Once upon a time this had an audio track, and then suddenly it didn’t. A fix coming by the end of the week. Sorry for the delay. Core Concepts Instancing geometry Working with the Animation COMP Building Animation Channels The Shuffle CHOP Real time rendering
Core Concepts Instanced geometry from pixel data Texture Arrays – the 3D Texture TOP The Sort SOP Images composed out of component pieces Real time rendering
Part 4 Core Concepts Camera control Spatial representations of time and images Instanced geometry Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques
Part 3 Core Concepts Spatial representations of time and images Instanced geometry over time Experiments in understanding depth Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/ragan/instancingTechniques
Part 2 Core Concepts Instanced geometry from pixel data Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques
Part 1 Core Concepts Instancing geometry Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques
UV Mapping and Importing Animations to TouchDesigner from Blender 2.7. Useful for realtime playback of motion graphics and 2D rasters for live event/installations.
If this idea is interesting to you, please pick up a copy of Patrik Lechner’s book – Multimedia Programming using Max/MSP and TouchDesigner https://www.packtpub.com/hardware-and-creative/multimedia-programming-using-maxmsp-and-touchdesigner
Core Concepts Combining Replicating and Instancing Pattern Matching Creating Data dependent networks with expressions – aka stop hard coding every parameter Render Pass Feedback
Core Concepts How to feed the Table COMP Table COMP structure and principles Evaluate DAT Panel Execute DAT Table COMP customization Getting values / actions out of the Table COMP