Advanced518 Videos

Une page web comme interface mobile (Partie 1)

Dans cette mini-série de 7 vidéos, vous apprendrez comment il est possible de se servir d’une page web sur un appareil mobile pour interagir avec TouchDesigner. La page en question utilisera le protocole WebSocket pour se connecter à l’opérateur Web Server de TouchDesigner et ainsi envoyer et recevoir des messages. Dans cette première partie, vous […]

William Arcane – Hands in Touchdesigner (터치디자이너 튜토리얼 자막)

William Arcane – Hands full video Link : https://youtu.be/AndgH7ObqMw 00:00 Intro 01:21 Destructing ground scene overview 02:07 CHOP controlled 03:26 Basic texture 04:10 Destructing ground part 06:20 Normal ground part 07:00 Adapt on PBR to Geometry 08:52 Render 09:28 Explosion in space scene overview 09:55 Audio file to spectrum top 10:45 Feedback 12:30 Remap and […]

Python In TouchDesigner with Noah Norman

Join Elburz for a big announcement and an interactive TouchDesigner gameshow

möbius strip in Touchdesigner

Here’s a math workaround for building a very dense torus point cloud and cut numerous Mobius strips out of it. The inspiration for this one comes from a post on Touchdesigner Help Group on Facebook. source file free to download: https://www.patreon.com/posts/49120365 Subscribe to this channel to get notified when I release new videos! You can […]

KOHUI X TDSW Create an audiovisual environment in a virtual space with Kohui

Kohui (Noto the talking ball) Website : www.kohui.xyz Instagram : https://www.instagram.com/ko_hui_/ Noto the talking ball – Patreon : https://www.patreon.com/notothetalkingball Noto the talking ball – Youtube : https://www.youtube.com/channel/UCSEsok1iU9ewEebdMAJmMVw?view_as=subscriber ■ Language 한국어 / 영어 (자막) Korean / English (subtitles) ■ Level 초급 / 중급 Beginner / Intermediate ■ Contents 본 워크샵에서는 고휘의 작업 프로세스를 따라가며 가상공간의 오디오비주얼 […]

Particle system with 2D vector field in TouchDesigner

Creating vector fields and driving particles with it is one of the most common practice in generative art and here is how can you do it in TouchDesigner. Most of the job done with 2 GLSL code nodes, code is simple and I explained it in the tutorial, so it should be understandable for GLSL […]

Creating Interactive Controls for Live Performance – Ginger Leigh

Workshop: Interactive Control for Live Performance Example files: https://tinyurl.com/Summit2019GingerLeigh 0:00 – Introduction 3:35 – Notes on sensors 6:40 – MIDI controllers 26:06 – Thinking excercise 30:10 – Leap Motion 50:45 – See note below on additional excerpt video at this point 50:45 – Kinect sensors 1:13:55 – Ableton Live using Live Grabber 1:21:18 – Ableton […]

How to run TouchDesigner in the cloud using Paperspace – Tutorial

Get access to 60+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: https://bit.ly/2zJ0lmt Elburz breaks the barriers and gives you a quick and easy guide to setting up TouchDesigner to run in the cloud on Paperspace’s native GPU instances. […]

GLSL 102 Raymarching : Beyond Copy and Paste Shadertoy – VanTa

Workshop: GLSL 102 Raymarching : Beyond Copy and Paste Shadertoy Recommended Prerequisite: https://youtu.be/QtrzuSFfsSo 0:00 – Introduction 3:45 – Raymarching theory 15:23 – Let’s start raymarching! 54:06 – Calculating Normals 1:16:50 – Combining shapes 1:29:55 – Adding interactive control with uniforms 1:35:05 – Inigo Quilez, Shadertoy, and using resources 1:43:37 – Displacement 1:59:14 – Experimentation and […]

Interactive particles & raymarching (SDF) geometry. TouchDesigner tutorial

Project files and links to all of mentioned resources – https://www.patreon.com/posts/43144103 Extra examples for Patreon supporters only – https://www.patreon.com/posts/43144301 Instanced particles interacted with a surface of raymarched geometry (signed distance function). How to combine two types of approach toward geometry rendering in one scene and make particles fly around SDF of bounce from it. Low-intermediate […]

