TouchDesigner Dynamic Particle System Part 6: Kinect Mapping UI and Wrap Up

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 6, we dive back into the Kinect mapping component we worked on last […]

TouchDesigner 202 Berlin, Bullet Dynamics

Mark Tutorial Completed! Building a Breakout game as a introduction to the Bullet Dynamics System in TouchDesigner

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 1

Mark Tutorial Completed! Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple […]

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 2

Mark Tutorial Completed! Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple […]

Touchdesigner- getting started with bulletsolver (Dynamic physics!) – Part 3

Mark Tutorial Completed! Made using touchdesigner.099.2019.10700 Bulletsolver is part of the new experimental build for Touchdesigner. It allows for the addition of real-time physics simulations inside of your networks in both 2D and 3D. In this tutorial series we cover the basics of what it does, how it does it and then explore some simple […]

Touchdesigner – Bulletsolver and the Realworld – TouchOSC & Physics!

Mark Tutorial Completed! Another quick utilization with Touchdesigner and BulletSolver. This time we look at how easy it is to get the outside physical world inside touchdesigner and interacting with our physics worlds. By using OSC, our smartphones and the built in accelerometers we can send super accurate rotation data from the real world into […]

TouchDesigner Dynamic Particle System with Attractors Part 1: Autonomous Agents

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 1, we explore the overall project and then jump right in designing an […]

TouchDesigner Dynamic Particle System with Attractors Part 2: Particles with Perspective

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 2, we create a particle system with a cool perspective view and add […]

TouchDesigner Dynamic Particle System with Attractors Part 3: Crisp Trails with Texture 3D TOP

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 3, we create crisp particle trails using a Texture 3D top and write […]

TouchDesigner Dynamic Particle System with Attractors Part 4: Autonomous Attractors

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 4, we use the Autonomous Agent component we created in Part 1, adding […]

TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow

Mark Tutorial Completed! In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual […]