Particle-based Fluid Simulation TOUCHDESIGNER TUTORIAL
These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files.
https://www.patreon.com/supermarketsallad
—–
just the most basic aspects of a fluid sim.
Inspired by this TOX. by Joseph Peltz, check it out for some advection and clever use of the reorder TOP.
https://derivative.ca/community-post/asset/serum-template/66309
—–
@simondavidryden on instagram
if you like my generative blips and bloops in the background, you can find me on bandcamp.
https://simondavidryden.bandcamp.com/
Remember to subscribe
—————-
HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON.
—————-
0.00 intro
0:40 set up and rendering network
3:45 density dispersion
6:25 noise
7:50 point transform
9:10 curl
10:10 color
11:10 just dead time
14:07 mouse interaction
—————-
may the youtube compression alogorithm be kind on this upload. amen.
—————-
Specs:
Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
Installed RAM: 16,0 GB
GPU: NVIDIA GeForce RTX 4060 Ti