Advanced484 Videos

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – Basic Setup

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – [ 2020.22080 ] ____________________ https://www.patreon.com/seskamol https://www.instagram.com/seskamol/ ____________________

Houdini x TouchDesignerAudio Visual Creation Baton 6/6 | TouchDesigner

Houdini x TouchDesigner Audio Creation BatonHoudini Part 6/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 5/6 | TouchDesigner

Houdini x TouchDesigner Audio Creation BatonHoudini Part 5/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 4/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 4/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 3/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 3/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 2/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 2/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 1/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 1/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

3D REVIEW

Students feedback for basic 3d in TD: – instancing – particles – feometry deformation

TD Logic 04 review

review of the class and students feedback

TD Logic 03

Basic system logic in TD. – state machine – interaction triggers – game engine

Delicious Dome Mapping – Michael McKellar

Workshop: Delicious Dome Mapping WARNING! – The beginning of this workshop has bad audio issues, please adjust volume accordingly. After 24:30 the issues are resolved. Example files: https://tinyurl.com/Summit2019-MichaelMcKellar This workshop is an exploration into projection warping with a focus on fulldome projection mapping. This session will benefit individuals with an interest in domes, projection, pixels, […]

Cellular Automata Tutorial – Part 4

In this video, we represent this 2D system in a 3D scene, using instancing.

Cellular Automata Tutorial – Part 3

Learn how to implement the “Game of Life”, by John Conway, using a pixel shader in TouchDesigner

Livecoding TouchDesigner in Javascript – Ulysses Popple

Workshop: Livecoding TouchDesigner Since the early 2000’s performers have been incorporating livecoding into their practices. In 2011, events that combined livecoding with dance and algorithmic music called algoraves emerged. Generally, livecoding involves improvising sound and video by programming on the fly. This practice has many practical applications in all sorts of creative coding work even […]

Cellular Automata Tutorial – Part 2

1D Complete Cellular Automata in TouchDesigner, using a pixel shader

Cellular Automata Tutorial – Part 1

1D Simplified Cellular Automata in TouchDesigner

Raymarching in TouchDesigner tutorial. Part III – Warping geometry and space

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. Helpful resources I mentioned in the tutorial: Gyroids tutorial – https://www.youtube.com/watch?v=-adHIyjIYgk Luna Sorcery Twitch LiveCoding https://www.twitch.tv/lunasorcery evvvvil_ Twitch demoscene style LiveCoding https://www.twitch.tv/evvvvil

[TouchDesigner – Rubberduck] 03.04.2020

Follor me allong while I talk to the screen and work on my more or less very important projects. Rubberduck per excelence!

TDLego03 STYLEGAN

Setting Up StyleGan model in TD ** You can start from 35:00 before it was an unsuccessful attempt to try the PyTorch model. official repo https://github.com/NVlabs/stylegan2 pretrained models https://drive.google.com/drive/folders/1yanUI9m4b4PWzR0eurKNq6JR1Bbfbh6L link to result https://drive.google.com/file/d/1s30B0ia_ekFF1WnWzykoCHGFkDeZ_feQ/view?usp=sharing

GPU Implementation of SOP to TOP – Quentin Bleton

Workshop: GPU Implementation of SOP to TOP This workshop aims to demonstrate a new way of manipulating SOPs in TOP space, while preserving optimized performances, by leveraging the GPU through geometry shaders to convert an SOP into, or from, a TOP. The geometry shader will be presented and explained first through a series of simple […]

MX10 TD Tutorial – Make That Voxels Shine!

Nail Polish for a Touch of Glamour: Make That Voxels Shine! – Workshop Intermediate While radical and glitched aesthetics are quite in fashion these days, many might still struggle to get a more glamorous or expensive look out of their real-time renders. In the first part of this workshop Stefan Kraus is going to show […]

MX10 TouchDesigner Tutorial – NDI Switcher

In this tutorial Stefan Kraus going to demonstrate how to use NewTeks NDI with TouchDesigner and stream live output to Facebook. Furthermore Stefan explains in depth how he built a video schwitcher in TouchDesigner that is suitable to switch up to 16 individual video sources.