Touching Typography – Case 2: Cache Grid

In this tutorial series we are exploring certain ways of animating text using Touchdesigner. Where our multiple tutorial series ‘Kinetic Typography’ focuses on building an actual text tool for iterating typographic animations quickly, this series is more focused on examples from the field. Unfortunately, a lot of these typographic animations are pre baked. We’re rebuilding […]

TouchDesigner Electronic Music Studio – Owen Kirby

* Video starts at 3:30 Workshop: TouchDesigner Electronic Music Studio Example Files: https://tinyurl.com/Summit2019-OwenKirby 0:00 – Introduction 3:30 – Audio synthesis in TouchDesigner 17:50 – EQs, filters, and effects 22:30 – MIDI and sequencing 27:43 – Audio recording and playback 31:14 – Troubleshooting 34:10 – Synth Builder Components – available here: https://www.owenkirby.net/components 41:40 – SuperSynth 52:20 […]

2D Raycaster in TouchDesigner: lights and shadows

Download project file here – https://www.patreon.com/posts/42201574 Extra examples for Patreon supporters – https://www.patreon.com/posts/42201692 This tutorials shows texture based raycaster coded in GLSL with a several variations. Aside from the effect itself, it could be used as an exercise in GLSL for beginner/intermediate level, because it can be modified in different ways to achieve different results. […]

Intro to Custom CHOP C++ – Hugo Laliberte

Workshop: Introduction to Custom CHOP C++ Example Files: https://github.com/lachose1/wiimoteCHOP-cleanbase This workshop is an introduction to the world of C++ CHOP programmed specifically for TouchDesigner. At the beginning of this workshop participants will gain an understanding of the custom C++ CHOP example source code while reviewing its main accessible methods. Afterwards the group will review the […]

Creating Generative Visuals with Complex Systems – Simon Alexander-Adams

Workshop: Creating Generative Visuals with Complex Systems Example Files: https://tinyurl.com/Summit2019-SimonAlexanderAdams This workshop will walk participants through the process of creating real-time generative visuals using two types of systems: reaction-diffusion and cellular automata. Both methods yield a variety of complex and often non-repeating patterns. Reaction-diffusion systems model the changing of one or more chemical substances. The […]

Belousov–Zhabotinsky reaction in Touchdesigner

Here’s another take on feedback in trying to achieve some liquid Belousov–Zhabotinsky inspired reaction with plenty of controls for fluid. I really hope you like this technique. source file free to download: https://www.patreon.com/posts/41213572 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me […]

Generative color palettes. Part 2/2

Generative palettes from part 1 can be used in very different scenarios, here are some of them: raymarching, rendering with GLSL MAT, conformal mapping, fractals colorization, colorful particles. The basic code stays almost the same in all cases, so as soon as you understand it, you’ll be able to use it in many of your […]

NKB Workshop 002 // Featuring VITAMIN

Never Knows Better and Creative Code Art are featuring VITAMIN in this workshop, as they teach you TouchDesigner to build an audiovisual interactive digital organism. Duration: 1:15 Hrs This workshop taught by Pablo Alvarez the co-founder of VITAMIN (https://vitamin-arte.com/) /////////////////////////////// What you will need: TouchDesigner (download the program here: https://derivative.ca/download) About the artist: Vitamin is […]

Rubik’s Cube in Touchdesigner

This is my TOP’s method for the Rubik’s Cube with an increased number of divisions. It only takes one line of code. This is the most complex tutorial I’ve done, which is why it skips a little over an hour …I hope this isn’t an issue. source file free to download: https://www.patreon.com/posts/40516852 Subscribe to this […]

Voxel Line – TouchDesigner Tutorial 01

This tutorial shows you how to create a wireframe-like voxel model in TouchDesigner. In the tutorial I use Houdini to make polyline geometries. If you aren’t accustomed to Houdini, please download the assets below link. https://drive.google.com/drive/folders/1tXd0GLpNh0qZZX38ggHZSf4mc_lTi4DU?usp=sharing

Touchdesigner Free primitives Tutorial (Свободные примитивы)

https://share.substance3d.com/libraries/3013 https://share.substance3d.com/libraries/2754 https://iquilezles.org/www/articles/functions/functions.htm

springs on GPU in Touchdesigner

Here’s the easy and super fast TOPs only method for computing the spring forces. I really hope you like this. 3.5: Springs – The Nature of Code source file free to download: https://www.patreon.com/posts/39587027 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me […]

