Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system’s GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.
Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system’s GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.
Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.
The Movie File In TOP loads movies, still images, or a sequence of still images into TOPs. It will read images in .jpg, .gif, .tif, or .bmp format. It will read movies in QuickTime’s .mov format, .mp4, .mpg, .mpeg, .avi, .wmv, .dpx, Cineform and Hap Q formats (including Hap Q with Alpha). It also supports […]
CHOPs, short for CHannel OPerators, are a powerful technology which enables the processing of motion data, audio, on-screen controls, MIDI data, and controls from input devices. A CHOP contains one or more motion curves or “channels”. A CHOP modifies the channels, and then passes the channels on to the next CHOP in the network. CHOPs […]
CHOPs, short for CHannel OPerators, are a powerful technology which enables the processing of motion data, audio, on-screen controls, MIDI data, and controls from input devices. A CHOP contains one or more motion curves or “channels”. A CHOP modifies the channels, and then passes the channels on to the next CHOP in the network. CHOPs […]
Data OPerators (or DATs) are used to hold text data like strings, scripts, and XML. DATs either contain multiple lines of text as in a script, or a table of rows and columns of cells, each containing one string. DATs can be linked together to select, re-arrange and evaluate data and expressions, making DATs a […]
Components (or COMPs) are unique compared to other operator families in that they contain their own networks. To make a new network in your project, create a new Component using the OP Create Menu and selecting from the COMP tab. Then go inside your new component and start building your network. Component networks can contain […]
In this quick tutorial I show how to setup a particle attractor and control it with your hand in realtime. There was more to this video but it corrupted so it ends rather abruptly.
A look at how to write a simple Python script that will populate a set amount of rows with the text you want, including incrementing the text with a number
In the first video in this series I basically play about with touchdesigner to make some simple feedback bits and bobs and then make a simple controller for it.
04:00-The 2D effect by using [Blur] 06:30-The 2D effect by using [Add] 07:00-The 2D effect by using [Different] 07:15-The 2D effect by using [Composite] 10:00-Display different video in a single screen (Video Wall) by using [Corner Pin]
0:43 – Import Webcam image by using [VideoIn] 1:49 – 2D image effect by using [Tile] 4:48 – get the video information by using [info] from CHOP 5:36 – 2D image effect by using [Crop]
Container COMPに自分で作ったパラメータをつけて、オリジナルのコンポーネントを作成し、Palette Browserから取り出せるようにします。 ※注意:投稿者はTouchDesigner初心者で間違った発言も多数あります。ご参考の際は各自自己責任にてお願いいたします。 前半0:00~20:00ごろ 元となる歯車の映像を作成 後半20:00ごろ~45:00ごろ コンポーネントのカスタマイズ Here is my channel! チャンネルはこちら
A tutorial that shows you how to create an interactive spaceship in Touchdesigner FTE using the accelerometer in your iPhone, iPod or iPad to control it.
A tutorial that shows you how to create an interactive spaceship in Touchdesigner FTE using the accelerometer in your iPhone, iPod or iPad to control it.