Touchdesigner Tip: Normals, inflating and deflating mesh

Mark Tutorial Completed! https://www.patreon.com/c/memoakten for downloads and more. Hello friends! I’m very happy to drop a new tutorial (and accompanying project file). This one is a suggestion from one of my IRL students. In this tutorial, I’ll demonstrate how to create POP particles wiggling around and leaving trails, while being constrained to inside an animated […]

Normals in Touchdesigner

Mark Tutorial Completed! Here’s the easiest way to stretch a normal map texture-out of the default operator and still have quite precise normals. Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

TouchDesigner Tutorial: Calculating Normals on Geometry Shader

Mark Tutorial Completed! Join us for a step-by-step tutorial on calculating normals on the geometry shader. This video covers the essential processes of computing normals for primitives and improving surface quality by increasing geometry detail. Understand the importance of shader functions, optimize performance, and enhance your 3D rendering skills. Enroll in the premier self-paced online […]