark Tutorial Completed! Caustics form from light refracted through a transparent medium (like the pretty patterns that form on the bottom of a swimming pool). This tutorial will outline the physics involved and show you how to create this effect in TouchDesigner using only a handful of lines of GLSL code. Resources: Ray / Plane […]

CMAT 617 BerkleeNYC Week 13 (GLSL TouchDesigner)

Mark Tutorial Completed! TouchDesigner Topics covered: Add SOP Noise SOP Null SOP Constant MAT GLSL TOP Cross TOP Composite TOP Feedback TOP Transform TOP Level TOP Null TOP Timer CHOP Logic CHOP Limit CHOP Audio in CHOP Count CHOP Math CHOP Rename CHOP Null CHOP Select to DAT Table DAT Null DAT Constant MAT Base […]

06th _ 10 min TouchDesigner Tutorial – Vertex Shader Deformation GLSL

Mark Tutorial Completed! 6th 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to deform the geometry using GLSL Vertex Shader. Learn Houdini and TouchDesigner in 10.5 Months academic online curse with self-learning and curated option. Enroll at https://hou2touch.com/ __________ Join us in social media! There we share up-to-date information […]