bileam tschepe (elekktronaut)

Agamographs (Interactive) – TouchDesigner Tutorial 72

In this TouchDesigner tutorial we use a different approach of texture instancing to create agamographs, basically two textures (images, videos, generated content) blended into one 3D object, creating a sort of optical illusion. We also make this interactive using face tracking. Agamographs and their name are based on this artist’s work: https://en.wikipedia.org/wiki/Yaacov_Agam Usually these are […]

Time Grids – TouchDesigner Tutorial 71

In this TouchDesigner tutorial we create time slices of animations and display them in a flexible grid. This enables you to essentially show the entirety of an animation or video in one frame. Make sure to have Realtime turned off when working won this technique. —– 00:00 Intro & Overview 01:24 Component Setup 02:54 Render […]

Face Tracking Perspectives – TouchDesigner Tutorial 70

In this TouchDesigner tutorial we use face tracking to interact with our project in different ways just by looking at it from different angles. Includes 4 main examples, another one coming soon! —– 00:00 Intro & Overview 01:40 Face Tracking Setup 04:20 E1: Simple Texture 08:25 E2: Feedback 11:34 E3: 3D Rotation 19:34 E4: 3D […]

Face Tracking Prism – TouchDesigner Tutorial 69

In this TouchDesigner tutorial we create a lovely interactive project using the Face Track CHOP in combination with the Video Device In and Instancing to recreate a sort of prism effect as seen in the movie “The Five Devils” (2022). LUTs tutorial: https://www.youtube.com/watch?v=8RJzx4A8GeM Thanks for 50k subscribers ❤️❤️ —– 00:00 Intro & Overview 01:10 Input […]

Descending Feedback – TouchDesigner Tutorial 68

In this TouchDeisgner tutorial we dive into a feedback technique I haven’t shared yet, looking at some essential TOPs like Transform, Ramp and Pointillize to really shape the texture we’re working with. We also look into making this visual audioreactive by converting the audio spectrum and using it as an input. Track in the beginning: […]