Touchdesigner LED Fixture Building 1

An introduction into building a series of LED fixtures in Touchdesigner. Starting from scratch and finishing with functional lights.

Norway Workshop | Introduction to TOPs – More Common TOPs | Part 2 of 2

Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system’s GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.

Norway Workshop | Introduction to TOPs – More Common TOPs | Part 1 of 2

Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system’s GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.

Norway Workshop | Introduction to SOPs – Surface Operators

Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.

Norway Workshop | Introduction to TOPs – Movie File In TOP

The Movie File In TOP loads movies, still images, or a sequence of still images into TOPs. It will read images in .jpg, .gif, .tif, or .bmp format. It will read movies in QuickTime’s .mov format, .mp4, .mpg, .mpeg, .avi, .wmv, .dpx, Cineform and Hap Q formats (including Hap Q with Alpha). It also supports […]

Norway Workshop | Introduction to CHOPs – Channel Operators | Part 2 of 2

CHOPs, short for CHannel OPerators, are a powerful technology which enables the processing of motion data, audio, on-screen controls, MIDI data, and controls from input devices. A CHOP contains one or more motion curves or “channels”. A CHOP modifies the channels, and then passes the channels on to the next CHOP in the network. CHOPs […]

Norway Workshop | Introduction to CHOPs – Channel Operators | Part 1 of 2

CHOPs, short for CHannel OPerators, are a powerful technology which enables the processing of motion data, audio, on-screen controls, MIDI data, and controls from input devices. A CHOP contains one or more motion curves or “channels”. A CHOP modifies the channels, and then passes the channels on to the next CHOP in the network. CHOPs […]

Norway Workshop | Introduction to DATs – Data Operators

Data OPerators (or DATs) are used to hold text data like strings, scripts, and XML. DATs either contain multiple lines of text as in a script, or a table of rows and columns of cells, each containing one string. DATs can be linked together to select, re-arrange and evaluate data and expressions, making DATs a […]

Norway Workshop | Introduction to Components

Components (or COMPs) are unique compared to other operator families in that they contain their own networks. To make a new network in your project, create a new Component using the OP Create Menu and selecting from the COMP tab. Then go inside your new component and start building your network. Component networks can contain […]

Keeping in Touch 03 – SOP Tricks

It’s been a long while but I’ve been meaning to do a video on some SOP stuff for quite a while so here’s a video on some SOP stuff.

Open a file chooser using Python

This video will show you how to use the ui.chooseFile method to open a file chooser dialog and load the result into a DAT

Setting Local and Root Variables within a project

A look at two ways to create variables you can use in your components or across the whole project

Keeping in Touch 02 – Particle Attractors & Kinect

In this quick tutorial I show how to setup a particle attractor and control it with your hand in realtime. There was more to this video but it corrupted so it ends rather abruptly.

Populating Table DATs via a Script

A look at how to write a simple Python script that will populate a set amount of rows with the text you want, including incrementing the text with a number

Keeping in Touch 01

In the first video in this series I basically play about with touchdesigner to make some simple feedback bits and bobs and then make a simple controller for it.

06-First Look at Scripts in TouchDesigner088

A first script and looking at how to trigger them using CHOP Execute

05_Why Use Expressions?

A quick example of why it is useful to use expressions rather than for example an Export operation

04_Referencing DATs in TouchDesigner 088 Part2

Using Row and Column names instead of numbers, and grabbing text from DATs

03_Referencing DATs in TouchDesigner 088_Part1

Using simple Python expression to target a cel in a DAT in TouchDesigner 088

VA3520 Evolutionary Graphics – TouchDesigner – lesson 005C

[magnet] force & [grid]+[copy] & audio [analysze]+[filter]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 005C

[magnet] force & [grid]+[copy] & audio [analysze]+[filter]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 004B

2D texture mapping on particles by using [pointsprite] & [ramp]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 004E

3D geometry mapping on particles + 2D texture mapping

VA3520 Evolutionary Graphics – TouchDesigner – lesson 004D

Motion blur effect in particles by using [Feedback] + [level] +[over]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 004B

2D texture mapping on particles by using [pointsprite] & [ramp]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 003C

Simple Animation by using CROP nodes: [beats],[wave],[noise],[math]

VA3520 Evolutionary Graphics – TouchDesigner – lesson 003B

Advanced 3D graphics by using [Merge], mapping 2D Texture on the Geometry , Rotation of the Geometry

VA3520 Evolutionary Graphics – TouchDesigner – lesson 002A (2D Image effect-Part1)

04:00-The 2D effect by using [Blur] 06:30-The 2D effect by using [Add] 07:00-The 2D effect by using [Different] 07:15-The 2D effect by using [Composite] 10:00-Display different video in a single screen (Video Wall) by using [Corner Pin]

VA3520 – Evolutionary Graphics – TouchDesigner lesson 002B (2D Image effect-Part2)

0:43 – Import Webcam image by using [VideoIn] 1:49 – 2D image effect by using [Tile] 4:48 – get the video information by using [info] from CHOP 5:36 – 2D image effect by using [Crop]

22ndオリジナルのコンポーネントを作成[TouchDesigner]

Container COMPに自分で作ったパラメータをつけて、オリジナルのコンポーネントを作成し、Palette Browserから取り出せるようにします。 ※注意:投稿者はTouchDesigner初心者で間違った発言も多数あります。ご参考の際は各自自己責任にてお願いいたします。 前半0:00~20:00ごろ 元となる歯車の映像を作成 後半20:00ごろ~45:00ごろ コンポーネントのカスタマイズ Here is my channel! チャンネルはこちら

TouchDesigner Tutorial – Export Movie

This is a demonstration of TouchDesigner to export a movie after completing the work.

TouchDesigner Tutorial – Particles System 102

It is the 2nd particles system exercise made with TouchDesigner. This version uses 3D box as the particle.

TouchDesigner Colour Change

This patch demonstrates the use of RAMP to create a gradual colour change effect in a material.

TouchDesigner – Feedback Tutorial

It is a demonstration of the Feedback TOP (texture operator) in TouchDesigner.

Touchdesigner Tutorial – Interactive Spaceship Part 2 – Michele Svaeren

A tutorial that shows you how to create an interactive spaceship in Touchdesigner FTE using the accelerometer in your iPhone, iPod or iPad to control it.

Touchdesigner Tutorial – Interactive Spaceship Part 1 – Michele Svaeren

A tutorial that shows you how to create an interactive spaceship in Touchdesigner FTE using the accelerometer in your iPhone, iPod or iPad to control it.