export asset from unreal to Touchdesigner record

Simple Unreal asset exporting to Touch099 example. Was presented in Mini TouchDesigner Workshop. Simple Unreal asset exporting to Touch099

TD as Game Engine, Part 1: Structure

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 1 gives an overview of the project and the various topics that I hope to cover in the series, including: – First Person Camera (FPC) […]

TD as Game Engine, Part 2: Input

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 2 covers the use of a Joystick CHOP and Keyboard In CHOP to create a flexible control input system. 00:00 Data from XBox controller 03:18 […]

TD as Game Engine, Part 3: First Person Camera

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 3 investigates the “FPC_LOCATION_CONTROL” container, which handles how our joystick input gets translated into camera movement in the world coordinate system. 00:00 Intro 00:29 Map […]

TD Logic 01

Basic system logic in TD. – state machine – interaction triggers – gmaeEngine

TD Logic 02

Basic system logic in TD. – state machine – interaction triggers – gameEngine

TD Logic 03

Basic system logic in TD. – state machine – interaction triggers – game engine

TD Logic 04 review

review of the class and students feedback

TDLego05_PixelPacking

link to code https://www.dropbox.com/s/ephhq2f9xuwg9uo/styleGan2.rar?dl=0 https://github.com/Ajasra/Spout-for-Python