3 Ways to Make POPs Particle Attractors | TouchDesigner Tutorial

Mark Tutorial Completed! This tutorial builds directly on the first video where we built the basic network for strange attractor calculations. Now we dive deeper into 3 practical ways to use POPs attributes – adding dynamic color, rotation, scale variations, etc. I added also a few camera movement and lighting tricks to improve a liitle […]

Strange Attractors in TouchDesigner | Four-Wing Particle System with POPs

Mark Tutorial Completed! Explore the Four-Wing Strange Attractor in TouchDesigner. This setup uses a simple and easy POPs network perfect for beginners to visualize complex equations. You can personalize this particle system and experiment with shapes, colors, geometrys and camera settings. I hope you enjoy it!! 🙂 Instagram: @vvirdev For more ready-to-use attractor projects, make […]

QUICK POPS STRANGE ATTRACTORS – TouchDesigner TUTORIAL

Mark Tutorial Completed! Project file and much much more here: https://www.patreon.com/c/supermarketsallad 0:00 intro 1:00 building the attractor 8:30 messing around

TouchDesigner Tutorial 06 – Strange attractors (POPs)

Mark Tutorial Completed! In this tutorial we practice visualizing dynamic mathematical systems inside TouchDesigner. we will learn: – Visualizing mathematical equations in TouchDesigner – Doing math with POPs using math tools – a bit about Proximity POP – Chapters: 00:00 – Intro 00:34 – Basic pops pipeline 2:10 – Math works 12:39 – Render pipeline […]

Bioluminscent tentacle tutorial Pt 2 – TouchDesigner

Mark Tutorial Completed! Make an organic organism of tentacles in TouchDesigner. Part 2 of 2. In this second part of the tutorial we add in attractors and particle trails adding more complex/lifelike movement and interaction to the system Part 1 tutorial + files here https://www.youtube.com/watch?v=7pZ88IyJHhY Part 2 files are here: If you want to go […]

strange attractor in TOPs TOUCHDESIGNER TUTORIAL

Mark Tutorial Completed! These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there – to make more of these possible – and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– References: https://en.wikipedia.org/wiki/Thomas%27_cyclically_symmetric_attractor https://en.wikipedia.org/wiki/Attractor#Strange_attractor Object CHOP reference video […]

Liquid Gravel – Interactive Attractor and Particles TOUCHDESIGNER TUTORIAL

Mark Tutorial Completed! These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there – to make more of these possible – and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– The Life Component: —– If you’ve finished […]

Attractors and Particles TOUCHDESIGNER TUTORIAL

Mark Tutorial Completed! Download the project files and more here. I usually add some extra spice to the Patreon files. https://patreon.com/supermarketsallad Palette component: https://derivative.ca/community-post/… Paketa 12’s normal map Component: https://derivative.ca/community-post/asset/normal-map-v2/65562 —————- 0:00 intro and gratitude 1:07 initial set-up 2:18 instancing grid 4:15 creating the feedback loop 5:15 constant vectors 6:00 returning home 8:30 noises 12:00 […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual […]

TouchDesigner Dynamic Particle System with Attractors Part 4: Autonomous Attractors

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 4, we use the Autonomous Agent component we created in Part 1, adding […]

TouchDesigner Dynamic Particle System with Attractors Part 3: Crisp Trails with Texture 3D TOP

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 3, we create crisp particle trails using a Texture 3D top and write […]

TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 2, we create a particle system with a cool perspective view and add […]

TouchDesigner Dynamic Particle System with Attractors Part 1: Autonomous Agents

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 1, we explore the overall project and then jump right in designing an […]

attractors in UV space in Touchdesigner

Mark Tutorial Completed! Here’s my quick take on attractors & repellers in UV space using only TOPs. In this one, I also use the revised normal map component using the ‘stretching’ method I once covered in a tutorial for my patrons. Normal Map v2 component: https://derivative.ca/community-post/asset/normal-map-v2/65562 .toe file (Patreon exclusive): https://www.patreon.com/posts/59723711 Subscribe to this channel […]