Posting Images from TouchDesigner to Twitter

A quick tutorial on howto create a Twitter App and use the WebClient to post messages from TouchDesigner to Twitter. Final tox can be downloaded here: https://github.com/wuestenarchitekten/workshops/tree/master/Twitter/PostToTwitter

Kinetic Typography: Sentence instancing with Touchdesigner – PART 4: Non-Kepler & OSX workaround

In this fourth part of this multiple part tutorial series we are finally showing our Non-Kepler gpu users and Apple Mac OSX friends, who regularly bump into an error which tells that ‘texture instancing is not supported’, a workaround to step into this tutorial series as well! It’s not very difficult to set it up […]

Mondrian glitch in Touchdesigner

Here’s one of my favourite algorithm for glitch done mostly in tops. since I started with Touchdesigner I have done this in many ways and I think this is the funniest method …hope you like it. Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 […]

TDNeuron – A Gradient Descent Into Madness – Darien Brito and Tim Gerritsen

Workshop: TDNeuron – A Gradient Descent Into Madness Assets: TDNeuron is now available in the COMMUNITY section of Derivative’s website. https://derivative.ca/community-post/asset/tdneuron Machine Learning is taking over as a new means for creative and artistic practice. Many platforms already exist that make it relatively easy for programmers to use and integrate in projects. Nevertheless, as mere […]

Getting Twitter messages into TouchDesigner

A quick tutorial on howto create a Twitter App and use the WebClient to stream messages from Twitter into TouchDesigner. Final tox can be downloaded here: https://github.com/wuestenarchitekten/workshops/tree/master/Twitter/TwitterFeed

Kinetic Typography: Sentence instancing with Touchdesigner – PART 3 – (2 of 2): Complex shapes

In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, ‘animation shapes’. These can be done in Touchdesigner but we’re also using Blender for creating complex 3d models which will act as complex paths for the […]

Kinetic Typography: Sentence instancing with Touchdesigner – PART 3 – (1 of 2): Complex shapes

In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, ‘animation shapes’. These can be done in Touchdesigner but we’re also using Blender for creating complex 3d models which will act as complex paths for the […]

SOP on GPU v 2.0 – Stanislav Glazov

Workshop: SOP on GPU v 2.0 This workshop is based on the presenter’s long and intensive experience trying to improve the complexity and quality of the real-time graphics he creates in TouchDesigner. This session is oriented towards intermediate TouchDesigner users who have an understanding of Surface Operators and a handle on the basics of GLSL […]

TouchDesigner tutorial – Objects on fire! – Nvidia flow emitter & Render picker

———————————————————————————————————————————————————— Due to the CoVid19 emergency in Italy, my work has been negatively affected and at the moment I don’t know when I’ll be back to the normality. I have always shared my work with passion and for free! However I don’t know if this can now last for longer. If you find my tutorials […]

[TouchDesigner – Tutorial] Simple DMX Controller

This tutorials shows you how to create an easy to setup DMX Controller for lighting fixtures. Download Examplefile: TBA

Crazy warping effects with a complex numbers. TouchDesigner tutorial

Using complex numbers math, log-polar and non-linear transformations to create a UV-warping effects, conformal-mapping and fractals from any other TOP operator. File is freely available here: https://www.patreon.com/posts/34978168 Additional examples for Patreon supporters: https://www.patreon.com/posts/34978314 More detailed explanation of undergoing math: http://www.dimensions-math.org/Dim_CH5_E.htm

Voronoi tricks II in Touchdesigner

Here’s the second part of my previous tutorial on Voronoi tricks in which we play more to achieve some nice output. working file free to download: https://www.patreon.com/posts/voronoi-tricks-34651072 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

Advanced Techniques in Media Management, Sequencing and Playback – Peter Sistrom

Workshop: Advanced Techniques in Media Management, Sequencing and Playback In this workshop Peter Sistrom will share his experience devising a flexible system for media sequencing and playback in many different and demanding scenarios over the last six years. Over time he has become familiar with the evolving set of features in TouchDesigner that have allowed […]

