Texture Sampling with Niagara Particles in Unreal & TouchDesigner – Tutorial
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Unreal’s Niagara particle system makes it quick and easy to create impressive particle systems. Combined with the generative power of TouchDesigner, this allows us to create compelling particle systems based on textures being generated in real time from TouchDesigner. In this video, Elburz shows you how to combine the two in a quick and effective application.