JFA trick in Touchdesigner
In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I’m glad I found this approch.
SDF components (glsl):
https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe
https://forum.derivative.ca/t/sdf/10008
https://github.com/yeataro/TD_Voronoi
Simon Alexander-Adams ‘Distance Map Displacement’ tutorial:
.toe file (Patreon exclusive): https://www.patreon.com/posts/106307774
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