GLSL Vertex shaders in TouchDesigner. Part 2/2

Working with instances in vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34396515 Wiki – https://docs.derivative.ca/Write_a_GLSL_Material GLSL function reference – http://www.shaderific.com/glsl-functions SDF functions – http://iquilezles.org/www/articles/distfunctions/distfunctions.htm Step/smoothstep interactive example – https://thebookofshaders.com/05/

Voronoi tricks in Touchdesigner

Here’s an easy trick to make the Voronoi diagram using instances and TOPs. source file free to download: https://www.patreon.com/posts/voronoi-tricks-34651072 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

unit vector in Touchdesigner

This is the first tutorial in a series of a few in which I will try to cover some good practices when dealing with vectors. source file free to download: https://www.patreon.com/posts/33839696 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 […]

Adding Human Input: 3D Scenes in TouchDesigner – Ronen Tanchum

Workshop: Adding Human Input: 3D Scenes in TouchDesigner Example Files: https://tinyurl.com/Summit2019-RonenTanchum In this workshop Ronen Tanchum will present a variety of devices that can be connected to TouchDesigner and will outline different ways to use their incoming data. The workshop will begin with an overview of the mechanical ways to let TouchDesigner coordinate scenes with […]

3D Projection Mapping Workflow – Richard Burns

Workshop: 3D Projection Mapping Workflow Example Files: https://github.com/Richard-Burns/ProjectionMappingWorkflows NOTE: This workshop on projection mapping is somewhat difficult to present in video format as the projector and mapping output is not visible. However, we’ve posted it in the hope that you find the information and workflows presented by Richard interesting and useful. Additionally, you get 3.5 […]

visual glsl in Touchdesigner

Here’s a playfull method for doing glsl in TOPs. We play here with signed distance functions for circle and sphere. Massive thanks to Inigo Quilez for his wonderful research. Here’s the link for sdf primitives: https://iquilezles.org/www/articles/distfunctions/distfunctions.htm source file free to download: https://www.patreon.com/posts/33309273 Subscribe to this channel to get notified when I release new videos! You […]

Convert Shadertoy into TouchDesigner and further integration

How to convert shaders from Shadertoy to TouchDesigner and integrate it with new environment with all CHOPs, TOPs and UI. This tutorial require basic GLSL knowledge only, I’ll share some tips&tricks how to modified a code without full understanding of its meaning. Helpful links from this video and some thoughts shared on my Patreon for […]

Kinetic Typography: Sentence instancing with Touchdesigner – PART 1

In this first part of a multiple part tutorial series we are going to explore a concept we’ve called ‘sentence instancing’. This rather technical part will explore the fundamental steps you need to take for creating a tool where a user can input a sentence and iterate through different shapes and/or animation paths which this […]

TouchDesigner | Inspired by VVVV’s Boy Grouping

Here you’ll find an example network that lets you see some of these ideas in action. To configure locally, start the machine-grouping.toe twice so that you have two processes running simultaneously. On base_project set one project’s role to be Controller and the other to be Draw. On the Controller machine, in base_projectbase_scenesbase_scene_01 you can now […]

Raymarching in TouchDesigner tutorial. Part II – Light and colors

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Raymarch Toolkit by Patrik Lechner – https://github.com/hrtlacek/TDraymarchToolkit Huge […]

Widgets Part 8: Why use Custom Parameters and Binding with Widgets?

Exploring the advantages of using Custom Parameters and Binding in your Widgets workflow. Example File: https://tinyurl.com/y5asqpbs TouchDesigner 2019.19160+ required

Widgets Part 7: Using Binding to Connect Your Widgets to Parameters

In this video we go over how to connect your UI Widgets to all the parameters of your system by using Binding. Example File: https://tinyurl.com/yyl3gt7o TouchDesigner 2019.19160+ required

Widgets Part 6: Updating Widgets

This video describes how to use the Widget Update System. We will update the Widget package used in Part 5 to a more current set of Widgets to use over the next few videos. Example File: https://tinyurl.com/y5r29v6l TouchDesigner 2019.19160+ required

Raymarching in TouchDesigner tutorial. Part I – Defining a geometry

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Short theory about raymarching https://www.youtube.com/watch?v=Cp5WWtMoeKg Geometry functions from […]