Tape Mapping with TouchDesigner – Guillaume Bourassa

00:00 Discussion of previous works and older tape mapping system 29:18 Tapping Mapping workshop begins Workshop: Tape Mapping with TouchDesigner Since its invention in 1925 by M. Richard Gurley Drew (3M – Scotch), adhesive tape has become a medium of choice for a large number of artists. From the replacement of paint and colored glass […]

Multi GPU System Design – Keith Lostracco

Workshop: Multi GPU System Design This workshop will focus on Multi GPU System Design, implementation and execution with a focus on stability, performance and simplicity. Participants will examine the inner workings of a custom multi-node playlist component (Fusion Player) that plays back a playlists of cues (either pre-rendered content files or real-time components) across multiple […]

TDLego05_PixelPacking

link to code https://www.dropbox.com/s/ephhq2f9xuwg9uo/styleGan2.rar?dl=0 https://github.com/Ajasra/Spout-for-Python

rudimental flock in Touchdesigner

Here’s a quick way of doing a flock like thing using instances and vectors. source file free to download: https://www.patreon.com/posts/37327060 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

Generative Interfaces with Widgets Part 2 – Wieland Hilker

Workshop: Generative Interfaces with Widgets Part 2 Example Files: https://tinyurl.com/Summit2019-WielandHilker Widgets are a new and exciting way to create highly customizable interfaces. Even though widgets can effectively reduce a creator’s workload it can still be hard to build big and complex interfaces by hand. In this workshop we will take a deeper look at ways […]

Generative Interfaces with Widgets Part 1 – Wieland Hilker

Workshop: Generative Interfaces with Widgets Part 1 Widgets are a new and exciting way to create highly customizable interfaces. Even though widgets can effectively reduce a creator’s workload it can still be hard to build big and complex interfaces by hand. In this workshop we will take a deeper look at ways of automating interface […]

TDLego04 Pix2Pix

Next video with setting up Pix2Pix model with TD and short notes how to train and what its about links: pix2pix repo – https://github.com/junyanz/pytorch-CycleGAN-and-pix2pix Spout4Python – https://github.com/Ajasra/Spout-for-Python archive with asset and model – https://www.dropbox.com/s/v4gnnm265q8vxs7/pix2pix.zip?dl=0

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – Basic Setup

TouchDesigner – Bullet Solver, Flex Solver COMP – Interaction Tutorial – [ 2020.22080 ] ____________________ https://www.patreon.com/seskamol https://www.instagram.com/seskamol/ ____________________

Houdini x TouchDesignerAudio Visual Creation Baton 6/6 | TouchDesigner

Houdini x TouchDesigner Audio Creation BatonHoudini Part 6/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 5/6 | TouchDesigner

Houdini x TouchDesigner Audio Creation BatonHoudini Part 5/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 4/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 4/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 3/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 3/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 2/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 2/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

Houdini x TouchDesignerAudio Visual Creation Baton 1/6 | Houdini

Houdini x TouchDesigner Audio Creation BatonHoudini Part 1/6 2019年8月にTDSWによって開催された「神々の悪戯 -Play by Gods-」において収録された全6時間のワークショップのアーカイブ動画です。 当ワークショップは1日目は尹 剛志氏によるHoudini Part、2日目は前日のプログラムを引き継いだ比嘉 了氏によるTouchDesigner Partという形式で構成され、以下のリアルタイムオーディオリアクティブコンテンツが創造されました。 ■ Sample Program Download Link (Thank you so much Instructors!!!) https://bit.ly/3fsC7gw ■ Playlist https://bit.ly/3cfNeY2 ■ Contents 今回のワークショップでは、オーディオリアクティブなショートクリップの制作過程を順に追っていきながら、HoudiniとTouchDesignerの実用的な連携、各ツールのノウハウやTIPS、複数人でのプロジェクトの進め方のワークフローなどを交えてお見せできればと思っています。1日目は尹 剛志先生によるHoudiniを用いたワークショップ、2日目は比嘉 了先生が1日目のデータを引き継ぎTouchDesignerを用いたワークショップを行います。 ■  Instructor ・Houdini Part 尹 剛志 / Takeshi Yoong 株式会社十十 取締役 / CGディレクター 1977年生れ。2010年に株式会社jittoを設立。ハイエンドの3DCGで多くのCM,MVにCG Directorとして参加。文化庁メディア芸術祭を始め多くの賞を受賞。国内外で注目される。2015年よりHoudiniでCMやMVなどのタイトなスケジュールの作品に対しても対応できるHoudiniチームを社内に設立。 Twitter: https://twitter.com/yoongs Assistant & Partial creation 浦上 […]

