Textured Volumetric Rendering in TouchDesigner

Mark Tutorial Completed! Today I’m demoing two components to allow textured 3D rendering for volumetric displays, and output to artNET-based volumetric LED arrays. .tox files for both components demoed can be found here: https://github.com/fughilli/td-volumetric Please open issues on the github if you have suggestions or improvements!

FLOW3D (RealTime Fluid/Smoke Simulation) – TouchDesigner Tutorial 16

Mark Tutorial Completed! I’m super excited to share with you all ‘FLOW3D,’ a Real-Time Fluid/Smoke simulation and component made with TouchDesigner. The component is available exclusively on my Patreon for patrons only. I recommend checking out the T3D Toolkit by Josef Pelz on his Patreon page, which is extremely useful for FLOW3D: https://www.patreon.com/JosefPelz I hope […]

Volumetric Ray Marching – TouchDesigner Tutorial 15

Mark Tutorial Completed! I’m super excited to share two components with you: ‘VolumetricGeo,’ which runs volumetric ray marching to render 3D textures as volumes, and ‘soptoTexture3D,’ which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with ‘VolumetricGeo.’ The project file and components are available exclusively on […]

Volumetric Raymarching in TouchDesigner Explained

Mark Tutorial Completed! In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs. Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 00:00 Intro 01:43 Explaining the Approach 05:32 The Simple Case 10:37 The General Case 23:40 Using Colors 25:21 Outro