recursive displace II in Touchdesigner

Here’s my retake of the recursive displacement I did a while ago. We go for much more detail, precise surface, and smooth motion. I really hope you like this. Normal Map v2 component (free to download): https://derivative.ca/community-post/asset/normal-map-v2/65562 .toe file (Patreon exclusive): https://www.patreon.com/posts/72162284 Subscribe to this channel to get notified when I release new videos! You […]

noise is lava in Touchdesigner

this is a retake of the ‘recursive displace’ tutorial, this time much cleaner also with a couple of other vectors into play. big shout-out to Denis Novikov for doing swirl vector (perpendicular) in the channel mix operator: https://www.youtube.com/watch?v=VF2NWgXgiYA .toe file (Patreon exclusive): https://www.patreon.com/posts/56042503 Subscribe to this channel to get notified when I release new videos! […]

recursive displace in Touchdesigner

Here’s a quick codeless method for doing different sorts of fluids simulations based on recursive displace. In this one, I also cover some other good tricks for rendering out height maps with no pbr material or geometry. ‘The secret life of chaos’ is the movie where you will find the best explanation of what feedback […]