En este ejemplo tendremos un circulo rojo que al moverse deja un rastro. Este circulo sera observado por un conjunto de ojos, que lo siguen en su recorrido.
Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Raymarch Toolkit by Patrik Lechner – https://github.com/hrtlacek/TDraymarchToolkit Huge […]
QUICK START – Download the project files from my Patreon here: https://www.patreon.com/badradio Download TouchDesigner here: https://derivative.ca/ How to create this cool real-time effect with TouchDesigner using the Pattern CHOP to control your instanced geometry. Please leave me any feedback in the comments below and like and subscribe as it really helps the channel! Original tutorial […]
Download the Nissan GTR Nismo FBX file here: https://skfb.ly/6MtRD Download TouchDesigner here: https://derivative.ca/ Download the project files from my Patreon here: https://www.patreon.com/badradio How to import a 3D model in to touchdesigner. The second video in my new series of tutorials for TouchDesigner, please leave me any feedback in the comments below and like and subscribe […]
A tutorial using transparency, instancing, and feedback fx in TouchDesigner! Please reach out with any questions/comments! GitHub repo: github.com/reynbows/Rain-Room Rey Jarrell https://reyjarrell.myportfolio.com/rain-room ig: @rey.nbows
SOPs: Los operadores de superficie son el motor de geometrías en TouchDesigner. Nos permiten crear mundos, geometrías para manipular, escenas 3D, etc . Podemos importar geometrías y crear las nuestras aplicando diferentes técnicas de modelado. Veremos cómo funcionan los SOP en TouchDesigner para que podamos hacer material en tiempo real. Analizaremos cómo podemos conectar los […]
Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Short theory about raymarching https://www.youtube.com/watch?v=Cp5WWtMoeKg Geometry functions from […]
In this tutorial we’re building an instancing network with which we move shapes according to different CHOP patterns. Also, we build a little oscillator to change the shapes based on the audio. If you have any questions, feel free to ask! 🙂 IG: @elekktronaut
This beginner level TouchDesigner tutorial covers instancing with the Geometry COMP, a technique that lets you copy one piece of geometry many times in an efficient way. To accomplish this we go through various methods for generating and manipulating CHOP data to represent position, rotation and color values. Instancing is a flexible tool that is […]
Support me on Patreon: https://www.patreon.com/exsstas Here is my first tutorial on how to turn Phong MAT into GLSL MAT with a vertex displacement for each of 3 dimensions. And some ideas how to use it in your patches.
Visualizing noise with instances and and setting up shadows and depth in your renders. (w/quick PBR setup) Example file: http://tinyurl.com/y4n8pzzh MUTEK.jp 2018 Advanced Class Day2 Lecturer: Ben Voigt Link: https://www.derivative.ca Twitter: https://twitter.com/brvoigt Interpreter: Tetsuya Kanakubo Link: http://ted-kanakubo.com/touchdesigner-jp Twitter: https://twitter.com/ted_kanakubo 0:00 – Initial setup 4:55 – Adding PBR and setting up the look 8:55 – Setting […]
Part 6/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Overview of the 3D pipeline See Part 1 for support files
This is an upload of a live stream exploring touchdesigner from a beginners perspective. In Part 4 we go back and look at SOPs in more detail as well as the application and usage of instancing within a Geometry setting. It get fairly unstructured towards the end where I blindly stab new things into the […]
Actually not so quick touchdesigner example how to use Animation Component. In this example I’m trying to create FPV effect like a man running from the enemy.
Just quick touchdesigner example how to generate keys for RAMP node from noise. And some more effects like calculating average color of all image or noisy moving cam. many of this is taken from Matthew Ragan and his ‘Make it with Data’ videos’. Look here for source https://www.youtube.com/watch?v=Ubc8oqRpIjI
Additional Files – https://github.com/ancillarymagnet/axidrawings This workshop will focus on the basics of using TouchDesigner’s Script SOP to create geometry programmatically, beginning simply with the creation of points and lines, building out some useful and reusable abstractions, and eventually creating interesting structures and patterns, all with an eye to creating vector artwork for printing on pen […]
Showing some work from the weekend. Beginner – open to all suggestions. 17:30 – Capturing 4k screen into TD – sneaking past 1280×720 free limit. 19:00 – Proximity trigger using count CHOP 22:30 – Orienting instanced geometry towards point 32:00 – Midi sorting network – Hacky – open to suggestions.
In response to a post in the TouchDesigner Help Group on Facebook: https://www.facebook.com/groups/touchdesignerhelp/713538528812150/ Example File: https://www.patreon.com/posts/7765689 More tutorials and example file downloads at http://cutmod.com/tutorials
Direct export of Twitch stream. Example file available at http://Patreon.com/CutMod Watch future live streams at https://www.twitch.tv/CutMod and http://facebook.com/CutMod
Part 4 Core Concepts Camera control Spatial representations of time and images Instanced geometry Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques
Part 3 Core Concepts Spatial representations of time and images Instanced geometry over time Experiments in understanding depth Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/ragan/instancingTechniques
Part 2 Core Concepts Instanced geometry from pixel data Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques