TD as Game Engine, Part 3: First Person Camera

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 3 investigates the “FPC_LOCATION_CONTROL” container, which handles how our joystick input gets translated into camera movement in the world coordinate system. 00:00 Intro 00:29 Map […]

TD as Game Engine, Part 2: Input

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 2 covers the use of a Joystick CHOP and Keyboard In CHOP to create a flexible control input system. 00:00 Data from XBox controller 03:18 […]

TD as Game Engine, Part 1: Structure

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 1 gives an overview of the project and the various topics that I hope to cover in the series, including: – First Person Camera (FPC) […]

TDLego05_PixelPacking

link to code https://www.dropbox.com/s/ephhq2f9xuwg9uo/styleGan2.rar?dl=0 https://github.com/Ajasra/Spout-for-Python

TD Logic 04 review

review of the class and students feedback

TD Logic 03

Basic system logic in TD. – state machine – interaction triggers – game engine

TD Logic 02

Basic system logic in TD. – state machine – interaction triggers – gameEngine

TD Logic 01

Basic system logic in TD. – state machine – interaction triggers – gmaeEngine

export asset from unreal to Touchdesigner record

Simple Unreal asset exporting to Touch099 example. Was presented in Mini TouchDesigner Workshop. Simple Unreal asset exporting to Touch099

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