'compute shader' with TOPs in Touchdesigner

Mark Tutorial Completed! Here’s my latest solution for making non-grid Voronoi using only TOPs …inspired by ‘compute shaders’. Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12 or follow me on: https://www.instagram.com/paketa12 https://www.facebook.com/paketa12

smart pointillism in Touchdesigner

Mark Tutorial Completed! this is the beginning of a new more advanced chapter called ‘compute shader’ in which we’ll do various algorithms in the most visual way possible, using only TOPs. source file: https://www.patreon.com/posts/56033707 Subscribe to this channel to get notified when I release new videos! You can support me on Patreon https://www.patreon.com/paketa12​​ or follow […]

TouchDesigner Boids Flocking Tutorial

Mark Tutorial Completed! Project file: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids I use a binning technique with GLSL compute shaders to efficiently find each bird’s neighbors so that they can undergo a “flocking” or “boids” algorithm. Additionally, the birds avoid a dynamic 3D object using a 3D Jump Flood Algorithm. When the number of vertices of the “bird” object is […]

Interactive particles & raymarching (SDF) geometry. TouchDesigner tutorial

Mark Tutorial Completed! Project files and links to all of mentioned resources – https://www.patreon.com/posts/43144103 Extra examples for Patreon supporters only – https://www.patreon.com/posts/43144301 Instanced particles interacted with a surface of raymarched geometry (signed distance function). How to combine two types of approach toward geometry rendering in one scene and make particles fly around SDF of bounce […]

ParticulesGLSL partie04

Mark Tutorial Completed! Ce tutoriel reprend les fondamentaux des GLSL shader pour gérer les particules dans TouchDesigner et plus particulièrement les Compute Shader. lien vers les projets: https://github.com/jhoepffner/TD_GLSL_Particules

TouchDesigner Tips _03 Compute Shader

Mark Tutorial Completed! An overview of the compute shader in TouchDesigner TouchDesigner 099 64-Bit Build 2020.20020 Write a GLSL TOP: https://docs.derivative.ca/Write_a_GLSL_TOP#Compute_Shaders Compute Shader – OpenGL Wiki: https://www.khronos.org/opengl/wiki/Compute_Shader 00:00 – Intro 00:27 – Pipeline / Purpose 02:34 – GLSL TOP 03:42 – imageStore() 05:35 – Dispatch Size / Local Size 09:30 – texelFetch() 10:38 – Color […]