TouchDesigner Dynamic Particle System Part 6: Kinect Mapping UI and Wrap Up

In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions!

In Part 6, we dive back into the Kinect mapping component we worked on last time, finishing off with a user-friendly UI and putting all the pieces of our project together!

Project Files: patreon.com/water__shed

00:00:00 – Intro
00:01:25 – Review Network from Last Video
00:02:37 – Begin UI Build
00:19:04 – Using our UI
00:29:59 – Some Ideas and final cleanup

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