Mark Tutorial Completed! Touchdesigner experimental version Collision Circles, premade glsl code. Project files for sub tiers on my patreon: https://www.patreon.com/Dr0mp
Mark Tutorial Completed! Hi, in this video i will reply to some emails. People were asking a bit of help when the glsl TOP come in top play. Here we will see how to use the fractional component of a vector and how to use the sum of the alpha of two incoming images as […]
Mark Tutorial Completed! In this TouchDesigner tutorial we create a component which can detect when objects are on top of each other (colliding). This works for any 2D input with alpha. You could also render a 3D scene and use it there, it just works on the u v axis though. —– 00:00 Intro / […]
Mark Tutorial Completed! This video explains how it is possible to detect if two shapes on transparent backgrounds actually touch or not when superimposed. The 2dCollisionDetector module discussed in the video and an accompanying example can be downloaded from my Patreon: https://www.patreon.com/posts/2dcollisiondetec-105034911?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link —– Introduction: 00:00 Préparation des images: 00:25 Détection de collision: 05:18 Seuil en […]
Mark Tutorial Completed! If you get to know about bullet solver more, you must make more interesting experiences. But there are many people that understand it. So i show you some tips through this beat saber. Chapter 0:00 Overview 1:00 Bullet Solver 6:30 Instancing Actors 14:30 Bullet Solver Feedback 16:10 Collision Bullet Solver 詳細 Zenn […]
Mark Tutorial Completed! Make an organic organism of tentacles in TouchDesigner. Part 1 of 2. In this tutorial we make a series of generative tentacles using rules set with POPs – learning how to use Copy templates to utilize custom attributes to make a dynamic moving system, as well as applying image maps to the […]
Mark Tutorial Completed! The Python code used in this tutorial is located below the video timestamps in this description. In this video, we’ll continue to look at basic video game functionality within TouchDesigner by creating a boundary detection and position limiting system for simple 2D geometry. We’ll use the system to restrict the movement of […]
Mark Tutorial Completed! this is my method for doing a custom particle system from scratch. In this example we solve collision. source file: https://www.patreon.com/posts/66918405 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12
Mark Tutorial Completed! I said I’ll have this for my patrons but it seems like part 2 of my previous tutorial ‘collision with sensors’ and so I’ll have it here. I really hope you like this tutorial. This .toe file is available for my patrons in tier2 ‘play’. Thank you massive. TD_Voronoi by Yea Chen […]
Mark Tutorial Completed! This is my first developed method for collision with search optimization, which can solve the collision of tens of thousands of particles. I really hope you like this method and you make good use of it. Thank you massive for your support. .toe file (Patreon tier 3): https://www.patreon.com/posts/… Subscribe to this channel […]
Mark Tutorial Completed! Cette vidéo explique comment il est possible de détecter si deux formes 2D sur fond transparent se touchent ou non. Le module de détection 2D dont il est question dans la vidéo et un exemple d’utilisation sont disponibles sur Patreon: https://www.patreon.com/posts/2dcollisiondetec-105034911?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link —– Introduction: 00:00 Préparation des images: 00:25 Détection de collision: 05:18 […]
Mark Tutorial Completed! Get access to 100+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid […]
Mark Tutorial Completed! Get access to 100+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid […]
Mark Tutorial Completed! In this video, I show a way that you might start making a 2D game in TouchDesigner. Using a Replicator COMP, driven by a table, I show how to make copies of rectangles and their corresponding collision-detection. This is the beginning of a game that has enemies/treasures/whatever scattered across the screen. The […]
Mark Tutorial Completed! This video shows how to track your hands with a webcam using Media Pipe Plugin developed by Torin Blankensmith and detect their collision in the 3D world with other objects using Bullet Solver.
Mark Tutorial Completed! This tutorial is about how to control geometric parameters using textures. Этот урок о том, как управлять геометрическими параметрами, используя текстуры. https://drive.google.com/open?id=1KfUBU4jN-UVCMlOsQjaAAHe379zluSCX
Mark Tutorial Completed! En este video les enseño a hacer un sistema básico de colisiones entre circulos y a alargarlos para hacer tubos retorcidos, todo con los nuevos operadores POP. Documentación sobre glsl con POPs: https://docs.derivative.ca/Experimental:Write_GLSL_POPs Archivo del proyecto: https://www.patreon.com/posts/tubos-de-132345710 Patreon: https://www.patreon.com/percolated Instagram: https://www.instagram.com/percolated_/ 0:00 Intro 7:48 Collision system 35:59 Trail con círculos 46:45 Color […]
Mark Tutorial Completed! TUTORIAL | Interactive Game with Smartphone | #touchdesigner — 👋 Hi, I’m sssynthomo. Thanks for visiting my channel! Here you’ll find tips to grow your knowledge of TouchDesigner ⭐️ Playlist “Touchdesigner”: https://www.youtube.com/playlist?list=PLdNZoaFaHmrWW2PPVXEqES93K0DXLiDjc ⭐️ Interactive Particles with KINECT: https://youtu.be/5FLRvU2g2hw ⭐️ Interactive Line | Mouse IN: https://youtu.be/BwWZitZ1AJ4 ⭐️ YouTube Shorts: https://www.youtube.com/@sssynthomo/shorts PC SETUP: AMD […]
Mark Tutorial Completed! This is how I implemented Verlet integration in TOPs. I think you will need it in your simulations to guarantee stability. I added a collision component, which, although naive, is extremely useful. My tier 2 ‘play’ patrons will benefit from more optimized components, working with a larger number of particles, also the […]
Mark Tutorial Completed! В этой серии видео Алексей рассказывает о создании интерактивной инсталляции в Touchdesigner – https://www.instagram.com/p/CLiJBlsCl3W/ Ссылки: sdf torus https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm remapping functions https://www.iquilezles.org/www/articles/functions/functions.htm planar reflections https://www.youtube.com/watch?v=toObgrxKTlU&feature=youtu.be Таймкод: 0:00 – Introduction 0:18 – Scene geometry 8:13 – Stones collision Канал Алексея: https://t.me/karpik_realtime Собеседник – Alexey Lysenko https://t.me/abesmon
Mark Tutorial Completed! В этой серии видео Алексей рассказывает о создании интерактивной инсталляции в Touchdesigner – https://www.instagram.com/p/CLiJBlsCl3W/ Таймкод: 0:00 – Introduction 0:18 – Scene geometry 8:13 – Stones collision Канал Алексея: https://t.me/karpik_realtime Собеседник – Alexey Lysenko https://t.me/abesmon
Mark Tutorial Completed! В этой серии видео Алексей рассказывает о создании интерактивной инсталляции – https://www.instagram.com/p/CLiJBlsCl3W/ Ссылки: screen space reflections https://habr.com/ru/post/244367/ opengl transformation http://www.songho.ca/opengl/gl_transform.html Таймкод: 0:00 – Screen space reflections 2:07 – Water normal map 3:28 – Ray marching 9:28 – Enviroment reflections 11:40 – Water circles Канал Алексея: https://t.me/karpik_realtime Собеседник – Alexey Lysenko https://t.me/abesmon