Reaction Diffusion Material – TouchDesigner Tutorial 4

In this tutorial, we create a phong material with noises and a feedback trick shown in this video, which I adapted a bit: IG: @elekktronaut

Live-coding lindenmayer systems in Touchdesigner

Designing new plant systems. From wikipedia: An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial “axiom” […]

Live-coding lindenmayer systems in Touchdesigner

Designing new plant systems. From wikipedia: An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial “axiom” […]

Touchdesigner L-system Research and Development

Exploring lindenmayer systems using Touchdesigner. From wikipedia: “An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial […]

Control a Mixamo robot in Touchdesigner with a Kinect V2

In this tutorial we’re going to look at how to rig a robot character in Blender, export it to fbx, import it in Touchdesigner and hook up the channels from the Kinect V2 to the model. IMPORTANT! The newer builds from 2019 handle the fbx import a little different. Just leave the FBXComp as it […]

Widgets Part 5: Adding Widgets to Your Panel Layout

Finally we add functional widgets into the panel layout we created, filling in the interface with knobs, sliders, and buttons. Furthermore we examine how to setup the look and features of widgets through their parameters. Example file: http://tinyurl.com/y4mzb3xn TouchDesigner 2019.13330+ required 0:00 – Knob widgets 7:00 – Slider widgets 8:00 – Button widgets 10:00 – […]

Widgets Part 4: Layouts Using Anchors for Proportional Sizing

Anchors allow UI elements to keep their proportions when changing the size of the interface window. This is the third and final mode to help create responsive UIs that scale exactly how you want them. Example file: http://tinyurl.com/y2wy4o99 TouchDesigner 2019.13330+ required 0:00 – Using Anchors for proportional scaling 2:00 – The Crop setting 4:21 – […]

Widgets Part 3: Scaling Panels and Locking Proportions with Fixed Mode

In this video we discuss common panel scaling pitfalls and how to use panel’s Fixed Mode to lock the proportions of certain UI elements. Example file: http://tinyurl.com/yxtz5aor TouchDesigner 2019.13330+ required 0:00 – Scaling panel issues to look out for 2:56 – Fixed Mode for locked proportions

Widgets Part 2: Widget COMP and Knob, Slider, and Button Layouts

In this video we discuss creating sub-panels for easier layout of knobs, sliders, and buttons. Example file: http://tinyurl.com/y6y5vb5m TouchDesigner 2019.13330+ required 0:48 – Creating a knob panel layout 3:24 – The Widget COMP 5:33 – Creating slider and button layouts 8:30 – Mixed widget layouts

Widgets Part 1: Introduction – Panel Layout and Fill Mode

Widgets allow you to quickly build user interfaces and control panels in TouchDesigner. In this introductory video, we discuss basic panel layout techniques on our way to recreate a physical MIDI controller using Widgets. Example file: http://tinyurl.com/y4z8dwrb TouchDesigner 2019.13330+ required 0:00 – Introduction 2:35 – Size from window 3:55 – Layout hierarchy, parents and children […]

Kinect V2 and Touchdesigner: how to rig a character in Blender

How to control a 3D organic character mesh with a Kinect V2. This tutorial shows you the workflow how to rig a mesh in Blender, export it to fbx, import it in Touchdesigner and setting up the parameters of the Kinect chop to let the mesh actually follow your gestures and movements. IMPORTANT! The newer […]

Projection Mapping Toolkit – Episode 2 – Projector Orientation Controller Pt1 – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 2 – Simulating Projection in Touchdesigner – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 1 – Building the Base 3D Model – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 2 – Virtual Projector Calculator – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 0 – Product overview – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 0 – Project Planning Pt 1 – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]

Projection Mapping Toolkit – Episode 0 – Project Planning Pt 2 – FREE EPISODE

This is one of a few free episodes from learn-in-ten, Programming for Peoples sister premium site. The Immersive Projection Toolkit is a educational series that includes 10 lessons in total and over 60 videos all broken into bite-sized chunks for easy learning and follow along. From initial project planning to niche projection calibration tools, this […]