GPU Implementation of SOP to TOP – Quentin Bleton
Workshop: GPU Implementation of SOP to TOP This workshop aims to demonstrate a new way of manipulating SOPs in TOP space, while preserving optimized performances, by leveraging the GPU through geometry shaders to convert an SOP into, or from, a TOP. The geometry shader will be presented and explained first through a series of simple […]
NO MORE KINECT : Body Track GPU Particle
#kinect #touchdesigner #beginner #particle #shader #glsl Need the sample file? Being a Patreon : patreon.com/miwamaroon Chapter 0:00 Intro 1:23 Body Track CHOP 4:07 Skeleton Visualization 13:07 GPU Particle 16:38 Compute Shader 34:19 Apply a force 37:26 Brightness problem Tiktok : https://www.tiktok.com/@miwa_maroon IG:https://www.instagram.com/p/CQGIsWHtjd-/ X :https://twitter.com/miwata34 Patreon : patreon.com/miwamaroon
TouchDesigner GPU Instancing 1/3 [0xDEADBEEF Quarantine Zoom Jam]
In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA
TouchDesigner GPU Instancing 2/3 [0xDEADBEEF Quarantine Zoom Jam]
In this Zoom recording, me & @rey.nbows build GPU instancing in TouchDesigner by writing GLSL shaders from scratch. You will learn how to write a particle system that does not use CPU. The original jam sessions (totaling nearly 6 hours) were edited into series of ~30 min videos with essential information. @rey.nbows channel https://www.youtube.com/channel/UCjK6fF5NCErndCLcBBm1mOA
LED Mapping & GPU Pipelines with Lucas Morgan
Get access to 70+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial LED mapping is not an easy or intuitive workflow to start from scratch. In TouchDesigner, we have GeoPix, an application designed and created by Lucas Morgan […]
Reactive GPU Particles in TouchDesigner
Get access to 80+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Reactive particle systems are always in demand by clients and are extremely fun for audiences. In TouchDesigner, we can create a fully reactive GPU particle system […]
TouchDesigner particleGPU 2022 Update – Tutorial
Get access to 120+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Many developers love the power of using the particleGPU component that comes with TouchDesigner. In the latest 2022 update, a lot of features have been improved […]
2022 particlesGPU Interactive Forces – Tutorial
Get access to 120+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial As we saw in our previous video, the particlesGPU component in the 2022 builds of TouchDesigner is incredibly powerful. One of the most exciting features is […]
Interactive Particles with Optical Flow and ParticlesGPU 2022 – Tutorial
Get access to 120+ hours of TouchDesigner video training, a private Facebook group where Elburz and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial The feature many developers and artists have been waiting for: optical flow interactivity with particlesGPU 2022! It’s finally here and it gives you the ability to […]
Geometric Solar Flares with particlesGPU
ParticlesGPU is an amazing tool for working with particle systems in TouchDesigner. As a GPU-based compute shader, it offers higher performance with larger particle counts than previous methods. Since the initial release of the 2022 version of TouchDesigner, many exciting new additions have been made to particlesGPU, including the ability to use forces, a favorite […]
30′ How far is it ?____part 2___displace sop in gpu
In this tutorial we will learn how to dispalce vertex texture in TOP and use it to render proper geometry with a vertex shader. We will take advantage of the set up of part one, so please go and check that tutorial as well link for the unwrapper : https://olib.amb-service.net/component/sop-uv-unwrapper