Intermediate942 Videos

Advanced Instancing | Puzzle Pieces Part 1 of 2 | TouchDesigner

Core Concepts Instancing geometry Replicators and Clones The Sort SOP Images composed out of component pieces Real time rendering

Advanced Instancing | Instancing with the Animation COMP | TouchDesigner

Once upon a time this had an audio track, and then suddenly it didn’t. A fix coming by the end of the week. Sorry for the delay. Core Concepts Instancing geometry Working with the Animation COMP Building Animation Channels The Shuffle CHOP Real time rendering

Advanced Instancing | Puzzle Pieces Part 2 of 2 | TouchDesigner

Core Concepts Instanced geometry from pixel data Texture Arrays – the 3D Texture TOP The Sort SOP Images composed out of component pieces Real time rendering

Advanced Instancing | Pixel Mapping Geometry Part 4 of 4 | TouchDesigner

Part 4 Core Concepts Camera control Spatial representations of time and images Instanced geometry Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques

Advanced Instancing | Pixel Mapping Geometry Part 3 of 4 | TouchDesigner

Part 3 Core Concepts Spatial representations of time and images Instanced geometry over time Experiments in understanding depth Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/ragan/instancingTechniques

Advanced Instancing | Pixel Mapping Geometry Part 2 of 4 | TouchDesigner

Part 2 Core Concepts Instanced geometry from pixel data Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques

Advanced Instancing | Pixel Mapping Geometry Part 1 of 4 | TouchDesigner

Part 1 Core Concepts Instancing geometry Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques

Realistic Textures in TouchDesigner

This is a tutorial in making realistic textures in TouchDesigner using the Phong MAT and a sop displace technique.

Simulating Physics in Blender to TouchDesigner

Tutorial showing how to simulate rigid body dynamics in Blender 2.7 then port animation over to TouchDesigner.

UV Mapping and Importing Animations to TouchDesigner

UV Mapping and Importing Animations to TouchDesigner from Blender 2.7. Useful for realtime playback of motion graphics and 2D rasters for live event/installations.

THP 494 & 598 | Audio Part 4 – Simple Metering | TouchDesigner

If this idea is interesting to you, please pick up a copy of Patrik Lechner’s book – Multimedia Programming using Max/MSP and TouchDesigner https://www.packtpub.com/hardware-and-creative/multimedia-programming-using-maxmsp-and-touchdesigner

THP 494 & 598 | Texture Instancing | TouchDesigner

Core Concepts Combining Replicating and Instancing Pattern Matching Creating Data dependent networks with expressions – aka stop hard coding every parameter Render Pass Feedback

THP 494 & 598 | Simple Instancing | TouchDesigner

Core Concepts Basic Networks for Instancing Geometry moving between data types – SOP to CHOP, CHOP to SOP Noise CHOP and SOP Rendering

THP 494 & 598 | Python Dictionaries | TouchDesigner

Core Concepts Python Dictionaries Dictionary structure Building Dictionaries For Loops and Dictionary Making Storage Putting Dictionaries into storage

THP 494 & 598 | Replicating Text TOPs | TouchDesigner

Core Concepts Basic Replicator Networks Convert DAT Transpose DAT me.digits when replicating

THP 494 & 598 | The Table COMP | TouchDesigner

Core Concepts How to feed the Table COMP Table COMP structure and principles Evaluate DAT Panel Execute DAT Table COMP customization Getting values / actions out of the Table COMP

THP 494 & 598 | Python Lists | TouchDesigner

Core Concepts Python Lists List structure Building Lists For Loops and list Making Storage Putting Lists into storage

GLSL in Touch Designer – Lesson 3

A look at how to tweak shaders from www.shadertoy.com for use in Touch Designer, specifically a radial bur shader here.

GLSL in Touch Designer – Lesson 2

GLSL TOP continued, first look into transforms and blending.