3D REVIEW

Students feedback for basic 3d in TD: – instancing – particles – feometry deformation

TD Logic 04 review

review of the class and students feedback

TD Logic 03

Basic system logic in TD. – state machine – interaction triggers – game engine

Delicious Dome Mapping – Michael McKellar

Workshop: Delicious Dome Mapping WARNING! – The beginning of this workshop has bad audio issues, please adjust volume accordingly. After 24:30 the issues are resolved. Example files: https://tinyurl.com/Summit2019-MichaelMcKellar This workshop is an exploration into projection warping with a focus on fulldome projection mapping. This session will benefit individuals with an interest in domes, projection, pixels, […]

Cellular Automata Tutorial – Part 4

In this video, we represent this 2D system in a 3D scene, using instancing.

Cellular Automata Tutorial – Part 3

Learn how to implement the “Game of Life”, by John Conway, using a pixel shader in TouchDesigner

Livecoding TouchDesigner in Javascript – Ulysses Popple

Workshop: Livecoding TouchDesigner Since the early 2000’s performers have been incorporating livecoding into their practices. In 2011, events that combined livecoding with dance and algorithmic music called algoraves emerged. Generally, livecoding involves improvising sound and video by programming on the fly. This practice has many practical applications in all sorts of creative coding work even […]

Cellular Automata Tutorial – Part 2

1D Complete Cellular Automata in TouchDesigner, using a pixel shader

Cellular Automata Tutorial – Part 1

1D Simplified Cellular Automata in TouchDesigner

Raymarching in TouchDesigner tutorial. Part III – Warping geometry and space

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. Helpful resources I mentioned in the tutorial: Gyroids tutorial – https://www.youtube.com/watch?v=-adHIyjIYgk Luna Sorcery Twitch LiveCoding https://www.twitch.tv/lunasorcery evvvvil_ Twitch demoscene style LiveCoding https://www.twitch.tv/evvvvil

[TouchDesigner – Rubberduck] 03.04.2020

Follor me allong while I talk to the screen and work on my more or less very important projects. Rubberduck per excelence!

TDLego03 STYLEGAN

Setting Up StyleGan model in TD ** You can start from 35:00 before it was an unsuccessful attempt to try the PyTorch model. official repo https://github.com/NVlabs/stylegan2 pretrained models https://drive.google.com/drive/folders/1yanUI9m4b4PWzR0eurKNq6JR1Bbfbh6L link to result https://drive.google.com/file/d/1s30B0ia_ekFF1WnWzykoCHGFkDeZ_feQ/view?usp=sharing

GPU Implementation of SOP to TOP – Quentin Bleton

Workshop: GPU Implementation of SOP to TOP This workshop aims to demonstrate a new way of manipulating SOPs in TOP space, while preserving optimized performances, by leveraging the GPU through geometry shaders to convert an SOP into, or from, a TOP. The geometry shader will be presented and explained first through a series of simple […]

MX10 TD Tutorial – Make That Voxels Shine!

Nail Polish for a Touch of Glamour: Make That Voxels Shine! – Workshop Intermediate While radical and glitched aesthetics are quite in fashion these days, many might still struggle to get a more glamorous or expensive look out of their real-time renders. In the first part of this workshop Stefan Kraus is going to show […]

MX10 TouchDesigner Tutorial – NDI Switcher

In this tutorial Stefan Kraus going to demonstrate how to use NewTeks NDI with TouchDesigner and stream live output to Facebook. Furthermore Stefan explains in depth how he built a video schwitcher in TouchDesigner that is suitable to switch up to 16 individual video sources.

