Visualizing noise with instances and and setting up shadows and depth in your renders. (w/quick PBR setup) Example file: http://tinyurl.com/y4n8pzzh MUTEK.jp 2018 Advanced Class Day2 Lecturer: Ben Voigt Link: https://www.derivative.ca Twitter: https://twitter.com/brvoigt Interpreter: Tetsuya Kanakubo Link: http://ted-kanakubo.com/touchdesigner-jp Twitter: https://twitter.com/ted_kanakubo 0:00 – Initial setup 4:55 – Adding PBR and setting up the look 8:55 – Setting […]
Instancing geometry on the GPU and also learn about Custom Parameters. Example file: http://tinyurl.com/y3td9zho MUTEK.jp 2018 Beginner Class Day2 Lecturer: Ben Voigt Link: https://www.derivative.ca Twitter: https://twitter.com/brvoigt Interpreter: Tetsuya Kanakubo Link: http://ted-kanakubo.com/touchdesigner-jp Twitter: https://twitter.com/ted_kanakubo 0:00 – Arcball camera 2:40 – Instancing setup using CHOPs 15:50 – 3D noise coloring using the GPU 27:50 – Pixel formats […]
Part 7/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Bend deformer for instances with the vertex shader. See Part 1 for support files
This is an upload of a live stream exploring touchdesigner from a beginners perspective. In Part 4 we go back and look at SOPs in more detail as well as the application and usage of instancing within a Geometry setting. It get fairly unstructured towards the end where I blindly stab new things into the […]
23日目の回のおまけで、使っていたエフェクトを作成します。 今回は円と直線で六角形を描き、周波数スペクトルに合わせて動かします。 Instance機能とReplicatorOPでモデルを複製します。 Here is my channel! チャンネルはこちら ※注意:投稿者はTouchDesigner初心者で間違った発言も多数あります。ご参考の際は各自自己責任にてお願いいたします。 作成したエフェクト https://drive.google.com/file/d/1gVqWMrcKwez0Jt46mz9gZ2rBdiK1b4IZ/view?usp=sharing Here is extra topic of the 23th movie, where I made the effects used in the main movie. This one arranges circles on six lines, and moves the lines in the shape of the frequency spectrum. ※Caution: a TouchDesigner beginner is making this movie, […]
Additional Files – https://goo.gl/qLSAZH While radical and glitched aesthetics are quite in fashion these days, many might still struggle to get a more glamorous or expensive look out of their real-time renders. In the first part of this workshop Stefan Kraus (mxzehn.com) is going to show how to create and animate data driven voxel architecture […]
Showing some work from the weekend. Beginner – open to all suggestions. 17:30 – Capturing 4k screen into TD – sneaking past 1280×720 free limit. 19:00 – Proximity trigger using count CHOP 22:30 – Orienting instanced geometry towards point 32:00 – Midi sorting network – Hacky – open to suggestions.
In response to a post in the TouchDesigner Help Group on Facebook: https://www.facebook.com/groups/touchdesignerhelp/713538528812150/ Example File: https://www.patreon.com/posts/7765689 More tutorials and example file downloads at http://cutmod.com/tutorials
Once upon a time this had an audio track, and then suddenly it didn’t. A fix coming by the end of the week. Sorry for the delay. Core Concepts Instancing geometry Working with the Animation COMP Building Animation Channels The Shuffle CHOP Real time rendering
Core Concepts Instanced geometry from pixel data Texture Arrays – the 3D Texture TOP The Sort SOP Images composed out of component pieces Real time rendering
Part 1 Core Concepts Instancing geometry Transferring data between operator types Real time rendering Example Code https://github.com/raganmd/TD-Examples/tree/master/instancingTechniques
Core Concepts Combining Replicating and Instancing Pattern Matching Creating Data dependent networks with expressions – aka stop hard coding every parameter Render Pass Feedback