Scene Loading 2: Engine Loading in TouchDesigner

Mark Tutorial Completed! Learn how to build a component that uses TouchEngine to load scenes in separate processes. Engines let you run heavy scenes without slowing down the main process, and keep crashes isolated from the rest of the project. This one gets into some more Python but it goes through things line by line […]

Engine COMP in TouchDesigner – An Introduction

Mark Tutorial Completed! In today’s video, ​​Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built. ​​Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine. This means that if something heavy […]