Posting Images from TouchDesigner to Twitter

A quick tutorial on howto create a Twitter App and use the WebClient to post messages from TouchDesigner to Twitter. Final tox can be downloaded here: https://github.com/wuestenarchitekten/workshops/tree/master/Twitter/PostToTwitter

Kinetic Typography: Sentence instancing with Touchdesigner – PART 4: Non-Kepler & OSX workaround

In this fourth part of this multiple part tutorial series we are finally showing our Non-Kepler gpu users and Apple Mac OSX friends, who regularly bump into an error which tells that ‘texture instancing is not supported’, a workaround to step into this tutorial series as well! It’s not very difficult to set it up […]

Mondrian glitch in Touchdesigner

Here’s one of my favourite algorithm for glitch done mostly in tops. since I started with Touchdesigner I have done this in many ways and I think this is the funniest method …hope you like it. Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 […]

TDNeuron – A Gradient Descent Into Madness – Darien Brito and Tim Gerritsen

Workshop: TDNeuron – A Gradient Descent Into Madness Assets: TDNeuron is now available in the COMMUNITY section of Derivative’s website. https://derivative.ca/community-post/asset/tdneuron Machine Learning is taking over as a new means for creative and artistic practice. Many platforms already exist that make it relatively easy for programmers to use and integrate in projects. Nevertheless, as mere […]

Getting Twitter messages into TouchDesigner

A quick tutorial on howto create a Twitter App and use the WebClient to stream messages from Twitter into TouchDesigner. Final tox can be downloaded here: https://github.com/wuestenarchitekten/workshops/tree/master/Twitter/TwitterFeed

Kinetic Typography: Sentence instancing with Touchdesigner – PART 3 – (2 of 2): Complex shapes

In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, ‘animation shapes’. These can be done in Touchdesigner but we’re also using Blender for creating complex 3d models which will act as complex paths for the […]

Kinetic Typography: Sentence instancing with Touchdesigner – PART 3 – (1 of 2): Complex shapes

In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, ‘animation shapes’. These can be done in Touchdesigner but we’re also using Blender for creating complex 3d models which will act as complex paths for the […]

SOP on GPU v 2.0 – Stanislav Glazov

Workshop: SOP on GPU v 2.0 This workshop is based on the presenter’s long and intensive experience trying to improve the complexity and quality of the real-time graphics he creates in TouchDesigner. This session is oriented towards intermediate TouchDesigner users who have an understanding of Surface Operators and a handle on the basics of GLSL […]

TouchDesigner tutorial – Objects on fire! – Nvidia flow emitter & Render picker

———————————————————————————————————————————————————— Due to the CoVid19 emergency in Italy, my work has been negatively affected and at the moment I don’t know when I’ll be back to the normality. I have always shared my work with passion and for free! However I don’t know if this can now last for longer. If you find my tutorials […]

[TouchDesigner – Tutorial] Simple DMX Controller

This tutorials shows you how to create an easy to setup DMX Controller for lighting fixtures. Download Examplefile: TBA

Crazy warping effects with a complex numbers. TouchDesigner tutorial

Using complex numbers math, log-polar and non-linear transformations to create a UV-warping effects, conformal-mapping and fractals from any other TOP operator. File is freely available here: https://www.patreon.com/posts/34978168 Additional examples for Patreon supporters: https://www.patreon.com/posts/34978314 More detailed explanation of undergoing math: http://www.dimensions-math.org/Dim_CH5_E.htm

Voronoi tricks II in Touchdesigner

Here’s the second part of my previous tutorial on Voronoi tricks in which we play more to achieve some nice output. working file free to download: https://www.patreon.com/posts/voronoi-tricks-34651072 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

Advanced Techniques in Media Management, Sequencing and Playback – Peter Sistrom

Workshop: Advanced Techniques in Media Management, Sequencing and Playback In this workshop Peter Sistrom will share his experience devising a flexible system for media sequencing and playback in many different and demanding scenarios over the last six years. Over time he has become familiar with the evolving set of features in TouchDesigner that have allowed […]

GLSL Vertex shaders in TouchDesigner. Part 2/2

Working with instances in vertex shaders in TouchDesigner. Post on my Patreon with project files – https://www.patreon.com/posts/34396515 Wiki – https://docs.derivative.ca/Write_a_GLSL_Material GLSL function reference – http://www.shaderific.com/glsl-functions SDF functions – http://iquilezles.org/www/articles/distfunctions/distfunctions.htm Step/smoothstep interactive example – https://thebookofshaders.com/05/

Voronoi tricks in Touchdesigner

Here’s an easy trick to make the Voronoi diagram using instances and TOPs. source file free to download: https://www.patreon.com/posts/voronoi-tricks-34651072 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

unit vector in Touchdesigner

This is the first tutorial in a series of a few in which I will try to cover some good practices when dealing with vectors. source file free to download: https://www.patreon.com/posts/33839696 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 […]

Adding Human Input: 3D Scenes in TouchDesigner – Ronen Tanchum

Workshop: Adding Human Input: 3D Scenes in TouchDesigner Example Files: https://tinyurl.com/Summit2019-RonenTanchum In this workshop Ronen Tanchum will present a variety of devices that can be connected to TouchDesigner and will outline different ways to use their incoming data. The workshop will begin with an overview of the mechanical ways to let TouchDesigner coordinate scenes with […]

3D Projection Mapping Workflow – Richard Burns

Workshop: 3D Projection Mapping Workflow Example Files: https://github.com/Richard-Burns/ProjectionMappingWorkflows NOTE: This workshop on projection mapping is somewhat difficult to present in video format as the projector and mapping output is not visible. However, we’ve posted it in the hope that you find the information and workflows presented by Richard interesting and useful. Additionally, you get 3.5 […]

visual glsl in Touchdesigner

Here’s a playfull method for doing glsl in TOPs. We play here with signed distance functions for circle and sphere. Massive thanks to Inigo Quilez for his wonderful research. Here’s the link for sdf primitives: https://iquilezles.org/www/articles/distfunctions/distfunctions.htm source file free to download: https://www.patreon.com/posts/33309273 Subscribe to this channel to get notified when I release new videos! You […]

Convert Shadertoy into TouchDesigner and further integration

How to convert shaders from Shadertoy to TouchDesigner and integrate it with new environment with all CHOPs, TOPs and UI. This tutorial require basic GLSL knowledge only, I’ll share some tips&tricks how to modified a code without full understanding of its meaning. Helpful links from this video and some thoughts shared on my Patreon for […]

Kinetic Typography: Sentence instancing with Touchdesigner – PART 1

In this first part of a multiple part tutorial series we are going to explore a concept we’ve called ‘sentence instancing’. This rather technical part will explore the fundamental steps you need to take for creating a tool where a user can input a sentence and iterate through different shapes and/or animation paths which this […]

TouchDesigner | Inspired by VVVV’s Boy Grouping

Here you’ll find an example network that lets you see some of these ideas in action. To configure locally, start the machine-grouping.toe twice so that you have two processes running simultaneously. On base_project set one project’s role to be Controller and the other to be Draw. On the Controller machine, in base_projectbase_scenesbase_scene_01 you can now […]

Raymarching in TouchDesigner tutorial. Part II – Light and colors

Github repo for this series https://github.com/exsstas/Raymarching-in-TD Support me on Patreon https://www.patreon.com/exsstas and get some extra files. If you want to make one-time donation instead of monthly subscription, you can use https://paypal.me/exsstas it will motivate me to make more tutorials 😉 Helpful resources I mentioned in the tutorial: Raymarch Toolkit by Patrik Lechner – https://github.com/hrtlacek/TDraymarchToolkit Huge […]

Widgets Part 8: Why use Custom Parameters and Binding with Widgets?

Exploring the advantages of using Custom Parameters and Binding in your Widgets workflow. Example File: https://tinyurl.com/y5asqpbs TouchDesigner 2019.19160+ required

Widgets Part 7: Using Binding to Connect Your Widgets to Parameters

In this video we go over how to connect your UI Widgets to all the parameters of your system by using Binding. Example File: https://tinyurl.com/yyl3gt7o TouchDesigner 2019.19160+ required

Widgets Part 6: Updating Widgets

This video describes how to use the Widget Update System. We will update the Widget package used in Part 5 to a more current set of Widgets to use over the next few videos. Example File: https://tinyurl.com/y5r29v6l TouchDesigner 2019.19160+ required